khanat-opennel-code/code/nel/src/gui/view_link.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/gui/view_link.h"
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/i18n.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
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namespace NLGUI
{
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// ***************************************************************************
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CViewLink::CViewLink (const TCtorParam &param)
: CViewText(param)
{
HTML = NULL;
}
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// ***************************************************************************
void CViewLink::setHTMLView(CGroupHTML *html)
{
HTML = html;
}
// ***************************************************************************
bool CViewLink::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col)
{
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if (HTML != NULL)
{
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if (!LinkTitle.empty())
{
texName = LinkTitle;
rot= 0;
col = CRGBA::White;
return true;
}
}
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return false;
}
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// ***************************************************************************
}