798 lines
29 KiB
C
798 lines
29 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef RY_INVENTORY_MANAGER_H
|
||
|
#define RY_INVENTORY_MANAGER_H
|
||
|
|
||
|
#include "../cdb_leaf.h"
|
||
|
#include "dbgroup_list_sheet_text.h"
|
||
|
#include "dbgroup_list_sheet.h"
|
||
|
#include "game_share/item_infos.h"
|
||
|
#include "game_share/temp_inventory_mode.h"
|
||
|
#include "game_share/inventories.h"
|
||
|
|
||
|
class CCDBNodeBranch;
|
||
|
class CDBCtrlSheet;
|
||
|
|
||
|
|
||
|
const uint MAX_TEMPINV_ENTRIES = INVENTORIES::NbTempInvSlots;
|
||
|
const uint MAX_BAGINV_ENTRIES = INVENTORIES::NbBagSlots;
|
||
|
const uint MAX_HANDINV_ENTRIES = 2;
|
||
|
const uint MAX_EQUIPINV_ENTRIES = 19;
|
||
|
const uint MAX_ANIMALINV_ENTRIES = INVENTORIES::NbPackerSlots;
|
||
|
const uint MAX_GUILDINV_ENTRIES = INVENTORIES::NbGuildSlots;
|
||
|
const uint MAX_ROOMINV_ENTRIES = INVENTORIES::NbRoomSlots;
|
||
|
// This is the personal player inventory max (bag and animal)
|
||
|
const uint MAX_PLAYER_INV_ENTRIES = std::max(MAX_BAGINV_ENTRIES, MAX_ANIMALINV_ENTRIES);
|
||
|
// db path for the local inventory
|
||
|
#define LOCAL_INVENTORY "LOCAL:INVENTORY"
|
||
|
#define SERVER_INVENTORY "SERVER:INVENTORY"
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/** Image of an item in the database
|
||
|
* Unavailable fields are set to NULL
|
||
|
* \author Nicolas Vizerie
|
||
|
* \author Nevrax France
|
||
|
* \date September 2003
|
||
|
*/
|
||
|
class CItemImage
|
||
|
{
|
||
|
public:
|
||
|
CCDBNodeLeaf *Sheet;
|
||
|
CCDBNodeLeaf *Quality;
|
||
|
CCDBNodeLeaf *Quantity;
|
||
|
CCDBNodeLeaf *UserColor;
|
||
|
CCDBNodeLeaf *Price;
|
||
|
CCDBNodeLeaf *Weight;
|
||
|
CCDBNodeLeaf *NameId;
|
||
|
CCDBNodeLeaf *InfoVersion;
|
||
|
|
||
|
public:
|
||
|
// ctor
|
||
|
CItemImage();
|
||
|
// build from a branch
|
||
|
void build(CCDBNodeBranch *branch);
|
||
|
// shortcuts to avoid NULL pointer tests
|
||
|
uint32 getSheetID() const { return (uint32) (Sheet ? Sheet->getValue32() : 0); }
|
||
|
uint16 getQuality() const { return (uint16) (Quality ? Quality->getValue16() : 0); }
|
||
|
uint16 getQuantity() const { return (uint16) (Quantity ? Quantity->getValue16() : 0); }
|
||
|
uint8 getUserColor() const { return (uint8) (UserColor ? UserColor->getValue16() : 0); }
|
||
|
uint32 getPrice() const { return (uint32) (Price ? Price->getValue32() : 0); }
|
||
|
uint32 getWeight() const { return (uint32) (Weight ? Weight->getValue32() : 0); }
|
||
|
uint32 getNameId() const { return (uint32) (NameId ? NameId->getValue32() : 0); }
|
||
|
uint8 getInfoVersion() const { return (uint8) (InfoVersion ? (uint8) InfoVersion->getValue8() : 0); }
|
||
|
//
|
||
|
void setSheetID(uint32 si) { if (Sheet) Sheet->setValue32((sint32) si); }
|
||
|
void setQuality(uint16 quality) { if (Quality) Quality->setValue16((sint16) quality); }
|
||
|
void setQuantity(uint16 quantity) { if (Quantity) Quantity->setValue16((sint16) quantity); }
|
||
|
void setUserColor(uint8 uc) { if (UserColor) UserColor->setValue8((sint8) uc); }
|
||
|
void setPrice(uint32 price) { if (Price) Price->setValue32((sint32) price); }
|
||
|
void setWeight(uint32 wgt) { if (Weight) Weight->setValue32((sint32) wgt); }
|
||
|
void setNameId(uint32 nid) { if (NameId) NameId->setValue32((sint32) nid); }
|
||
|
void setInfoVersion(uint8 iv) { if (InfoVersion) InfoVersion->setValue8((sint8) iv); }
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/** Extra Item Info retrieved via ItemInfo system
|
||
|
*/
|
||
|
class CClientItemInfo : public CItemInfos
|
||
|
{
|
||
|
public:
|
||
|
// System
|
||
|
uint16 InfoVersionFromMsg;
|
||
|
uint16 InfoVersionFromSlot;
|
||
|
// This is the InfoVersionFromSlot when last request was sent to server
|
||
|
uint16 InfoVersionSlotServerWaiting;
|
||
|
|
||
|
CClientItemInfo()
|
||
|
{
|
||
|
InfoVersionFromMsg= 0;
|
||
|
InfoVersionFromSlot= 0;
|
||
|
InfoVersionSlotServerWaiting= 0;
|
||
|
}
|
||
|
|
||
|
/// Set InfoVersion from Info message (info requested by the player)
|
||
|
void readFromImpulse(const CItemInfos &itemInfo);
|
||
|
|
||
|
/// Set InfoVersion from a refresh message (to prevent missing a change when InfoVersion in the database has reached a complete cycle)
|
||
|
void refreshInfoVersion(uint8 infoVersion) { InfoVersionFromMsg= infoVersion; }
|
||
|
};
|
||
|
|
||
|
|
||
|
class IItemInfoWaiter
|
||
|
{
|
||
|
public:
|
||
|
IItemInfoWaiter() {ItemSlotId= 0; ItemSheet= 0;}
|
||
|
virtual ~IItemInfoWaiter() {}
|
||
|
// The item SheetId. If differ from current sheet in the SlotId, the infos are not updated / requested
|
||
|
uint ItemSheet;
|
||
|
// The item SlotId to retrieve info.
|
||
|
uint ItemSlotId;
|
||
|
|
||
|
// Called when the info is received for this slot.
|
||
|
virtual void infoReceived() =0;
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/** This manager gives direct access to inventory slots (bag, temporary inventory, hands, and equip inventory)
|
||
|
* This also give access to player money
|
||
|
* \author Nicolas Vizerie
|
||
|
* \author Nevrax France
|
||
|
* \date September 2003
|
||
|
*/
|
||
|
class CInventoryManager
|
||
|
{
|
||
|
public:
|
||
|
// db path for all the inventories (without the SERVER: prefix)
|
||
|
static const std::string InventoryDBs[];
|
||
|
static const uint InventoryIndexes[];
|
||
|
static const uint NumInventories;
|
||
|
|
||
|
public:
|
||
|
// get the unique instance of that manager
|
||
|
static CInventoryManager *getInstance();
|
||
|
|
||
|
// release singleton
|
||
|
static void releaseInstance();
|
||
|
|
||
|
/** Init the manager. This should be done after the local database has been created,
|
||
|
* because shortcuts pointers are made to the db leaf that represents the inventory.
|
||
|
* Interface manager should also have been created
|
||
|
*/
|
||
|
void init();
|
||
|
// LOCAL INVENTORY
|
||
|
// get item of bag (local inventory)
|
||
|
CItemImage &getBagItem(uint index);
|
||
|
// get temporary item (local inventory)
|
||
|
CItemImage &getTempItem(uint index);
|
||
|
// get hand item (local inventory) can be NULL (nothing in the hand)
|
||
|
CItemImage *getHandItem(uint index);
|
||
|
// get equip item (local inventory)
|
||
|
CItemImage *getEquipItem(uint index);
|
||
|
// get hand item (local inventory)
|
||
|
CDBCtrlSheet *getHandSheet(uint index);
|
||
|
// get equip item (local inventory)
|
||
|
CDBCtrlSheet *getEquipSheet(uint index);
|
||
|
// get/set money
|
||
|
uint64 getMoney() const;
|
||
|
void setMoney(uint64 value);
|
||
|
// get item of pack animal (local inventory). beastIndex ranges from 0 to MAX_INVENTORY_ANIMAL-1
|
||
|
CItemImage &getPAItem(uint beastIndex, uint index);
|
||
|
// get the item Image for the given inventory. assert if bad inventory
|
||
|
CItemImage &getLocalItem(uint inv, uint index);
|
||
|
|
||
|
// SERVER INVENTORY
|
||
|
// get item of bag (local inventory)
|
||
|
CItemImage &getServerBagItem(uint index);
|
||
|
// get temporary item (local inventory)
|
||
|
CItemImage &getServerTempItem(uint index);
|
||
|
// get hand item (local inventory)
|
||
|
CItemImage *getServerHandItem(uint index);
|
||
|
// get equip item (local inventory)
|
||
|
CItemImage *getServerEquipItem(uint index);
|
||
|
// get/set server money
|
||
|
uint64 getServerMoney() const;
|
||
|
void setServerMoney(uint64 value);
|
||
|
// get item of pack animal (server inventory). beastIndex ranges from 0 to MAX_INVENTORY_ANIMAL-1
|
||
|
CItemImage &getServerPAItem(uint beastIndex, uint index);
|
||
|
// get the item Image for the given inventory. assert if bad inventory
|
||
|
CItemImage &getServerItem(uint inv, uint index);
|
||
|
|
||
|
// Drag'n'Drop Management
|
||
|
enum TFrom { Slot, TextList, IconList, Nowhere };
|
||
|
void beginDrag(CDBCtrlSheet *pCS, TFrom eFromWhere);
|
||
|
void endDrag();
|
||
|
bool isDragging() { return DNDCurrentItem != NULL; }
|
||
|
// Is the dragged sheet comes from inventory list
|
||
|
bool isDraggingFromTextList() { return DNDFrom == TextList; }
|
||
|
bool isDraggingFromIconList() { return DNDFrom == IconList; }
|
||
|
bool isDraggingFromSlot() { return DNDFrom == Slot; }
|
||
|
CDBCtrlSheet *getDraggedItem() { return DNDCurrentItem; }
|
||
|
|
||
|
// Get from an interface object the corresponding database entry (ie: LOCAL:INVENTORY:EQUIP:4)
|
||
|
std::string getDBIndexPath(CDBCtrlSheet *);
|
||
|
// Check if an item is a 2 hand item
|
||
|
bool is2HandItem(uint32 sheetID);
|
||
|
// Check if an item is a melee weapon item
|
||
|
bool isMeleeWeaponItem(uint32 sheetID);
|
||
|
// Check if an item is a range weapon item
|
||
|
bool isRangeWeaponItem(uint32 sheetID);
|
||
|
bool isDagger(uint32 sheetID);
|
||
|
bool isSword(uint32 sheetID);
|
||
|
// Check if an item is a forage tool
|
||
|
bool isForageToolItem(uint32 sheetID);
|
||
|
// Get the Hand item sheet
|
||
|
uint32 getRightHandItemSheet() const { return getHandItemSheet(true); }
|
||
|
uint32 getLeftHandItemSheet() const { return getHandItemSheet(false); }
|
||
|
bool isLeftHandItemCompatibleWithRightHandItem(uint32 leftHandSheet, uint32 rightHandSheet, uint32 lastRightHandSheet);
|
||
|
|
||
|
|
||
|
// Bag wearing
|
||
|
// lock an item in the bag because it is weared (done on interface elements of the 2 lists (text and icons))
|
||
|
void wearBagItem(sint32 bagEntryIndex);
|
||
|
// unlock an item in the bag because it is unweared
|
||
|
void unwearBagItem(sint32 bagEntryIndex);
|
||
|
// check if an item in the bag is weared or not
|
||
|
bool isBagItemWeared(sint32 bagEntryIndex);
|
||
|
// Equip a part of the player with a bag entry (the params are path in the database)
|
||
|
// ie : bagPath = LOCAL:INVENTORY:BAG:0 and invPath = LOCAL:INVENTORY:HAND:0
|
||
|
void equip(const std::string &bagPath, const std::string &invPath);
|
||
|
// UnEquip a part of the player (same format as equip method)
|
||
|
void unequip(const std::string &invPath);
|
||
|
// auto equip an item (given by index) from the bag (return true if equiped)
|
||
|
bool autoEquip(sint bagEntryIndex, bool allowReplace);
|
||
|
|
||
|
void dropOrDestroyItem(CDBCtrlSheet *item, NLMISC::CBitMemStream &out, uint16 quantity);
|
||
|
// check all equipement slot and reset if they point to an invalid bag index
|
||
|
void checkIndexInBagIntegrity();
|
||
|
|
||
|
// Get the current bag bulk
|
||
|
static double getBranchBulk(const std::string &basePath, uint16 startItemIndex, uint16 numItems);
|
||
|
// Get the number of used and max slots
|
||
|
static void getBranchSlotCounts(const std::string &basePath, uint& nbUsedSlots, uint& nbMaxSlots );
|
||
|
// 0 bag, 1 - 6 pack animal 1 to 5, 7 temp inv
|
||
|
double getBagBulk(uint32 inventoryIndex);
|
||
|
double getMaxBagBulk(uint32 inventoryIndex);
|
||
|
double getItemBulk(uint32 sheetID);
|
||
|
// item should have :SHEET and :QUANTITY
|
||
|
bool isSpaceInAllBagsForItem(CDBCtrlSheet *item);
|
||
|
bool isSpaceInBagForItem(CDBCtrlSheet *item, uint32 quantity, uint32 bagId);
|
||
|
|
||
|
// ItemExtraInfo management. From each slot is a unique uint16
|
||
|
uint16 getItemSlotId(CDBCtrlSheet *ctrl);
|
||
|
uint16 getItemSlotId(const std::string &itemDb, uint slotIndex);
|
||
|
const CClientItemInfo &getItemInfo(uint slotId) const;
|
||
|
uint getItemSheetForSlotId(uint slotId) const;
|
||
|
// Returns true if the item info version already matches
|
||
|
bool isItemInfoUpToDate(uint slotId);
|
||
|
// Add a Waiter on ItemInfo (ItemHelp opening). no-op if here, but reorder (returns true if the version already matches or if waiter is NULL)
|
||
|
void addItemInfoWaiter(IItemInfoWaiter *waiter);
|
||
|
// remove a Waiter on ItemInfo (ItemHelp closing). no-op if not here. NB: no delete
|
||
|
void removeItemInfoWaiter(IItemInfoWaiter *waiter);
|
||
|
// Called on impulse
|
||
|
void onReceiveItemInfo(const CItemInfos &itemInfo);
|
||
|
void onRefreshItemInfoVersion(uint16 slotId, uint8 infoVersion);
|
||
|
// Log for debug
|
||
|
void debugItemInfoWaiters();
|
||
|
|
||
|
void sortBag();
|
||
|
|
||
|
// Animal Inventories
|
||
|
// Is the inventory present? if true, it may still not be available for modification (eg: animal too far)
|
||
|
bool isInventoryPresent(INVENTORIES::TInventory invId);
|
||
|
// Is the inventory present and available for modification?
|
||
|
bool isInventoryAvailable(INVENTORIES::TInventory invId);
|
||
|
// Is the inventory empty or not present?
|
||
|
bool isInventoryEmpty (INVENTORIES::TInventory invId);
|
||
|
|
||
|
|
||
|
enum TInvType { InvBag, InvPA0, InvPA1, InvPA2, InvPA3, InvGuild, InvRoom, InvUnknown };
|
||
|
static TInvType invTypeFromString(const std::string &str);
|
||
|
|
||
|
|
||
|
private:
|
||
|
// LOCAL INVENTORY
|
||
|
CItemImage Bag[MAX_BAGINV_ENTRIES];
|
||
|
CItemImage TempInv[MAX_TEMPINV_ENTRIES];
|
||
|
sint32 Hands[MAX_HANDINV_ENTRIES];
|
||
|
CDBCtrlSheet *UIHands[MAX_HANDINV_ENTRIES];
|
||
|
sint32 Equip[MAX_EQUIPINV_ENTRIES];
|
||
|
CDBCtrlSheet *UIEquip[MAX_EQUIPINV_ENTRIES];
|
||
|
CDBCtrlSheet *UIEquip2[MAX_EQUIPINV_ENTRIES];
|
||
|
CCDBNodeLeaf *Money;
|
||
|
CItemImage PAInv[MAX_INVENTORY_ANIMAL][MAX_ANIMALINV_ENTRIES];
|
||
|
// SERVER INVENTORY
|
||
|
CItemImage ServerBag[MAX_BAGINV_ENTRIES];
|
||
|
CItemImage ServerTempInv[MAX_TEMPINV_ENTRIES];
|
||
|
sint32 ServerHands[MAX_HANDINV_ENTRIES];
|
||
|
sint32 ServerEquip[MAX_EQUIPINV_ENTRIES];
|
||
|
CCDBNodeLeaf *ServerMoney;
|
||
|
CItemImage ServerPAInv[MAX_INVENTORY_ANIMAL][MAX_ANIMALINV_ENTRIES];
|
||
|
// Drag'n'Drop
|
||
|
TFrom DNDFrom;
|
||
|
CDBCtrlSheet *DNDCurrentItem;
|
||
|
|
||
|
// ItemExtraInfo management.
|
||
|
typedef std::map<uint, CClientItemInfo> TItemInfoMap;
|
||
|
TItemInfoMap _ItemInfoMap;
|
||
|
typedef std::list<IItemInfoWaiter*> TItemInfoWaiters;
|
||
|
TItemInfoWaiters _ItemInfoWaiters;
|
||
|
|
||
|
// Cache to know if bag is locked or not, because of item worn
|
||
|
bool BagItemEquipped[MAX_BAGINV_ENTRIES];
|
||
|
|
||
|
private:
|
||
|
/// Singleton's instance
|
||
|
static CInventoryManager *_Instance;
|
||
|
|
||
|
// ctor
|
||
|
CInventoryManager();
|
||
|
// dtor
|
||
|
~CInventoryManager();
|
||
|
|
||
|
// init an array of items from a db branch
|
||
|
void initItemArray(const std::string &dbBranchName, CItemImage *dest, uint numItems);
|
||
|
// init array of int that represents indirection to the bag
|
||
|
void initIndirection(const std::string &dbbranch, sint32 *indices, sint32 nbIndex, bool putObs = false);
|
||
|
|
||
|
// Get the Hand item sheet
|
||
|
uint32 getHandItemSheet( bool rightHand ) const;
|
||
|
|
||
|
// ItemExtraInfo management.
|
||
|
void onTradeChangeSession();
|
||
|
void onReceiveItemSheet(ICDBNode* node);
|
||
|
void onReceiveItemInfoSlotVersion(ICDBNode* node);
|
||
|
void updateItemInfoQueue();
|
||
|
void updateItemInfoWaiters(uint slotId);
|
||
|
class CItemInfoSlotVersionObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
class CItemSheetObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
class CItemInfoTradeObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
CItemInfoTradeObs _DBTradeInfoObs;
|
||
|
CItemInfoSlotVersionObs _DBInfoSlotVersionObs;
|
||
|
CItemSheetObs _DBItemSheetObs;
|
||
|
friend class CItemInfoTradeObs;
|
||
|
friend class CItemInfoSlotVersionObs;
|
||
|
friend class CItemSheetObs;
|
||
|
|
||
|
// Equipment observer
|
||
|
class CDBEquipObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
CDBEquipObs _DBEquipObs;
|
||
|
friend class CDBEquipObs;
|
||
|
|
||
|
// Bag observer for auto equipment (put only on the sheet leaf)
|
||
|
class CDBBagObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
CDBBagObs _DBBagObs;
|
||
|
};
|
||
|
// shortcut to access the inventory
|
||
|
inline CInventoryManager &getInventory() { return *CInventoryManager::getInstance(); }
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* class used to manage the temporary inventory
|
||
|
* \author Matthieu 'TrapII' Besson
|
||
|
* \author Nevrax France
|
||
|
* \date August 2003
|
||
|
*/
|
||
|
class CTempInvManager
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
|
||
|
/// The singleton 's instance
|
||
|
static CTempInvManager* getInstance()
|
||
|
{
|
||
|
if (!_Instance)
|
||
|
_Instance = new CTempInvManager;
|
||
|
return _Instance;
|
||
|
}
|
||
|
|
||
|
/// Destructor
|
||
|
virtual ~CTempInvManager();
|
||
|
|
||
|
// release singleton
|
||
|
static void releaseInstance();
|
||
|
|
||
|
// Called internally by the observer on the DB
|
||
|
void update();
|
||
|
|
||
|
// Called internally by the type observer on the DB
|
||
|
void updateType();
|
||
|
|
||
|
// Called internally by the forage observer on the DB
|
||
|
void updateForageQQ( uint whichOne );
|
||
|
|
||
|
// Launch temp_inv waiting for some incoming sheet (reset local DB)
|
||
|
void open(TEMP_INV_MODE::TInventoryMode m);
|
||
|
|
||
|
// Close temporary inventory (reset local DB)
|
||
|
void close();
|
||
|
|
||
|
bool isOpened();
|
||
|
|
||
|
TEMP_INV_MODE::TInventoryMode getMode() { return _Mode; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
/// Constructor
|
||
|
CTempInvManager();
|
||
|
|
||
|
// Database management stuff
|
||
|
class CDBObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
|
||
|
class CDBObsType : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
virtual void update(ICDBNode* node);
|
||
|
};
|
||
|
|
||
|
// Database management stuff, specialized for forage progress
|
||
|
class CDBForageQQObs : public ICDBNode::IPropertyObserver
|
||
|
{
|
||
|
public:
|
||
|
CDBForageQQObs() : WhichOne(~0), FullValue(0.0f), ICDBNode::IPropertyObserver() {}
|
||
|
virtual void update(ICDBNode *node);
|
||
|
uint WhichOne;
|
||
|
float FullValue;
|
||
|
};
|
||
|
|
||
|
CDBObs _DBObs;
|
||
|
CDBObsType _DBObsType;
|
||
|
CDBForageQQObs _DBForageQQObs [2];
|
||
|
|
||
|
private:
|
||
|
/// Singleton's instance
|
||
|
static CTempInvManager* _Instance;
|
||
|
|
||
|
TEMP_INV_MODE::TInventoryMode _Mode;
|
||
|
};
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* For Bag Management
|
||
|
* \author Matthieu 'TrapII' Besson
|
||
|
* \author Nevrax France
|
||
|
* \date October 2003
|
||
|
*/
|
||
|
struct SSortStruct
|
||
|
{
|
||
|
CDBGroupListSheetText::CSheetChild *SheetText;
|
||
|
CDBGroupListSheet::CSheetChild *SheetIcon;
|
||
|
ucstring Pos;
|
||
|
bool operator < (const SSortStruct &o) const { return Pos < o.Pos; }
|
||
|
};
|
||
|
|
||
|
// Helper to sort with only one way for bag and trade
|
||
|
void initStructForItemSort(std::vector<SSortStruct>&vTemp, sint32 sheetId, sint32 quality, sint32 indexInList, sint32 indexInDB);
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* For Bag Management (shared structure between 2 lists (text and icon))
|
||
|
* \author Matthieu 'TrapII' Besson
|
||
|
* \author Nevrax France
|
||
|
* \date May 2004
|
||
|
*/
|
||
|
struct SBagOptions
|
||
|
{
|
||
|
CInventoryManager::TInvType InvType;
|
||
|
|
||
|
CCDBNodeLeaf *DbFilterArmor;
|
||
|
CCDBNodeLeaf *DbFilterWeapon;
|
||
|
CCDBNodeLeaf *DbFilterTool;
|
||
|
CCDBNodeLeaf *DbFilterMP;
|
||
|
CCDBNodeLeaf *DbFilterMissMP;
|
||
|
|
||
|
bool LastDbFilterArmor;
|
||
|
bool LastDbFilterWeapon;
|
||
|
bool LastDbFilterTool;
|
||
|
bool LastDbFilterMP;
|
||
|
bool LastDbFilterMissMP;
|
||
|
// -----------------------
|
||
|
SBagOptions()
|
||
|
{
|
||
|
InvType = CInventoryManager::InvUnknown;
|
||
|
DbFilterArmor = DbFilterWeapon = DbFilterTool = DbFilterMP = DbFilterMissMP = NULL;
|
||
|
LastDbFilterArmor = LastDbFilterWeapon = LastDbFilterTool = LastDbFilterMP = LastDbFilterMissMP = false;
|
||
|
}
|
||
|
|
||
|
bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
|
||
|
|
||
|
bool isSomethingChanged(); // From last call ?
|
||
|
|
||
|
bool getFilterArmor() const
|
||
|
{
|
||
|
if (DbFilterArmor == NULL) return true;
|
||
|
return (DbFilterArmor->getValue8()!=0);
|
||
|
}
|
||
|
|
||
|
bool getFilterWeapon() const
|
||
|
{
|
||
|
if (DbFilterWeapon == NULL) return true;
|
||
|
return (DbFilterWeapon->getValue8()!=0);
|
||
|
}
|
||
|
|
||
|
bool getFilterTool() const
|
||
|
{
|
||
|
if (DbFilterTool == NULL) return true;
|
||
|
return (DbFilterTool->getValue8()!=0);
|
||
|
}
|
||
|
|
||
|
bool getFilterMP() const
|
||
|
{
|
||
|
if (DbFilterMP == NULL) return true;
|
||
|
return (DbFilterMP->getValue8()!=0);
|
||
|
}
|
||
|
|
||
|
bool getFilterMissMP() const
|
||
|
{
|
||
|
if (DbFilterMissMP == NULL) return true;
|
||
|
return (DbFilterMissMP->getValue8()!=0);
|
||
|
}
|
||
|
|
||
|
// Return true if the sheet can be displayed due to filters
|
||
|
bool canDisplay(CDBCtrlSheet *pCS) const;
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* Special list for bag (Text list)
|
||
|
* \author Matthieu 'TrapII' Besson
|
||
|
* \author Nevrax France
|
||
|
* \date September 2003
|
||
|
*/
|
||
|
class CDBGroupListSheetBag : public CDBGroupListSheetText
|
||
|
{
|
||
|
public:
|
||
|
CDBGroupListSheetBag(const TCtorParam ¶m)
|
||
|
: CDBGroupListSheetText(param)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
|
||
|
virtual void checkCoords ();
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// A child node
|
||
|
struct CSheetChildBag : public CDBGroupListSheetText::CSheetChild
|
||
|
{
|
||
|
// quality is important for ItemRequirement color
|
||
|
sint32 LastQuality;
|
||
|
CInterfaceProperty CurrentQuality;
|
||
|
|
||
|
virtual void updateViewText(CDBGroupListSheetText *pFather);
|
||
|
virtual bool isSheetValid(CDBGroupListSheetText *pFather); // To filter
|
||
|
virtual void init(CDBGroupListSheetText *pFather, uint index);
|
||
|
virtual bool isInvalidated(CDBGroupListSheetText *pFather);
|
||
|
virtual void update(CDBGroupListSheetText *pFather);
|
||
|
|
||
|
CSheetChildBag() : CSheetChild()
|
||
|
{
|
||
|
LastQuality = -1;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
virtual CSheetChild *createSheetChild() { return new CSheetChildBag; }
|
||
|
virtual bool swapable () const {return true;}
|
||
|
virtual void onSwap (sint nDraggedSheet, sint nDroppedSheet);
|
||
|
virtual void sort();
|
||
|
|
||
|
CInventoryManager::TInvType getInvType() const { return _BO.InvType; }
|
||
|
|
||
|
// Return true if the sheet can be displayed due to filters
|
||
|
bool canDisplay(CDBCtrlSheet *pCS) { return _BO.canDisplay(pCS); }
|
||
|
|
||
|
private:
|
||
|
|
||
|
SBagOptions _BO;
|
||
|
};
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* Special list for bag (The icon list)
|
||
|
* \author Matthieu 'TrapII' Besson
|
||
|
* \author Nevrax France
|
||
|
* \date September 2003
|
||
|
*/
|
||
|
class CDBGroupIconListBag : public CDBGroupListSheet
|
||
|
{
|
||
|
public:
|
||
|
CDBGroupIconListBag(const TCtorParam ¶m)
|
||
|
: CDBGroupListSheet(param)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
|
||
|
virtual void checkCoords ();
|
||
|
|
||
|
virtual CSheetChild *createSheetChild() { return new CSheetChildBag; }
|
||
|
virtual void sort();
|
||
|
|
||
|
CInventoryManager::TInvType getInvType() const { return _BO.InvType; }
|
||
|
|
||
|
// Return true if the sheet can be displayed due to filters
|
||
|
bool canDisplay(CDBCtrlSheet *pCS) const { return _BO.canDisplay(pCS); }
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// A child node
|
||
|
struct CSheetChildBag : public CDBGroupListSheet::CSheetChild
|
||
|
{
|
||
|
virtual bool isSheetValid(CDBGroupListSheet *pFather);
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
|
||
|
SBagOptions _BO;
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* Special list for filtering items according to the CLM (control launching modal)
|
||
|
* \author Lionel Berenguier
|
||
|
*/
|
||
|
class CDBGroupListSheetFilterCLMSlot : public CDBGroupListSheet
|
||
|
{
|
||
|
public:
|
||
|
CDBGroupListSheetFilterCLMSlot (const TCtorParam ¶m)
|
||
|
: CDBGroupListSheet(param)
|
||
|
{}
|
||
|
|
||
|
virtual CSheetChild *createSheetChild() { return new CSheetChildFilter; }
|
||
|
|
||
|
// A child node
|
||
|
struct CSheetChildFilter : public CDBGroupListSheet::CSheetChild
|
||
|
{
|
||
|
virtual bool isSheetValid(CDBGroupListSheet *pFather);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
/**
|
||
|
* Special list for filtering items which are exchangeable only
|
||
|
* \author Lionel Berenguier
|
||
|
*/
|
||
|
class CDBGroupListSheetFilterExchangeable : public CDBGroupListSheet
|
||
|
{
|
||
|
public:
|
||
|
CDBGroupListSheetFilterExchangeable (const TCtorParam ¶m)
|
||
|
: CDBGroupListSheet(param)
|
||
|
{}
|
||
|
|
||
|
virtual CSheetChild *createSheetChild() { return new CSheetChildFilter; }
|
||
|
|
||
|
// A child node
|
||
|
struct CSheetChildFilter : public CDBGroupListSheet::CSheetChild
|
||
|
{
|
||
|
virtual bool isSheetValid(CDBGroupListSheet *pFather);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
// Interface Part
|
||
|
// ***************************************************************************
|
||
|
|
||
|
#define WIN_TEMPINV "ui:interface:temp_inventory"
|
||
|
#define VIEW_TEMPINV_TITLE "ui:interface:temp_inventory:title"
|
||
|
|
||
|
#define WIN_TEMPINV_TITLE_LOOT "uiTILoot"
|
||
|
#define WIN_TEMPINV_TITLE_QUARTERING "uiTIQuartering"
|
||
|
#define WIN_TEMPINV_TITLE_FORAGING "uiTIForaging"
|
||
|
#define WIN_TEMPINV_TITLE_FORAGE_RESULT "uiTIForageResult"
|
||
|
#define WIN_TEMPINV_TITLE_BAGFULL "uiTIBagFull"
|
||
|
#define WIN_TEMPINV_TITLE_CRAFT "uiTICraft"
|
||
|
#define WIN_TEMPINV_TITLE_MISSIONREWARD "uiTIMissionItem" // in fact not only for rewards
|
||
|
#define WIN_TEMPINV_TITLE_CRYSTALLIZE "uiTICrystallize"
|
||
|
|
||
|
#define WIN_TEMPINV_TITLE_ERROR "uiTIError"
|
||
|
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_LOOT "uiTIWaitLoot"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_QUARTERING "uiTIWaitQuartering"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_FORAGING "uiTIWaitForaging"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_BAGFULL "uiTIWaitBagFull"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_CRAFT "uiTIWaitCraft"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_MISSIONREWARD "uiTIWaitMissionItem"
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_CRYSTALLIZE "uiTIWaitCrystallize"
|
||
|
|
||
|
#define WIN_TEMPINV_TITLE_WAIT_ERROR "uiTIError"
|
||
|
|
||
|
#define LIST_BAG_TEXT "ui:interface:inventory:content:bag:iil:bag_list"
|
||
|
#define LIST_BAG_ICONS "ui:interface:inventory:content:bag:iil:bag_icons"
|
||
|
|
||
|
#define LIST_ROOM_TEXT "ui:interface:inv_room:content:iil:bag_list"
|
||
|
#define LIST_ROOM_ICONS "ui:interface:inv_room:content:iil:bag_icons"
|
||
|
|
||
|
#define LIST_GUILD_TEXT "ui:interface:inv_guild:content:iil:bag_list"
|
||
|
#define LIST_GUILD_ICONS "ui:interface:inv_guild:content:iil:bag_icons"
|
||
|
|
||
|
#define LIST_PA0_TEXT "ui:interface:inv_pa0:content:iil:bag_list"
|
||
|
#define LIST_PA0_ICONS "ui:interface:inv_pa0:content:iil:bag_icons"
|
||
|
|
||
|
#define LIST_PA1_TEXT "ui:interface:inv_pa1:content:iil:bag_list"
|
||
|
#define LIST_PA1_ICONS "ui:interface:inv_pa1:content:iil:bag_icons"
|
||
|
|
||
|
#define LIST_PA2_TEXT "ui:interface:inv_pa2:content:iil:bag_list"
|
||
|
#define LIST_PA2_ICONS "ui:interface:inv_pa2:content:iil:bag_icons"
|
||
|
|
||
|
#define LIST_PA3_TEXT "ui:interface:inv_pa3:content:iil:bag_list"
|
||
|
#define LIST_PA3_ICONS "ui:interface:inv_pa3:content:iil:bag_icons"
|
||
|
|
||
|
// Theorically never used
|
||
|
#define LIST_BAG2_TEXT "ui:interface:inv_bag:content:iil:bag_list"
|
||
|
#define LIST_BAG2_ICONS "ui:interface:inv_bag:content:iil:bag_icons"
|
||
|
|
||
|
#define MENU_BAG_ITEM "ui:interface:item_menu_in_bag"
|
||
|
|
||
|
#define CTRL_HAND_RIGHT "ui:interface:gestionsets:hands:handr"
|
||
|
#define CTRL_HAND_LEFT "ui:interface:gestionsets:hands:handl"
|
||
|
#define CTRL_HAND_LEFT_2HAND "ui:interface:gestionsets:hands:handl_2h"
|
||
|
#define CTRL_HAND_LEFT_AMMO "ui:interface:gestionsets:hands:handl_ammo"
|
||
|
|
||
|
#define CTRL_JEWEL_EARING_LEFT "ui:interface:inv_equip:content:equip:jewelry:earing_l"
|
||
|
#define CTRL_JEWEL_BRACELET_LEFT "ui:interface:inv_equip:content:equip:jewelry:bracelet_l"
|
||
|
#define CTRL_JEWEL_RING_LEFT "ui:interface:inv_equip:content:equip:jewelry:ring_l"
|
||
|
#define CTRL_JEWEL_ANKLET_LEFT "ui:interface:inv_equip:content:equip:jewelry:anklet_l"
|
||
|
#define CTRL_JEWEL_EARING_RIGHT "ui:interface:inv_equip:content:equip:jewelry:earing_r"
|
||
|
#define CTRL_JEWEL_BRACELET_RIGHT "ui:interface:inv_equip:content:equip:jewelry:bracelet_r"
|
||
|
#define CTRL_JEWEL_RING_RIGHT "ui:interface:inv_equip:content:equip:jewelry:ring_r"
|
||
|
#define CTRL_JEWEL_ANKLET_RIGHT "ui:interface:inv_equip:content:equip:jewelry:anklet_r"
|
||
|
#define CTRL_JEWEL_HEADDRESS "ui:interface:inv_equip:content:equip:jewelry:headdress"
|
||
|
#define CTRL_JEWEL_NECK "ui:interface:inv_equip:content:equip:jewelry:neck"
|
||
|
|
||
|
#define CTRL_ARMOR_HEAD "ui:interface:inv_equip:content:equip:armors:head"
|
||
|
#define CTRL_ARMOR_CHEST "ui:interface:inv_equip:content:equip:armors:chest"
|
||
|
#define CTRL_ARMOR_LEGS "ui:interface:inv_equip:content:equip:armors:legs"
|
||
|
#define CTRL_ARMOR_FEET "ui:interface:inv_equip:content:equip:armors:feet"
|
||
|
#define CTRL_ARMOR_ARMS "ui:interface:inv_equip:content:equip:armors:arms"
|
||
|
#define CTRL_ARMOR_HANDS "ui:interface:inv_equip:content:equip:armors:hands"
|
||
|
|
||
|
#define CTRL_JEWL2_EARING_LEFT "ui:interface:inventory:content:equip:jewelry:earing_l"
|
||
|
#define CTRL_JEWL2_BRACELET_LEFT "ui:interface:inventory:content:equip:jewelry:bracelet_l"
|
||
|
#define CTRL_JEWL2_RING_LEFT "ui:interface:inventory:content:equip:jewelry:ring_l"
|
||
|
#define CTRL_JEWL2_ANKLET_LEFT "ui:interface:inventory:content:equip:jewelry:anklet_l"
|
||
|
#define CTRL_JEWL2_EARING_RIGHT "ui:interface:inventory:content:equip:jewelry:earing_r"
|
||
|
#define CTRL_JEWL2_BRACELET_RIGHT "ui:interface:inventory:content:equip:jewelry:bracelet_r"
|
||
|
#define CTRL_JEWL2_RING_RIGHT "ui:interface:inventory:content:equip:jewelry:ring_r"
|
||
|
#define CTRL_JEWL2_ANKLET_RIGHT "ui:interface:inventory:content:equip:jewelry:anklet_r"
|
||
|
#define CTRL_JEWL2_HEADDRESS "ui:interface:inventory:content:equip:jewelry:headdress"
|
||
|
#define CTRL_JEWL2_NECK "ui:interface:inventory:content:equip:jewelry:neck"
|
||
|
|
||
|
#define CTRL_ARMR2_HEAD "ui:interface:inventory:content:equip:armors:head"
|
||
|
#define CTRL_ARMR2_CHEST "ui:interface:inventory:content:equip:armors:chest"
|
||
|
#define CTRL_ARMR2_LEGS "ui:interface:inventory:content:equip:armors:legs"
|
||
|
#define CTRL_ARMR2_FEET "ui:interface:inventory:content:equip:armors:feet"
|
||
|
#define CTRL_ARMR2_ARMS "ui:interface:inventory:content:equip:armors:arms"
|
||
|
#define CTRL_ARMR2_HANDS "ui:interface:inventory:content:equip:armors:hands"
|
||
|
|
||
|
#endif // RY_INVENTORY_MANAGER_H
|
||
|
|
||
|
/* End of inventory_manager.h */
|
||
|
|