khanat-opennel-code/code/ryzom/common/data_common/r2/r2_features_empty.lua

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2016-01-24 16:08:32 +00:00
-- In Translation file
-- Category : uiR2EdEmptyFeature --
-- CreationFrom : uiR2EdEmptyParameters
r2.Features.EmptyFeature = {}
local feature = r2.Features.EmptyFeature
feature.Name="EmptyFeature"
feature.Description="An empty feature"
feature.Components = {}
-- #########################
-- # FEATURE FUNCTIONS #
-- #########################
--
-- Registers the feature creation form used as a creation menu in the editor
--
function feature.registerForms()
r2.Forms.EmptyFeatureForm =
{
Caption = "uiR2EdEmptyParameters",
Prop =
{
-- The creation form's fields are defined here
{Name="Property1", Type="String", Category="UI Subsection"}
}
}
end
feature.Components.EmptyFeature =
{
BaseClass="LogicEntity",
Name="EmptyFeature",
Menu="ui:interface:r2ed_feature_menu",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
--
-- The different actions that can be performed by the feature ("activate", "wander", "spawn" etc.)
--
ApplicableActions = {},
--
-- Events are the feature's states that may trigger actions on the feature. (ex: "on activation",
-- "on arrive at camp" etc.)
--
Events = {},
--
-- Conditions can be tested on the feature, giving information about its state (ex: "is wandering", "is active" etc.)
--
Conditions = {},
--
-- TextContexts is what the feature might say upon events (2 different kinds: spontaneous & interrogation texts)
--
TextContexts = {},
--
-- Not quite clear..
--
TextParameters = {},
--
-- Feature's parameters which can be modified by the GM at runtime.
--
LiveParameters = {},
--
-- Properties define the attributes of the feature.
-- They're all displayed in the properties window of the feature.
--
-- -Name: define the name of the property
--
-- -Type: define the type of the property and can be "String", "Number", "Table", "RefId" etc.
--
-- -Category: Define a subsection of the property window displayed within the editor, so that different properties
-- refering to the same feature's aspect can be grouped, and not added randomly in the window
--
-- WidgetStyle: define the type of UI widget that will be used to display the property. If not specified,
-- the property is displayed in a textBox.
--
Prop =
{
{Name="InstanceId", Type="String", Category="uiR2EDRollout_UISubsection", WidgetStyle="StaticText"}
},
--
-- from base class
--
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
--
-- from base class
--
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
--
-- from base class
--
getSelectBarSons = function(this)
return Components
end,
--
-- from base class
--
canHaveSelectBarSons = function(this)
return false;
end,
--
-- Called when running EditMode to create the feature locally without sending anything into the act (speed purpose).
--
onPostCreate = function(this)
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
translate = function(this, context)
r2.Translator.translateAiGroup(this, context)
end,
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
}
-- ###########################
-- # COMPONENT FUNCTIONS #
-- ###########################
local component = feature.Components.EmptyFeature
--
-- Called when running test mode to create the feature and insert it into the current act.
--
component.createGhostComponents = function(act, comp)
end
--
-- Creates an instance of the feature with attributes retrieved from the creation form
component.createComponent = function(x, y)
local comp = r2.newComponent("EmptyFeature")
assert(comp)
comp.Base = "palette.entities.botobjects.milestone"
comp.Name = r2:genInstanceName(i18n.get("uiR2EdEmptyFeature")):toUtf8()
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
return comp
end
--
-- Displays the creation form of the feature and calls CreateComponent with the user input values
--
component.create = function()
if not r2:checkAiQuota() then return end
local function paramsOk(resultTable)
r2.requestNewAction(i18n.get("uiR2EDNewEmptyFeatureAction"))
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.EmptyFeature.createComponent( x, y)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'EmptyFeature' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'EmptyFeature' at pos (%d, %d, %d)", x, y, z))
r2:doForm("EmptyFeatureForm", {X=x, Y=y}, paramsOk, paramsCancel)
end
local function posCancel()
debugInfo("Cancel choice 'EmptyFeature' position")
end
r2:choosePos("object_milestone.creature", posOk, posCancel, "createFeatureBanditCamp")
end
--
function feature.registerForms()
r2.Forms.EmptyFeatureForm =
{
Caption = "uiR2EdEmptyParameters",
Prop =
{
-- The creation form's fields are defined here
{Name="Property1", Type="String", Category="uiR2EDRollout_UISubsection"}
}
}
end
--
-- The following functions are specific to the Feature
--
local component = feature.Components.EmptyFeature
component.getLogicAction = function(entity, context, action)
local firstAction, lastAction = nil,nil
return firstAction, lastAction
end
component.getLogicCondition = function(this, context, condition)
return nil,nil
end
component.getLogicEvent = function(this, context, event)
local eventHandler, firsCondition, lastCondition = nil, nil, nil
return eventHandler, firsCondition, lastCondition
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdEmptyFeature")
logicEntityMenu:addLine(ucstring(name), "lua", "", "EmptyFeature")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {},
["Events"] = {},
}
return logicTranslations
end
r2.Features["EmptyFeature"] = feature