2012-05-29 13:31:11 +00:00
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>> 3dsmax light features supported by the NeL export <<
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-> Export those kind of lights
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* Global ambiant light
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* Omni
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* Spot (free or target)
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* Direct (free or target)
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-> Export those values from the light
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* Color
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* Use diffuse
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* Use specular
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* Ambiant only
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* Multiplier (pseudo)
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* Spot Hotspot (pseudo) (directionnal hotspot is not used)
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* Spot Fallof (pseudo) (directionnal fallof is not used)
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* Far attenuation begin (if the begin attenuation is not 0.f, the far attenuation will be very bad)
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* Far attenuation end (pseudo)
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