98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "s_link_effect_dot.h"
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#include "entity_manager.h"
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#include "character.h"
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#include "game_share/entity_structure/statistic.h"
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#include "nel/misc/random.h"
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#include "s_link_effect.h"
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#include "phrase_utilities_functions.h"
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using namespace std;
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using namespace NLMISC;
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using namespace RY_GAME_SHARE;
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extern CRandom RandomGenerator;
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bool CSLinkEffectDot::update(uint32 & updateFlag)
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{
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if ( CSLinkEffectOffensive::update(updateFlag) )
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return true;
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
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if ( !caster )
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{
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nlwarning("<CSLinkEffectDot update> Invalid target %u",_CreatorRowId.getIndex() );
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return true;
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}
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CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId );
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if ( !target )
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{
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nlwarning("<CSLinkEffectDot update> Invalid target %u",_TargetRowId.getIndex() );
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return true;
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}
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float mult = _ResistFactor;
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// get damage amplifier on target
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const CSEffect * effect = target->lookForSEffect( EFFECT_FAMILIES::MagicDmgAmpli );
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if ( effect )
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mult *= (effect->getParamValue() / 100.0f);
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sint32 realDmg = sint32( _DmgHp * mult );
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realDmg = target->applyDamageOnArmor( _DmgType, realDmg );
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if ( target->changeCurrentHp( - realDmg ) )
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{
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// send mission event
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if ( caster->getId().getType() == RYZOMID::player )
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{
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CMissionEventKill event ( target->getEntityRowId() );
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((CCharacter*) caster)->processMissionEvent( event );
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}
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::hit_points , ACTNATURE::OFFENSIVE);
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}
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{
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RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::sap];
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realDmg = sint32( _DmgSap * mult );
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realDmg = target->applyDamageOnArmor( _DmgType, realDmg );
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score.Current = score.Current - realDmg;
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if ( score.Current <= 0)
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score.Current = 0;
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::sap , ACTNATURE::OFFENSIVE);
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}
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{
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RY_GAME_SHARE::SCharacteristicsAndScores &score = target->getScores()._PhysicalScores[SCORES::stamina];
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realDmg = sint32( _DmgSta * mult );
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realDmg = target->applyDamageOnArmor( _DmgType, realDmg );
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score.Current = score.Current - realDmg;
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if ( score.Current <= 0)
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score.Current = 0;
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PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, realDmg ,SCORES::stamina , ACTNATURE::OFFENSIVE);
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}
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updateFlag |= _Family;
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return false;
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}
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