144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ATTACHED_FX_H
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#define CL_ATTACHED_FX_H
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#include "fx_manager.h"
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#include "animation_fx.h"
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#include "game_share/entity_types.h"
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#include "client_sheets/fx_stick_mode.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/vector.h"
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#include "nel/3d/animation_time.h"
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namespace NL3D
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{
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class UParticleSystemInstance;
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}
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class CCharacterCL;
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// max number of anim a fx animation can span over.
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const uint MAX_FX_ANIM_COUNT = 2;
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/** An fx linked to a character using a stick mode (replacement to former class CCharacterCL::CAnimFX)
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* \TODO nico The template sheet is named CAnimationFX. Maybe CAttachedFXTemplate would be a better name...
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2005
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*/
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class CAttachedFX : public NLMISC::CRefCount
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{
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public:
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friend class CCharacterCL;
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// FX targeter (could be the caster for a ray, or for range impact...)
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class CTargeterInfo
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{
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public:
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uint8 Slot;
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CFXStickMode StickMode;
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NLMISC::CVector StickOffset;
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NLMISC::CVector DefaultPos; // Default pos used if slot isn't available
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CTargeterInfo()
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{
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Slot = CLFECOMMON::INVALID_SLOT;
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StickOffset = NLMISC::CVector::Null;
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DefaultPos = NLMISC::CVector::Null;
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}
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};
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// Description of fx to build
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class CBuildInfo
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{
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public:
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const CAnimationFX* Sheet;
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const CFXStickMode* StickMode; // NULL to use default stick mode of the sheet
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NLMISC::CVector StickOffset;
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const NLMISC::CMatrix* StaticMatrix; // Useful if stick mode is "StaticMatrix"
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uint MaxNumAnimCount; // Number of frame on which the fx can overlap when it is being shutdown
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float TimeOut;
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double StartTime;
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float DelayBeforeStart;
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public:
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CBuildInfo()
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{
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Sheet = NULL;
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StickMode = NULL;
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StickOffset = NLMISC::CVector::Null;
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StaticMatrix = NULL;
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MaxNumAnimCount = 0;
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TimeOut = FX_MANAGER_DEFAULT_TIMEOUT;
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StartTime = 0.0;
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DelayBeforeStart = 0.f;
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}
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};
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CAttachedFX();
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~CAttachedFX();
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// Creation from a sheet (sheet used in buildInfo)
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void create(CCharacterCL &parent,
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const CBuildInfo &buildInfo,
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const CTargeterInfo &targeterInfo
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);
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// Creation from an externally created FX (sheet is still used to specify track)
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void create(CCharacterCL &parent,
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NL3D::UParticleSystemInstance instance,
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const CBuildInfo &buildInfo,
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const CTargeterInfo &targeterInfo
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);
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// reset that object
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void clear();
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/* old params
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CAnimFX &dest,
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NL3D::UParticleSystemInstance instance,
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const CAnimationFX *sheet,
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const CFXStickMode *stickMode,
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float timeOut = FX_MANAGER_DEFAULT_TIMEOUT,
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const NLMISC::CVector &stickOffset = NLMISC::CVector::Null,
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uint maxNumAnimCount = 0,
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uint8 targeterSlot = CLFECOMMON::INVALID_SLOT
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*/
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// update position
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void update(CCharacterCL &parent, const NLMISC::CMatrix &alignMatrix);
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// a smart pointer to that object
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typedef NLMISC::CSmartPtr<CAttachedFX> TSmartPtr;
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public:
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NL3D::UParticleSystemInstance FX;
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const CAnimationFX *AniFX;
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NL3D::TGlobalAnimationTime SpawnTime; // used for track evaluation
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NLMISC::CVector SpawnPos; // spawn pos is in world in 'spawn' mode, or local for 'sticked' and 'follow' modes
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double TimeOutDate; // timeOut date for FXs to be removed. If the fx is in the active list, then the date is relative and is added to current date when the fx is shutdown
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uint MaxAnimCount; // max number of anim changes during which the fx is still visible while being shutdown (0 if no limit)
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//
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CFXStickMode::TStickMode StickMode; // The stick mode for that fx. If NULL, the default stickmode of the .animation_fx sheet is used instead
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uint8 UserBoneID; // filled only when fx is sticked
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//
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CTargeterInfo TargeterInfo;
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uint8 TargeterUserBoneID; // filled at setup
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// eval pos from slot & stick mode
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void evalTargeterStickPos(NLMISC::CVector &dest) const;
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};
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#endif
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