88 lines
2.6 KiB
C
88 lines
2.6 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_)
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#define AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "edit_ex.h"
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namespace NL3D
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{
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class CPSConstraintMesh;
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}
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class CConstraintMeshGlobalTexAnimDlg : public CDialog, public CEditEx::IListener
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{
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// Construction
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public:
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CConstraintMeshGlobalTexAnimDlg(NL3D::CPSConstraintMesh *cm, uint stage, CWnd* pParent = NULL); // standard constructor
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void init(uint x, uint y, CWnd *pParent);
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// Dialog Data
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//{{AFX_DATA(CConstraintMeshGlobalTexAnimDlg)
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enum { IDD = IDD_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG };
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CEditEx m_VStartCtrl;
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CEditEx m_UStartCtrl;
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CEditEx m_UScaleStartCtrl;
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CEditEx m_WRotSpeedCtrl;
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CEditEx m_WRotAccelCtrl;
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CEditEx m_VSpeedCtrl;
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CEditEx m_VScaleStartCtrl;
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CEditEx m_VScaleSpeedCtrl;
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CEditEx m_VScaleAccelCtrl;
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CEditEx m_UScaleSpeedCtrl;
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CEditEx m_VAccelCtrl;
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CEditEx m_UScaleAccel;
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CEditEx m_UAccelCtrl;
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CEditEx m_USpeedCtrl;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CConstraintMeshGlobalTexAnimDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited
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uint _Stage; // the stage being edited
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// Generated message map functions
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//{{AFX_MSG(CConstraintMeshGlobalTexAnimDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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//// inherited from CEditEx::IListener
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virtual void editExValueChanged(CEditEx *ctrl);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CONSTRAINT_MESH_GLOBAL_TEX_ANIM_DLG_H__8676F219_18E6_4626_BE10_5A429D1EA0CD__INCLUDED_)
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