51 lines
1.5 KiB
INI
51 lines
1.5 KiB
INI
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// Player limits (AIS, EGS, WS, FS)
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NbPlayersLimit = 1000;
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NbGuildLimit = 15000;
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PlayerLimit = NbPlayersLimit;
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ClientLimit = 1000;
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// Set this shard as a ring (1) or mainland (0) shard (main behavior switch)
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IsRingShard = 0;
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// Set a mainland SessionId.
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// Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
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// Dev: Can be non-zero to initially connect a client to a ring shard
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NoWSShardId = ShardId;
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FixedSessionId = ShardId;
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// Mirror limits
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DatasetSizefe_temp = 300000;
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DatasetSizefame = 26000;
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// FS Specifics --------------------------------------------------------------------------
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// Client bandwidth ratio, set to 1 for standard opration, more than one allocate more bandwidth
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BandwidthRatio = 1;
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// EGS Specifics --------------------------------------------------------------------------
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// Entity Limits (EGS)
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NbObjectsLimit = 2000;
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NbNpcSpawnedByEGSLimit = 5;
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NbForageSourcesLimit = 1000;
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NbToxicCloudsLimit = 200;
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// AIS Specifics --------------------------------------------------------------------------
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// Entity Limits (AIS)
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NbPetLimit = NbPlayersLimit*4;
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NbFaunaLimit = 50000;
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NbNpcLimit = 20000;
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NbFxLimit = 500;
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// This is the list of continent to use with their unique instance number
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UsedContinents =
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{
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"indoors", "4", // NB : this is for uninstanciated indoors building.
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"newbieland", "20"
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};
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// define the primitives configuration used.
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UsedPrimitives =
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{
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"newbieland_all",
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// "newbieland",
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};
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