478 lines
11 KiB
C
478 lines
11 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_PRIMITIVE_H
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#define NL_MOVE_PRIMITIVE_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "move_container.h"
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#include "primitive_world_image.h"
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#include "global_retriever.h"
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#define NELPACS_DIST_BACK 0.01
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namespace NLPACS
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{
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/**
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* Description of movables primitives.
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*
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* This primitive can be a 2d oriented box or a 2d oriented cylinder.
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CMovePrimitive: public UMovePrimitive
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{
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private:
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friend class CMoveContainer;
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// Some flags
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enum TStaticFlags
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{
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// Mask for the primitive type
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PrimitiveMask =0x000f,
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// Mask for the primitive type
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ReactionMask =0x00f0,
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// Mask for the trigger type
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TriggerMask =0x0f00,
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// Obstacle flag. This flag tells that this object is an obstacle for others objects.
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ObstacleFlag =0x1000,
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// Ghost flag. This flag tells that this object is a ghost object or not.
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NonCollisionableFlag =0x2000,
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/// The primitive shoudln't be snapped to ground
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DontSnapToGroundFlag = 0x4000,
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// Force the size to uint16.
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ForceSize =0xffff
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};
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public:
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/// Constructor
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CMovePrimitive (CMoveContainer* container, uint8 firstWorldImage, uint8 numWorldImage);
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/// Destructor
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virtual ~CMovePrimitive ();
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//
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virtual void setDontSnapToGround(bool dont)
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{
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if (dont) _StaticFlags |= DontSnapToGroundFlag;
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else _StaticFlags &= ~DontSnapToGroundFlag;
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}
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//
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bool getDontSnapToGround() const
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{
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return (_StaticFlags & DontSnapToGroundFlag) != 0;
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}
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// Return true if this primitive is noncollisionable
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bool isNonCollisionable () const
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{
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return (_StaticFlags&NonCollisionableFlag)!=0;
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}
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// Set noncollisionable
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void setNonCollisionable (bool nonCollisionable)
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{
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if (nonCollisionable)
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_StaticFlags|=NonCollisionableFlag;
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else
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_StaticFlags&=~NonCollisionableFlag;
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}
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// Get the nieme world image
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CPrimitiveWorldImage *getWorldImage (uint i) const
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{
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// Checks this primitive belong of the requested world image.
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nlassert ((i>=(uint)_FirstWorldImage)&&(i<(uint)_FirstWorldImage+(uint)_NumWorldImage));
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// Return the good one
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return _WorldImages[i-_FirstWorldImage];
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}
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// is the primitive inserted in the world image
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bool isInserted (uint i) const
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{
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// Checks
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if ((i>=(uint)_FirstWorldImage)&&(i<(uint)_FirstWorldImage+(uint)_NumWorldImage))
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{
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// Get world image
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return getWorldImage (i)->isInWorldImageFlag ();
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}
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else
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return false;
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}
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virtual uint8 getFirstWorldImageV () const;
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virtual uint8 getNumWorldImageV () const;
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// Get first world image used
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uint8 getFirstWorldImage () const
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{
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return _FirstWorldImage;
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}
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// Get count of world image used
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uint8 getNumWorldImage () const
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{
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return _NumWorldImage;
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}
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// Dirt positions of the primitive in all the world images
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void dirtAllPos ()
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{
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for (uint i=0; i<_NumWorldImage; i++)
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{
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// Get world image and check if it exist
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CPrimitiveWorldImage *worldImage=_WorldImages[i];
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// Dirt its pos
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worldImage->dirtPos (_Container, this, uint8(i+_FirstWorldImage));
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}
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}
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/**
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* Set the primitive type.
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*
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* \param type is the new primitive type.
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*/
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void setPrimitiveType (TType type)
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{
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// New position
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_StaticFlags&=~(uint32)PrimitiveMask;
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_StaticFlags|=type;
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}
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/**
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* Set the reaction type.
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*
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* \param type is the new reaction type.
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*/
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void setReactionType (TReaction type)
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{
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// New position
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_StaticFlags&=~(uint32)ReactionMask;
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_StaticFlags|=type;
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}
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/**
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* Set the trigger type. Default type is NotATrigger.
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*
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* \param type is the new trigger type.
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*/
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void setTriggerType (TTrigger type)
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{
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// New position
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_StaticFlags&=~(uint32)TriggerMask;
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_StaticFlags|=type;
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}
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/**
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* Set the collision mask for this primitive. Default mask is 0xffffffff.
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*
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* \param mask is the new collision mask.
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*/
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void setCollisionMask (TCollisionMask mask)
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{
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_CollisionMask=mask;
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}
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/**
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* Set the occlusion mask for this primitive. Default mask is 0xffffffff.
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*
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* \param mask is the new occlusion mask.
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*/
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void setOcclusionMask (TCollisionMask mask)
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{
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_OcclusionMask=mask;
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}
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/**
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* Set the obstacle flag.
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*
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* \param obstacle is true if this primitive is an obstacle, else false.
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*/
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void setObstacle (bool obstacle)
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{
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// New flag
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if (obstacle)
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_StaticFlags|=ObstacleFlag;
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else
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_StaticFlags&=~(uint32)ObstacleFlag;
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}
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/**
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* Set the box size. Only for boxes.
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*
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* \param width is the new width size of the box. It the size of the sides aligned on OX.
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* \param depth is the new depth size of the box. It the size of the sides aligned on OY.
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*/
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void setSize (float width, float depth)
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{
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// Checks
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nlassert ((((uint32)_StaticFlags)&PrimitiveMask)==_2DOrientedBox);
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// New position
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_Length[0]=width;
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_Length[1]=depth;
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}
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/**
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* Set the height. For boxes or cylinder.
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*
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* \param height is the new height size of the box. It the size of the sides aligned on OZ.
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*/
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void setHeight (float height)
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{
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// New size
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_Height=height;
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}
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/**
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* Set the cylinder size. Only for cylinder.
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*
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* \param radius is the new radius size of the cylinder.
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*/
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void setRadius (float radius)
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{
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// Checks
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nlassert ((((uint32)_StaticFlags)&PrimitiveMask)==_2DOrientedCylinder);
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// New position
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_Length[0]=radius;
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}
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/// Get primitive type
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TType getPrimitiveTypeInternal () const
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{
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// New position
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return (TType)(_StaticFlags&(uint32)PrimitiveMask);
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}
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/// Get reaction type
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TReaction getReactionTypeInternal () const
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{
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// New position
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return (TReaction)(_StaticFlags&(uint32)ReactionMask);
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}
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/// Get reaction type
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TTrigger getTriggerTypeInternal () const
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{
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// New position
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return (TTrigger)(_StaticFlags&(uint32)TriggerMask);
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}
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/// Get collision mask
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TCollisionMask getCollisionMaskInternal () const
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{
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// New position
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return _CollisionMask;
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}
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/// Get occlusion mask
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TCollisionMask getOcclusionMaskInternal () const
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{
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// New position
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return _OcclusionMask;
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}
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/// Get attenuation
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float getAttenuation() const
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{
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return _Attenuation;
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}
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/// Get length
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float getLength (uint where) const
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{
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return _Length[where];
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}
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/// Get height
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float getHeightInternal () const
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{
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return _Height;
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}
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/// Get length
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float getRadiusInternal () const
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{
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return _Length[0];
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}
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/// Is an obstacle ?
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bool isObstacle () const
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{
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return (_StaticFlags&ObstacleFlag)!=0;
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}
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/// Is collisionable
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bool isCollisionable() const
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{
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return !isNonCollisionable();
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}
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/// Add a collision time ordered table element
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void addCollisionOTInfo (CCollisionOTInfo *info)
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{
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// Link to the list
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info->primitiveLink (this, _RootOTInfo);
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_RootOTInfo=info;
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}
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/// Remove one collision time ordered table element.
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void removeCollisionOTInfo (CCollisionOTInfo *toRemove);
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/// Remove all collision time ordered table element.
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void removeCollisionOTInfo ();
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/// Check sorted lists
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void checkSortedList ();
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/// Check trigger flag
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bool isTriggered (CMovePrimitive& second, bool enter, bool exit);
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/// \name From UMovePrimitive
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void setAbsorbtion (float attenuation);
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void setOrientation (double rot, uint8 worldImage);
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void setGlobalPosition (const NLMISC::CVectorD& pos, uint8 worldImage, UGlobalPosition::TType type = UGlobalPosition::Unspecified);
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void setGlobalPosition (const UGlobalPosition& pos, uint8 worldImage);
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void move (const NLMISC::CVectorD& speed, uint8 worldImage);
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NLMISC::CVectorD getFinalPosition (uint8 worldImage) const;
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const NLMISC::CVectorD& getSpeed (uint8 worldImage) const;
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void insertInWorldImage (uint8 worldImage);
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void removeFromWorldImage (uint8 worldImage);
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TType getPrimitiveType () const;
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TReaction getReactionType () const;
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TTrigger getTriggerType () const;
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TCollisionMask getCollisionMask () const;
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TCollisionMask getOcclusionMask () const;
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bool getObstacle () const;
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float getAbsorbtion () const;
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void getSize (float& width, float& depth) const;
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float getHeight () const;
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float getRadius () const;
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double getOrientation (uint8 worldImage) const;
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void getGlobalPosition (UGlobalPosition& pos, uint8 worldImage) const;
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// Test time. Return true if tetst can be perform, false if too many test have been computed for this primitive
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bool checkTestTime (uint32 testTime, uint32 maxTestIteration)
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{
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// Already checked for this test time ?
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if (testTime!=_LastTestTime)
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{
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// First time this primitive is visited at this test
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_LastTestTime=testTime;
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// Test counter
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_IterationCount=maxTestIteration;
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}
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else
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{
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// Too many test this primitive ?
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if (_IterationCount<=0)
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{
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// nlwarning("in checkTestTime(): Get to the max iteration count");
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return false;
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}
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else
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_IterationCount--;
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}
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// Ok, test can be performed
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return true;
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}
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// *** Get mass
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float getMass () const
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{
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// Box ?
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if ( (_StaticFlags&PrimitiveMask) == _2DOrientedBox )
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return _Length[0]*_Length[1]*_Height;
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// Cylinder ?
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else
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{
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nlassert ( (_StaticFlags&PrimitiveMask) == _2DOrientedCylinder );
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return _Length[0]*(float)NLMISC::Pi*_Height;
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}
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}
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// *** Primitive over primitive
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bool isInCollision (CMovePrimitive *primitive);
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private:
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// The length of the 4 edges. The first is the width, the second is the depth
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// For cylinder, the first is the radius
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float _Length[2];
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// This is the height of the box or of the cylinder.
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float _Height;
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// Attenuation
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float _Attenuation;
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// Flags
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uint16 _StaticFlags;
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// Num world images
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uint8 _NumWorldImage;
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// First world images
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uint8 _FirstWorldImage;
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// Occlusion mask
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TCollisionMask _OcclusionMask;
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// Collision mask
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TCollisionMask _CollisionMask;
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// Container of this primitive
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CMoveContainer *_Container;
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// List of time ordered table element using this primitive
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CCollisionOTInfo *_RootOTInfo;
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// Pointer table of world images for this primitive
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CPrimitiveWorldImage **_WorldImages;
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// Last primitive test time
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uint32 _LastTestTime;
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// Iteration count
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sint32 _IterationCount;
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};
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} // NLPACS
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#include "move_container_inline.h"
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#endif // NL_MOVE_PRIMITIVE_H
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/* End of move_primitive.h */
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