103 lines
3.2 KiB
C
103 lines
3.2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright, 2000 Nevrax Ltd.
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX NEL; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef NL_FIELD_H_
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#define NL_FIELD_H_
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#include <vector>
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#include "value.h"
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class INode;
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class ICondNode;
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class CRecord;
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class CField {
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protected:
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std::string _Name;
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std::vector<IValue *> _PossibleValues;
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public:
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CField();
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CField(std::string);
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~CField();
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virtual const std::vector<IValue *> &getPossibleValues() const;
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virtual void addPossibleValue(IValue *);
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virtual ICondNode *createNode(int, int, std::vector<CRecord *> &) = 0;
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const std::string &getName() const;
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};
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//////////////////////////////////////////////////////////////////
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class CBoolField : public CField {
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public:
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CBoolField();
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CBoolField(std::string);
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virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
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};
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//////////////////////////////////////////////////////////////////
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class CStringField : public CField {
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public:
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CStringField();
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CStringField(std::string, std::vector<std::string> &);
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virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
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};
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//////////////////////////////////////////////////////////////////
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class CIntField : public CField {
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public:
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CIntField();
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CIntField(std::string, std::vector<int> &);
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virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
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};
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//////////////////////////////////////////////////////////////////
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class CRealField : public CField {
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private:
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std::vector<double> _Ranges;
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void computeRanges();
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public:
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CRealField();
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CRealField(std::string, std::vector<double> &);
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virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
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};
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#endif
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