247 lines
9.8 KiB
PHP
247 lines
9.8 KiB
PHP
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<?php
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/**
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* Helper class for more site specific functions.
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*
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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class Helpers {
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/**
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* workhorse of the website, it loads the template and shows it or returns th html.
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* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
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* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
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*
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* @param $template the name of the template(page) that we want to load.
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* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
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* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
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* @return in case $returnHTML=true, it returns the html of the template being loaded.
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*/
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public static function loadTemplate( $template, $vars = array (), $returnHTML = false )
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{
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global $AMS_LIB;
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global $SITEBASE;
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global $AMS_TRANS;
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global $INGAME_LAYOUT;
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// define('SMARTY_SPL_AUTOLOAD',1);
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require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
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spl_autoload_register( '__autoload' );
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$smarty = new Smarty;
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$smarty -> setCompileDir( $SITEBASE . '/templates_c/' );
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$smarty -> setCacheDir( $SITEBASE . '/cache/' );
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$smarty -> setConfigDir( $SITEBASE . '/configs/' );
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// turn smarty debugging on/off
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$smarty -> debugging = false;
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// caching must be disabled for multi-language support
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$smarty -> caching = false;
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$smarty -> cache_lifetime = 5;
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// needed by smarty.
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helpers :: create_folders ();
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global $FORCE_INGAME;
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// if ingame, then use the ingame templates
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if ( helpers :: check_if_game_client() or $FORCE_INGAME ) {
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$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
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$smarty -> setConfigDir( $AMS_LIB . '/configs' );
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$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
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foreach ( $variables[$INGAME_LAYOUT] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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} else {
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$smarty -> template_dir = $SITEBASE . '/templates/';
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$smarty -> setConfigDir( $SITEBASE . '/configs' );
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}
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foreach ( $vars as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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// load page specific variables that are language dependent
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$variables = Helpers :: handle_language();
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if ( $template != 'layout_plugin' )
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{
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foreach ( $variables[$template] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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}
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// load ams content variables that are language dependent
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foreach ( $variables['ams_content'] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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//load ams content variables that are language dependent
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foreach ( $variables['ams_content'] as $key => $value){
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$smarty -> assign( $key, $value);
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}
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// smarty inheritance for loading the matching wrapper layout (with the matching menu bar)
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if ( isset( $vars['permission'] ) && $vars['permission'] == 3 ) {
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$inherited = "extends:layout_admin.tpl|";
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} else if ( isset( $vars['permission'] ) && $vars['permission'] == 2 ) {
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$inherited = "extends:layout_mod.tpl|";
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} else if ( isset( $vars['permission'] ) && $vars['permission'] == 1 ) {
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$inherited = "extends:layout_user.tpl|";
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} else {
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$inherited = "";
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}
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// if $returnHTML is set to true, return the html by fetching the template else display the template.
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if ( $returnHTML == true ) {
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return $smarty -> fetch( $inherited . $template . '.tpl' );
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} else {
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$smarty -> display( $inherited . $template . '.tpl' );
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}
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}
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/**
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* creates the folders that are needed for smarty.
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*
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* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
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*/
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static public function create_folders() {
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global $AMS_LIB;
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global $SITEBASE;
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$arr = array( $AMS_LIB . '/ingame_templates/',
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$AMS_LIB . '/configs',
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// $AMS_LIB . '/cache',
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$SITEBASE . '/cache/',
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$SITEBASE . '/templates/',
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$SITEBASE . '/templates_c/',
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$SITEBASE . '/configs'
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);
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foreach ( $arr as &$value ) {
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if ( !file_exists( $value ) ) {
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print( $value );
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mkdir( $value );
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}
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}
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}
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/**
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* check if the http request is sent ingame or not.
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*
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* @return returns true in case it's sent ingame, else false is returned.
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*/
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static public function check_if_game_client()
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{
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// if HTTP_USER_AGENT is not set then its ryzom core
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global $FORCE_INGAME;
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if ( ( isset( $_SERVER['HTTP_USER_AGENT'] ) && ( strpos( $_SERVER['HTTP_USER_AGENT'], "Ryzom" ) === 0 ) ) || $FORCE_INGAME || ! isset( $_SERVER['HTTP_USER_AGENT'] ) ) {
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return true;
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} else {
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return false;
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}
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}
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/**
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* Handles the language specific aspect.
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* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
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* Cookies are also being used in case the user isn't logged in.
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*
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* @return returns the parsed content of the language .ini file related to the users language setting.
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*/
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static public function handle_language() {
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global $DEFAULT_LANGUAGE;
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global $AMS_TRANS;
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// if user wants to change the language
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if ( isset( $_GET['Language'] ) && isset( $_GET['setLang'] ) ) {
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// The ingame client sometimes sends full words, derive those!
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switch ( $_GET['Language'] ) {
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case "English":
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$lang = "en";
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break;
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case "French":
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$lang = "fr";
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break;
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default:
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$lang = $_GET['Language'];
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}
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// if the file exists en the setLang = true
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if ( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true" ) {
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// set a cookie & session var and incase logged in write it to the db!
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setcookie( 'Language', $lang , time() + 60 * 60 * 24 * 30 );
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$_SESSION['Language'] = $lang;
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if ( WebUsers :: isLoggedIn() ) {
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WebUsers :: setLanguage( $_SESSION['id'], $lang );
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}
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} else {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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} else {
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// if the session var is not set yet
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if ( !isset( $_SESSION['Language'] ) ) {
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// check if a cookie already exists for it
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if ( isset( $_COOKIE['Language'] ) ) {
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$_SESSION['Language'] = $_COOKIE['Language'];
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// else use the default language
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} else {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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}
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}
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if ( $_SESSION['Language'] == "" ) {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
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}
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/**
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* Time output function for handling the time display.
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*
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* @return returns the time in the format specified in the $TIME_FORMAT global variable.
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*/
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static public function outputTime( $time, $str = 1 ) {
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global $TIME_FORMAT;
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if ( $str ) {
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return date( $TIME_FORMAT, strtotime( $time ) );
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} else {
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return date( $TIME_FORMAT, $time );
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}
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}
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/**
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* Auto login function for ingame use.
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* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
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* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
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*
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* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
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*/
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static public function check_login_ingame() {
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if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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$dbr = new DBLayer( "ring" );
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if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
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$id = $_GET['UserId'];
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$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
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// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
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if ( $statement -> rowCount() ) {
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$entry = $statement -> fetch();
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// print_r($entry);
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return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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}
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}
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