2013-06-08 12:56:58 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef DISPLAYSETTINGSDETAILSWIDGET_H
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#define DISPLAYSETTINGSDETAILSWIDGET_H
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#include "ui_display_settings_details_widget.h"
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#include "widget_base.h"
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#include <nel/misc/types_nl.h>
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enum
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{
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QUALITY_LOW = 0,
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QUALITY_MEDIUM = 1,
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QUALITY_NORMAL = 2,
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QUALITY_HIGH = 3,
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QUALITY_STEP = 4
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};
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enum
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{
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TEXQUALITY_LOW = 0,
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TEXQUALITY_NORMAL = 1,
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TEXQUALITY_HIGH = 2
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};
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/**
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@brief The display details page of the configuration tool
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*/
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class CDisplaySettingsDetailsWidget : public CWidgetBase, public Ui::display_settings_details_widget
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{
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Q_OBJECT
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public:
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CDisplaySettingsDetailsWidget( QWidget *parent = NULL );
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~CDisplaySettingsDetailsWidget();
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void load();
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void save();
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protected:
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void changeEvent( QEvent *event );
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private slots:
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void onLandscapeSliderChange( int value );
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void onCharactersSliderChange( int value );
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void onFXSliderChange( int value );
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void onTexturesSliderChange( int value );
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private:
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/**
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@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
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@param table - The lookup table you want to use.
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@param value - The value that we want to look up.
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@return Returns the "quality" that best fits the specified value.
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*/
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template< typename T >
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int getQuality( const T *table, T value )
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{
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if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
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{
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uint32 i = 0;
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while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
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i++;
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return i;
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}
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else
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{
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uint32 i = 0;
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while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
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i++;
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return i;
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}
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}
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/**
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@brief Retrieves the string that belongs to the specified quality.
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@param quality - The quality value
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@return Returns a string describing the quality value, Returns an empty string if an invalid value is specified.
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*/
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static QString getQualityString( uint32 quality );
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/**
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@brief Retrieves the string that belongs to the specified texture quality.
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@param quality - The texture quality value
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@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
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*/
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static QString getTextureQualityString( uint32 quality );
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///////////////////////// Landscape values ///////////////////////
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static const float qualityToZFar[ QUALITY_STEP ];
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static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
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static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
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static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
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//////////////////////// Character values ////////////////////////
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static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
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static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
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static const float qualityToCharacterFarClip[ QUALITY_STEP ];
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/////////////////////// FX values ////////////////////////////////
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static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
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};
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#endif // DISPLAYSETTINGSDETAILSWIDGET_H
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