khanat-client-data-NeL/data/ryz/ryz_help/abilities_item_step1_2_fr.html

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<title>Abilities and items</title>
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<h1>Abilities and items</h1>
<table width="75%" border="0">
<tr>
<td width="25%"><a href="abilities_item.html">back </a></td>
<td width="75%"><a href="../help.html">home</a></td>
</tr>
</table>
<p>Step 1-2: Items - The codes:</p>
<p>Colors</p>
<p>The color Indicates if this item is specific to a race (resource, armor, weapon
and ammunition):</p>
<p>Example:</p>
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<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
<td width="91%" valign="middle" height="64">Green: Matis</td>
</tr>
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
<td width="91%" valign="middle" height="64">Blue: Tryker</td>
</tr>
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon03.TGA"></td>
<td width="91%" valign="middle" height="64">Khaki yellow: Fyros</td>
</tr>
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon02.TGA"></td>
<td width="91%" valign="middle" height="64">Khaki green: Zora&iuml;</td>
</tr>
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
<td width="91%" valign="middle" height="64">Other: common to all races. No
race</td>
</tr>
</table>
<p>&nbsp;</p>
<p>Symbols</p>
<p>- Training</p>
<p>Upgrading characteristics </p>
<p>Example:</p>
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<td width="9%"><img src="../Graph/abilities_items/help_item2.TGA"></td>
<td width="91%" valign="middle">The quality 2 empathy tool: you can improve
your empathy by dragging and dropping this item into your set.</td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Tools</p>
<p>o To make other objects </p>
<p>Example:</p>
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<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_Tool01.TGA"></td>
<td width="91%" valign="middle">A level 5 hammer (for the crafter)</td>
</tr>
</table>
<p>&nbsp;</p>
<p>o To extract raw material </p>
<p>Example:</p>
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<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_Basic_Cleaver.TGA"></td>
<td width="91%" valign="middle">A level 1 basic cleaver (for the Ranger)</td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Weapon<br>
Melee weapon </p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon01.TGA"></td>
<td width="91%" valign="middle">Level 1 Tryker dagger</td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Range weapon<br>
Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
<td width="91%" valign="middle">A level 5 Matis bowgun.</td>
</tr>
</table>
<p>You must remember to buy the corresponding ammunition in order to use a range
weapon <br>
</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/AmmoBowGunMatis.TGA"></td>
<td width="91%" valign="middle">Quality 1 Matis bowgun ammunition</td>
</tr>
</table>
<p>&nbsp;</p>
<p><br>
- Resources</p>
<p>o Food</p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
<td width="91%" valign="middle">Piece of meat: 4 pieces of meat of quality
2</td>
</tr>
</table>
<p>&nbsp;</p>
<p>o Raw Materials</p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_Raw02.TGA"></td>
<td width="91%" valign="middle">Pieces of wood: Used for making items </td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Pets</p>
<p>Example:</p>
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<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_Mektoub01.TGA"></td>
<td width="91%" valign="middle">A level 1 mektoub. This is a mount which can
be bought and then used to travel more quickly and to carry resources </td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Jewels</p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/help_item3.TGA"></td>
<td width="91%" valign="middle">Level 1 ring </td>
</tr>
</table>
<p>&nbsp;</p>
<p>Level / quality</p>
<p>- Level</p>
<p>The higher the figure, the higher the level. </p>
<p>Note: You must have at least reached the level indicated on the icon in order
to gain full advantage the given item.</p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_weapon04.TGA"></td>
<td width="91%" valign="middle">Level 4 Matis bowgun.</td>
</tr>
</table>
<p>&nbsp;</p>
<p>- Quality</p>
<p>The term &quot;quality&quot; is used for resources. The higher the figure the
better the quality. </p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
<td width="91%" valign="middle">Here you can see quality 2 pieces of meat
</td>
</tr>
</table>
<p>&nbsp;</p>
<p>Quantity</p>
<p>Example:</p>
<table width="75%" border="0">
<tr>
<td width="9%"><img src="../Graph/abilities_items/Icone_meat01.TGA"></td>
<td width="91%" valign="middle">Here you can see 4 pieces of meat.</td>
</tr>
</table>
<p>&nbsp;</p><p> Please note, the weight of the item(s) will be taken into account. Be careful
not to overload.<br>
<br>
</p>
<p><br>
</p>
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<tr>
<td width="25%"><a href="abilities_item.html">back </a></td>
<td width="75%"><a href="../help.html">home</a></td>
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