Graphics for khanat-code Issue 14

This commit is contained in:
yannk 2016-10-09 21:29:45 +02:00
parent cd4d3a3cf9
commit d3d04b7a0a
21 changed files with 187 additions and 292 deletions

View file

@ -59,28 +59,27 @@
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posx|value=0.0"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posy|value=23.0"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posy|value=23.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posz|value=2.05"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:posz|value=2.05"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtx|value=0.0"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgty|value=26.5"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtz|value=2.15"/> <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:tgtz|value=2.15"/>
<action handler="lua:game:procCharselClickSlot()" /> <action handler="lua:game:procCharselClickSlot()" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:select_fx:started|value=1" /> <action handler="set" params="target_property=ui:outgame:charsel:3d_select:select_fx:started|value=1" />
<action handler="anim_start" params="anim=anim_sel_select_fx" /> <action handler="anim_start" params="anim=anim_sel_select_fx" />
<action handler="anim_start" params="anim=anim_empty" /> <action handler="anim_start" params="anim=anim_empty" />
<action handler="proc" params="charsel_enable_buttons" /> <action handler="proc" params="charsel_enable_buttons" />
<!-- Continue or Restart Default Outgame Music <!-- Continue or Restart Default Outgame Music
MUST PLAY IT NOT ASYNCLY, else it don't works well during loading MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
--> -->
<action handler="play_music_outgame" params="async=0" /> <action handler="play_music_outgame" params="async=0" />
</proc> </proc>
<proc id="charsel_disable_buttons"> <proc id="charsel_disable_buttons">
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=0"/>
@ -95,11 +94,10 @@
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=0"/> <action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=0"/>
</proc> </proc>
<proc id="charsel_enable_buttons"> <proc id="charsel_enable_buttons">
<action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:but_slot0:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:but_slot1:active|value=1"/>
@ -114,22 +112,23 @@
<action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:del_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:create_new_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:resume_session_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=1"/> <action handler="set" params="target_property=ui:outgame:charsel:quit_but:active|value=1"/>
</proc> </proc>
<proc id="restart_sel_select_fx"> <proc id="restart_sel_select_fx">
<action handler="anim_start" params="anim=anim_sel_select_fx" /> <action handler="anim_start" params="anim=anim_sel_select_fx" />
</proc> </proc>
<!-- Init Slots --> <!-- Init Slots -->
<!-- Proc to check if slot is empty or full-->
<proc id="proc_charsel_initslot"> <proc id="proc_charsel_initslot">
<action handler="proc" cond="not(isCharSelSlotEmpty(@0))" params="proc_charsel_initslot_full|@0" /> <action handler="proc" cond="not(isCharSelSlotEmpty(@0))" params="proc_charsel_initslot_full|@0" />
<action handler="proc" cond="isCharSelSlotEmpty(@0)" params="proc_charsel_initslot_empty|@0" /> <action handler="proc" cond="isCharSelSlotEmpty(@0)" params="proc_charsel_initslot_empty|@0" />
</proc> </proc>
<!-- Proc for used/full character slot-->
<proc id="proc_charsel_initslot_full"> <proc id="proc_charsel_initslot_full">
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHARSLOT@0|slot=@0" /> <action handler="set_db_from_slot" params="dblink=UI:TEMP:CHARSLOT@0|slot=@0" />
@ -147,13 +146,14 @@
<action handler="get_slot" cond="not(isCharSelSlotEmpty(@0))" params="prop=name|target=ui:outgame:charsel:but_slot@0:uc_hardtext|slot=@0" /> <action handler="get_slot" cond="not(isCharSelSlotEmpty(@0))" params="prop=name|target=ui:outgame:charsel:but_slot@0:uc_hardtext|slot=@0" />
</proc> </proc>
<!-- Proc for empty character slot-->
<proc id="proc_charsel_initslot_empty"> <proc id="proc_charsel_initslot_empty">
<action handler="set" params="target_property=ui:outgame:charsel:slot@0:active|value=0" /> <action handler="set" params="target_property=ui:outgame:charsel:slot@0:active|value=0" />
<action handler="set" params="target_property=ui:outgame:charsel:empty_slot@0:active|value=1" /> <action handler="set" params="target_property=ui:outgame:charsel:empty_slot@0:active|value=1" />
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:hardtext|value='uiCharSel_EmptySlot'" /> <action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:hardtext|value='uiCharSel_EmptySlot'" />
</proc> </proc>
<!-- Proc to get proper specific anim per race-->
<proc id="select_specie_anim"> <proc id="select_specie_anim">
<action handler="set" params="target_property=ui:outgame:charsel:char3d:char:anim|value=5" /> <action handler="set" params="target_property=ui:outgame:charsel:char3d:char:anim|value=5" />
<!-- <!--
@ -164,31 +164,30 @@
--> -->
</proc> </proc>
<!-- When we click on a slot --> <!-- When we click on a slot -->
<proc id="proc_charsel_clickslot"> <proc id="proc_charsel_clickslot">
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=-1" /> <action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=-1" />
<action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=@0" /> <action handler="set" params="dblink=UI:TEMP:CHARSELSLOT|value=@0" />
<action handler="set_db_from_slot" params="dblink=UI:TEMP:CHAR3D|slot=@0" /> <action handler="set_db_from_slot" params="dblink=UI:TEMP:CHAR3D|slot=@0" />
<action handler="set" cond="ne(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="target_property=ui:outgame:charsel:char3d:char:anim|value=10" /> <action handler="set" cond="ne(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="target_property=ui:outgame:charsel:char3d:char:anim|value=10" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="select_specie_anim" /> <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND, 0)" params="select_specie_anim" />
<action handler="set" params="target_property=ui:outgame:charsel:char3d:active|value=not(isCharSelSlotEmpty(@0))" /> <action handler="set" params="target_property=ui:outgame:charsel:char3d:active|value=not(isCharSelSlotEmpty(@0))" />
<action handler="set" params="target_property=ui:outgame:charsel:empty3d:active|value=isCharSelSlotEmpty(@0)" /> <action handler="set" params="target_property=ui:outgame:charsel:empty3d:active|value=isCharSelSlotEmpty(@0)" />
<action handler="set" params="target_property=ui:outgame:charsel:select_menu:x | <action handler="set" params="target_property=ui:outgame:charsel:select_menu:x |
value=switch(@0, 150, 150, 150, 150, 150)" /> value=switch(@0, 2, 207, 412, 617, 822)" />
<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:pushed|value=1" /> <action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:pushed|value=1" />
<!-- Position des effets 3D ICI -->
<action handler="set" params="target_property=ui:outgame:charsel:char3d:env:name | <action handler="set" params="target_property=ui:outgame:charsel:char3d:env:name |
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" /> value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" />
<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:fov | <action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:fov |
value=switch(@UI:TEMP:CHAR3D:PEOPLE, 72, 72, 72, 72)" /> value=switch(@UI:TEMP:CHAR3D:PEOPLE, 72, 72, 72, 72)" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:x | <action handler="set" params="target_property=ui:outgame:charsel:3d_select:x |
value=switch(@0, 150, 150, 150, 150, 150)" /> value=switch(@0, 2, 207, 412, 617, 822)" />
<action handler="set" params="target_property=ui:outgame:charsel:3d_select:y | <action handler="set" params="target_property=ui:outgame:charsel:3d_select:y |
value=switch(@0, -100, -120, -140, -160, -180)" /> value=switch(@0, -95, -65, -35, -65, -95)" />
<action handler="proc" params="proc_charsel_infos2" /> <action handler="proc" params="proc_charsel_infos2" />
</proc> </proc>
@ -197,12 +196,11 @@
<action handler="anim_start" params="anim=anim_charsel_outro_play" /> <action handler="anim_start" params="anim=anim_charsel_outro_play" />
</proc> </proc>
<proc id="proc_charsel_edit_menu"> <proc id="proc_charsel_edit_menu">
<action handler="set" params="dblink=UI:TEMP:HAS_EDITSESSION|value=isCharSelSlotHasEditSession(@UI:TEMP:CHARSELSLOT)" /> <action handler="set" params="dblink=UI:TEMP:HAS_EDITSESSION|value=isCharSelSlotHasEditSession(@UI:TEMP:CHARSELSLOT)" />
<action handler="lua:game:openEditorMenu()" /> <action handler="lua:game:openEditorMenu()" />
</proc> </proc>
<proc id="proc_charsel_edit_scenario"> <proc id="proc_charsel_edit_scenario">
<action handler="set" params="dblink=UI:TEMP:EDIT_SCENARIO|value=1" /> <action handler="set" params="dblink=UI:TEMP:EDIT_SCENARIO|value=1" />
<action handler="anim_start" params="anim=anim_charsel_outro_play" /> <action handler="anim_start" params="anim=anim_charsel_outro_play" />
@ -214,19 +212,16 @@
</proc> </proc>
<proc id="proc_charsel_new_scenario_warning"> <proc id="proc_charsel_new_scenario_warning">
<action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" /> <action handler="enter_modal" params="group=ui:outgame:r2ed_editor_new_sceneario_warning" />
<!-- <action handler="lua:game:openEditorMenuWarningNewScenario()" /> --> <!-- <action handler="lua:game:openEditorMenuWarningNewScenario()" /> -->
</proc> </proc>
<proc id="proc_charsel_new_scenario_warning_cancel"> <proc id="proc_charsel_new_scenario_warning_cancel">
<action handler="play_sound" params="name=charsel_delno_click" /> <action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" /> <action handler="leave_modal" params="" />
<action handler="anim_start" params="anim=anim_charsel_delout" /> <action handler="anim_start" params="anim=anim_charsel_delout" />
</proc> </proc>
<proc id="proc_charsel_play2"> <proc id="proc_charsel_play2">
<action handler="proc" params="charsel_disable_buttons" /> <action handler="proc" params="charsel_disable_buttons" />
<action handler="launch_game" params="slot=@UI:TEMP:CHARSELSLOT|edit_mode=@UI:TEMP:EDIT_SCENARIO" /> <action handler="launch_game" params="slot=@UI:TEMP:CHARSELSLOT|edit_mode=@UI:TEMP:EDIT_SCENARIO" />
@ -235,47 +230,45 @@
<proc id="proc_charsel_create_new"> <proc id="proc_charsel_create_new">
<action handler="anim_start" params="anim=anim_charsel_outro_new" /> <action handler="anim_start" params="anim=anim_charsel_outro_new" />
</proc> </proc>
<proc id="proc_charsel_create_new2"> <proc id="proc_charsel_create_new2">
<action handler="proc" params="charsel_disable_buttons" /> <action handler="proc" params="charsel_disable_buttons" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" /> <action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
</proc> </proc>
<proc id="proc_charsel_create_ran"> <proc id="proc_charsel_create_ran">
<action handler="anim_start" params="anim=anim_charsel_outro_ran" /> <action handler="anim_start" params="anim=anim_charsel_outro_ran" />
</proc> </proc>
<proc id="proc_charsel_create_ran2"> <proc id="proc_charsel_create_ran2">
<action handler="proc" params="charsel_disable_buttons" /> <action handler="proc" params="charsel_disable_buttons" />
<action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" /> <action handler="set" params="dblink=UI:CURRENT_SCREEN|value=%screen_appear" />
</proc> </proc>
<!-- When we click on the exit button --> <!-- When we click on the exit button -->
<proc id="proc_quit" > <proc id="proc_quit" >
<action handler="play_sound" params="name=charsel_quit_click" /> <action handler="play_sound" params="name=charsel_quit_click" />
<action handler="quit_ryzom" /> <action handler="quit_ryzom" />
</proc> </proc>
<!-- Relance la rotation du sigle empty --> <!-- Relance la rotation du sigle empty -->
<proc id="restart_empty_anim"> <proc id="restart_empty_anim">
<action handler="anim_start" params="anim=anim_empty" /> <action handler="anim_start" params="anim=anim_empty" />
</proc> </proc>
<!-- ***************** --> <!-- ***************** -->
<!-- * TEMPLATES * --> <!-- * TEMPLATES * -->
<!-- ***************** --> <!-- ***************** -->
<template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="0" > <template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="0" >
<scene3d id="#id" posparent="#posparent" w="140" h="16" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false" <scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" > ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char" dblink="#dblink" pos="0.0 26.5 0.85" rot="0.0 0.0 10.0" /> <character3d id="char" dblink="#dblink" pos="0.0 26.5 0.85" rot="0.0 0.0 10.0" />
<camera id="cam" fov="20" pos="0.0 24.0 3.0" target="0.0 26.5 2.9" roll="0" /> <camera id="cam" fov="20" pos="0.0 24.0 3.0" target="0.0 26.5 2.9" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" /> <light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" /> <light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_zorai.ig" pos="0 0 0" /> <ig id="env" name="outgame_zorai.ig" pos="0 0 0" />
@ -286,57 +279,44 @@
<auto_anim name="brazero-inter2.anim"/> <auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/> <auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/> <auto_anim name="lanterne-int2.anim"/>
</scene3d> </scene3d>
</template> </template>
<template name="empty_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" > <template name="empty_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" >
<scene3d id="#id" posparent="#posparent" w="137" h="139" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false" <scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" > ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" /> <camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" /> <light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" /> <light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.0" rot="0.0 0.0 0.0" /> <shape id="empty" name="empty.shape" pos="0.0 26.5 2.0" rot="0.0 0.0 0.0" />
</scene3d> </scene3d>
</template> </template>
<!-- ******************** --> <!-- ******************** -->
<!-- * DELETE CHARACTER * --> <!-- * DELETE CHARACTER * -->
<!-- ******************** --> <!-- ******************** -->
<group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180" <group type="modal" id="charsel_delchar_confirm" posref="MM MM" w="300" h="180" mouse_pos="false" escapable="false" exit_click_out="false" display="false">
mouse_pos="false" escapable="false" exit_click_out="false" display="false">
<instance template="outgame_popup" id="back" posref="TL TL" /> <instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes" <view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284" fontsize="17" shadow="true" hardtext="uiCharSel_DelChar" multi_line="true" multi_line_space="0"/>
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no" <ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Delete_yes" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_ok" />
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" /> <ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Delete_no" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_delchar_confirm_cancel" />
</group> </group>
<!-- ********* --> <!-- ********* -->
<!-- * INFOS * --> <!-- * INFOS * -->
<!-- ********* --> <!-- ********* -->
@ -344,16 +324,16 @@
<proc id="proc_charsel_infos"> <proc id="proc_charsel_infos">
<action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" /> <action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" />
<action handler="leave_modal" params="" /> <action handler="leave_modal" params="" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:charsel:quit_but:active|value=0" /> <action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:charsel:quit_but:active|value=0" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:charsel:quit_but:active|value=1" /> <action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:charsel:quit_but:active|value=1" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:appear:quit_but:active|value=1" /> <action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:appear:quit_but:active|value=1" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:location:quit_but:active|value=1" /> <action handler="set" cond="eq(@UI:TEMP:INFOS, 0)" params="target_property=ui:outgame:location:quit_but:active|value=1" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" params="group=ui:outgame:charsel_infos1" /> <action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" params="group=ui:outgame:charsel_infos1" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))" params="group=ui:outgame:charsel_infos2" /> <action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))" params="group=ui:outgame:charsel_infos2" />
</proc> </proc>
<proc id="proc_charsel_infos2"> <proc id="proc_charsel_infos2">
@ -363,20 +343,16 @@
<group type="modal" id="charsel_infos1" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1" <group type="modal" id="charsel_infos1" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" display="false"> mouse_pos="false" escapable="false" exit_click_out="true" display="false">
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780" fontsize="17" shadow="true" hardtext="uiCharSel_Infos1" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close" <ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group> </group>
<group type="modal" id="charsel_infos2" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1" <group type="modal" id="charsel_infos2" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" display="false"> mouse_pos="false" escapable="false" exit_click_out="true" display="false">
<view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780" <view type="text" id="text" posref="TM TM" x="0" y="0" color="255 255 255 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiCharSel_Infos2" multi_line="true" multi_line_space="0"/> fontsize="17" shadow="true" hardtext="uiCharSel_Infos2" multi_line="true" multi_line_space="0"/>
@ -389,151 +365,144 @@
<proc id="proc_charsel_del"> <proc id="proc_charsel_del">
<action handler="anim_start" params="anim=anim_charsel_delin" /> <action handler="anim_start" params="anim=anim_charsel_delin" />
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" /> <action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=1" />
<action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" /> <action handler="enter_modal" params="group=ui:outgame:charsel_delchar_confirm" />
</proc> </proc>
<proc id="proc_charsel_delchar_confirm_ok"> <proc id="proc_charsel_delchar_confirm_ok">
<action handler="anim_start" params="anim=anim_charsel_delin2" /> <action handler="anim_start" params="anim=anim_charsel_delin2" />
<action handler="play_sound" params="name=charsel_delok_click" /> <action handler="play_sound" params="name=charsel_delok_click" />
<action handler="leave_modal" params="" /> <action handler="leave_modal" params="" />
<action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" /> <action handler="ask_delete_char" params="slot=@UI:TEMP:CHARSELSLOT" />
</proc> </proc>
<proc id="proc_charsel_delchar_confirm_ok2"> <proc id="proc_charsel_delchar_confirm_ok2">
<action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" /> <action handler="set" params="dblink=UI:TEMP:CHARSELDELCHAR|value=0" />
<action handler="anim_start" params="anim=anim_char_sel_delete" /> <action handler="anim_start" params="anim=anim_char_sel_delete" />
<action handler="proc" params="proc_charsel_active" /> <action handler="proc" params="proc_charsel_active" />
</proc> </proc>
<proc id="proc_charsel_test"> <proc id="proc_charsel_test">
<action handler="proc" params="proc_charsel_delchar_confirm_ok2" <action handler="proc" params="proc_charsel_delchar_confirm_ok2"
cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" /> cond="and(eq(@UI:TEMP:CHARSELDELCHAR,1),eq(@UI:CURRENT_SCREEN, %screen_select),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc> </proc>
<!-- When we got the answer from server terminate delchar --> <!-- When we got the answer from server terminate delchar -->
<link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" /> <link expr="depends(@UI:CURRENT_SCREEN,@UI:SERVER_RECEIVED_CHARS)" action="proc" params="proc_charsel_test" />
<proc id="proc_charsel_delchar_confirm_cancel"> <proc id="proc_charsel_delchar_confirm_cancel">
<action handler="play_sound" params="name=charsel_delno_click" /> <action handler="play_sound" params="name=charsel_delno_click" />
<action handler="leave_modal" params="" /> <action handler="leave_modal" params="" />
<action handler="anim_start" params="anim=anim_charsel_delout" /> <action handler="anim_start" params="anim=anim_charsel_delout" />
</proc> </proc>
<proc id="charsel_init_buttons"> <proc id="charsel_init_buttons">
<action handler="add_link" params="id=play_edit_session_del_init|expr=and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))))|target=ui:outgame:charsel:play_but:active,ui:outgame:charsel:edit_session_but:active,ui:outgame:charsel:del_but:active" /> <action handler="add_link" params="id=play_edit_session_del_init|expr=and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT))))|target=ui:outgame:charsel:play_but:active,ui:outgame:charsel:edit_session_but:active,ui:outgame:charsel:del_but:active" />
<action handler="add_link" params="id=create_new_but_init|expr=isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:create_new_but:active" /> <action handler="add_link" params="id=create_new_but_init|expr=isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:create_new_but:active" />
<action handler="add_link" params="id=resume_session_but_init|expr=isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:resume_session_but:active,ui:outgame:charsel:in_ring_session:active" /> <action handler="add_link" params="id=resume_session_but_init|expr=isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)|target=ui:outgame:charsel:resume_session_but:active,ui:outgame:charsel:in_ring_session:active" />
<action handler="remove_link" params="id=play_edit_session_del_init" /> <action handler="remove_link" params="id=play_edit_session_del_init" />
<action handler="remove_link" params="id=create_new_but_init" /> <action handler="remove_link" params="id=create_new_but_init" />
<action handler="remove_link" params="id=resume_session_but_init" /> <action handler="remove_link" params="id=resume_session_but_init" />
</proc> </proc>
<!-- ***************** --> <!-- ***************** -->
<!-- * MAIN WINDOW * --> <!-- * MAIN WINDOW * -->
<!-- ***************** --> <!-- ***************** -->
<group id="charsel" w="1024" h="768" posref="MM MM" <group id="charsel" w="1024" h="768" posref="MM MM" on_active="proc" on_active_params="proc_charsel_active" >
on_active="proc" on_active_params="proc_charsel_active" >
<!-- TEMP BACK --> <!-- TEMP BACK -->
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga" <view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga"
color="0 0 0 255" global_color="false" /> color="0 0 0 255" global_color="false" />
<!--***************--> <!--***************-->
<!-- MAIN 3D SCENE --> <!-- MAIN 3D SCENE -->
<!--***************--> <!--***************-->
<!-- Vue Globale -->
<!-- Vue Globale --><!-- <scene3d id="char3d" x="2" y="2" w="1024" h="768" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
<scene3d id="char3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="true" rotz_factor="0.017" user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15" roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8" dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="3.8"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0"
> >
<character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 1.0" rot="0.0 0.0 0.0" /> <character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 1.0" rot="0.0 0.0 0.0" />
<camera id="cam" fov="100" pos="0.0 24.25 2.2" target="0.0 26.5 2.2" roll="0" /> <camera id="cam" fov="100" pos="0.0 24.25 2.2" target="0.0 26.5 2.2" roll="0" />
<camera id="camface" fov="20" pos="0.0 25.0 2.2" target="0.0 26.5 2.2" roll="0" /> <camera id="camface" fov="20" pos="0.0 25.0 2.2" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" /> <light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" /> <light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_zorai.ig" pos="0 0 0.15" /> <ig id="env" name="outgame_zorai.ig" pos="0 0 0.15" />
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" /> <shape id="shadow" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/> <auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/> <auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/> <auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/> <auto_anim name="lanterne-int2.anim"/>
</scene3d> --> </scene3d>
<!-- CHARACTER STILL IN RING SESSION !! <!-- CHARACTER STILL IN RING SESSION !!
<view type="text" id="in_ring_session" multi_line="true" w="650" line_maxw="650" posref="TL TL" global_color="false" render_layer="2" fontsize="17" shadow="true" y="-80" x="260" hardtext_format="uiCP_InRingSession"/> <view type="text" id="in_ring_session" multi_line="true" w="650" line_maxw="650" posref="TL TL" global_color="false" render_layer="2" fontsize="17" shadow="true" y="-80" x="260" hardtext_format="uiCP_InRingSession"/>
--> -->
<!-- Empty Scene --> <!-- Empty Scene -->
<scene3d id="empty3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2" <scene3d id="empty3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="false" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" > ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="80" pos="0.0 24.0 2.8" target="0.0 26.5 2.4" roll="0" /> <camera id="cam" fov="80" pos="0.0 24.0 2.8" target="0.0 26.5 2.4" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" /> <light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" /> <light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<shape id="empty" name="empty.shape" pos="0.0 26.5 2.5" rot="0.0 0.0 0.0" /> <shape id="empty" name="empty.shape" pos="0.0 26.5 2.5" rot="0.0 0.0 0.0" />
</scene3d> </scene3d>
<!--***********--> <!--***********-->
<!-- MAIN MENU --> <!-- MAIN MENU -->
<!--***********--> <!--***********-->
<!-- View of each slot --> <!-- View of each slot -->
<!-- <instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/> <instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/>
<instance template="char_slot_view" id="slot1" dblink="UI:TEMP:CHARSLOT1" posref="TL TL" x="207" y="-65"/> <instance template="char_slot_view" id="slot1" dblink="UI:TEMP:CHARSLOT1" posref="TL TL" x="207" y="-65"/>
<instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" x="412" y="-35"/> <instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" x="412" y="-35"/>
<instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" x="617" y="-65"/> <instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" x="617" y="-65"/>
<instance template="char_slot_view" id="slot4" dblink="UI:TEMP:CHARSLOT4" posref="TL TL" x="822" y="-95"/> <instance template="char_slot_view" id="slot4" dblink="UI:TEMP:CHARSLOT4" posref="TL TL" x="822" y="-95"/>
<instance template="empty_slot_view" id="empty_slot0" posref="TL TL" x="2" y="-95"/> <instance template="empty_slot_view" id="empty_slot0" posref="TL TL" x="2" y="-95"/>
<instance template="empty_slot_view" id="empty_slot1" posref="TL TL" x="207" y="-65"/> <instance template="empty_slot_view" id="empty_slot1" posref="TL TL" x="207" y="-65"/>
<instance template="empty_slot_view" id="empty_slot2" posref="TL TL" x="412" y="-35"/> <instance template="empty_slot_view" id="empty_slot2" posref="TL TL" x="412" y="-35"/>
<instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="617" y="-65"/> <instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="617" y="-65"/>
<instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="822" y="-95"/> <instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="822" y="-95"/>
-->
<!-- Button of each character slot (always present even if empty slot) --> <!-- Button of each character slot (always present even if empty slot) -->
<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="150" y="-150" <ctrl style="menu_button" id="but_slot0" posref="TL TL" x="2" y="-95"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|0" /> onclick_l="proc" params_l="proc_charsel_clickslot|0" />
<ctrl style="menu_button" id="but_slot1" posref="TR TL" posparent="but_slot0" x="-199" y="-20" <ctrl style="menu_button" id="but_slot1" posref="TR TL" posparent="but_slot0" x="5" y="30"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|1" /> onclick_l="proc" params_l="proc_charsel_clickslot|1" />
<ctrl style="menu_button" id="but_slot2" posref="TR TL" posparent="but_slot1" x="-199" y="-20" <ctrl style="menu_button" id="but_slot2" posref="TR TL" posparent="but_slot1" x="5" y="30"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|2" /> onclick_l="proc" params_l="proc_charsel_clickslot|2" />
<ctrl style="menu_button" id="but_slot3" posref="TR TL" posparent="but_slot2" x="-199" y="-20" <ctrl style="menu_button" id="but_slot3" posref="TR TL" posparent="but_slot2" x="5" y="-30"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|3" /> onclick_l="proc" params_l="proc_charsel_clickslot|3" />
<ctrl style="menu_button" id="but_slot4" posref="TR TL" posparent="but_slot3" x="-199" y="-20" <ctrl style="menu_button" id="but_slot4" posref="TR TL" posparent="but_slot3" x="5" y="-30"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_clickslot|4" /> onclick_l="proc" params_l="proc_charsel_clickslot|4" />
@ -543,163 +512,138 @@
<!-- BOTTOM BUTTON --> <!-- BOTTOM BUTTON -->
<!--***************--> <!--***************-->
<!-- <!-- Button to show informations about character
<ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48" <ctrl type="button" id="display_infos" button_type="toggle_button" posref="BL BL" x="248" y="48" tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga" color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
tx_normal="infos.tga" tx_pushed="infos.tga" tx_over="infos.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
-->
<!--
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
<ctrl style="valid_txt_button" id="infos_but" posref="BL BL" x="248" y="48" hardtext="uiCP_Infos" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_infos"/>
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play" onover="play_sound" params_over="name=specie_but_over" onclick_l="proc" params_l="proc_charsel_play"/>
-->
<ctrl style="valid_txt_button" id="play_but" posref="BR BM" x="-112" y="76" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
-->
<!-- Buttons to play with the character + delete it / Button to create a character if slot empty --> <!-- Buttons to play with the character + delete it / Button to create a character if slot empty -->
<group id="buttonsgroup" render_layer="3" posref="TR TR" x="-90" y="-300" w="160" h="320" > <group id="buttonsgroup" render_layer="3" posref="TR TR" x="-90" y="-250" w="160" h="320" >
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="3" scale="true" w="160" h="320" <view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="3" scale="true" w="160" h="320"
color="0 0 0 0" global_color="false" /> color="0 0 0 0" global_color="false" />
<!-- TITLE --> <!-- TITLE -->
<group id="title" posref="MT MT">
<view type="text" id="title2" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-10" hardtext="uiCP_selection"/>
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-35" hardtext="uiCP_title1"/>
<group id="title" posref="MT MT">
<view type="text" id="title2" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-15" hardtext="uiCP_selection"/>
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="3" fontsize="20" shadow="false" y="-40" hardtext="uiCP_title1"/>
</group>
<ctrl style="valid_txt_button" id="play_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="lua" params_l="outgame:launchGame()"/>
<ctrl style="valid_txt_button" id="del_but" posref="TM TM" render_layer="3" y="-160" hardtext="uiCharSel_Del"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_del"/>
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
<ctrl style="valid_txt_button" id="create_new_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_CreateNew"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_create_new"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
<ctrl style="valid_txt_button" id="resume_session_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_ResumeSession"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
<!-- QUIT BUTTON -->
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" render_layer="3" y="10" hardtext="uiCharSel_Quit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- QUIT BUTTON CROSS BOTTOM RIGHT
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/> -->
</group> </group>
<ctrl style="valid_txt_button" id="play_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_Play"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="lua" params_l="outgame:launchGame()"/>
<ctrl style="valid_txt_button" id="del_but" posref="TM TM" render_layer="3" y="-160" hardtext="uiCharSel_Del" <!-- <group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
onover="play_sound" params_over="name=specie_but_over" <instance template="outgame_black_back" id="border"/>
onclick_l="proc" params_l="proc_charsel_del"/>
<link expr="and(not(isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)), not(isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)))" target="play_but:active,edit_session_but:active,del_but:active" />
<ctrl style="valid_txt_button" id="create_new_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_CreateNew"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_create_new"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotEmpty(@UI:TEMP:CHARSELSLOT)" target="create_new_but:active" />
<ctrl style="valid_txt_button" id="resume_session_but" posref="TM TM" render_layer="3" y="-80" hardtext="uiCharSel_ResumeSession"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_play"/>
<!-- TEMP: For R2 alpha, don't allow more than one character per user -->
<link expr="isCharSelSlotInRingSession(@UI:TEMP:CHARSELSLOT)" target="resume_session_but:active,in_ring_session:active" />
<!-- QUIT BUTTON -->
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" render_layer="3" y="10" hardtext="uiCharSel_Quit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- QUIT BUTTON CROSS BOTTOM RIGHT
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/> -->
</group>
<!--
<group id="bgd_progress" posref="BM BM" w="430" h="75" x="85" y="65" active="true">
<instance template="outgame_black_back" id="border"/>
<view type="text" id="text" active="true" y="-10" posref="TM TM" hardtext="" fontsize="13" color="255 255 255 255"/> <view type="text" id="text" active="true" y="-10" posref="TM TM" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"/> <view type="bitmap" id="bm" active="false" y="1" x="-1" texture="W_answer_16_valid.tga" posparent="text" posref="ML MR"/>
<view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"/> <view type="text" id="ellipsis" active="true" y="0" posref="BR BL" posparent="text" hardtext="" fontsize="13" color="255 255 255 255"/>
<view type="bar" id="progress" active="true" posparent="text" x="-8" posref="BM TM" y="-4"/> <view type="bar" id="progress" active="true" posparent="text" x="-8" posref="BM TM" y="-4"/>
<group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" <group type="combo_box" id="prio" sizeref="w" w="64" x="0" y="-8" child_resize_h="true" child_resize_hmargin="6" linked_to_db="false" posparent="progress" posref="BM TM" on_change="lua:bgdownloader:onChangePriority()" on_change_params="" tooltip="uiBGD_PriorityTooltip" global_color="false">
posparent="progress"
posref="BM TM" <instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
on_change="lua:bgdownloader:onChangePriority()" on_change_params=""
tooltip="uiBGD_PriorityTooltip"
global_color="false"
>
<instance template="combo_box_def1" tooltip="uiBGD_PriorityTooltip"/>
<combo_text name="uiBGD_Paused" /> <combo_text name="uiBGD_Paused" />
<combo_text name="uiBGD_LowPriority" /> <combo_text name="uiBGD_LowPriority" />
<combo_text name="uiBGD_NormalPriority" /> <combo_text name="uiBGD_NormalPriority" />
</group> </group>
</group> </group>-->
-->
<!--*************--> <!--*************-->
<!-- SKIN BANNER --> <!-- SKIN BANNER -->
<!--*************--> <!--*************-->
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="blank.tga" <view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="blank.tga"
color="255 255 255 255" global_color="false" /> color="255 255 255 255" global_color="false" />
<!-- MODAL BLACK SCREEN --> <!-- MODAL BLACK SCREEN -->
<view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 160" <view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 160"
scale="true" global_color="false" /> scale="true" global_color="false" />
<link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" /> <link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" />
<!-- SKIN --> <!-- SKIN -->
<view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin.tga" <view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin.tga"
color="255 255 255 255" global_color="false" /> color="255 255 255 255" global_color="false" />
<!-- SKIN MENU SELECTION 1 --> <!-- SKIN MENU SELECTION 1 -->
<view type="bitmap" id="select_menu" posref="BL BL" x="-3" y="-3" render_layer="4" scale="true" texture="blank.tga" <view type="bitmap" id="select_menu" posref="BL BL" x="-3" y="-3" render_layer="4" scale="true" texture="blank.tga"
color="0 0 0 0" w="212" h="160" /> color="0 0 0 0" w="212" h="160" />
<!-- Select 3d --> <!-- Select 3d -->
<scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4" <scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4"
user_interaction="false" user_interaction="false"
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" > ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" /> <camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" />
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre.ps" rot="0.0 0.0 0.0" /> <fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre_kha.ps" rot="0.0 0.0 0.0" />
</scene3d> </scene3d>
<!-- BLACK SCREEN FADE --> <!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga" <view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" /> color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
<!-- Simple Message Box with just a OK button --> <!-- Simple Message Box with just a OK button -->
<group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100" <group type="modal" id="message_box" exit_click_out="true" posparent="char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
on_enter="leave_modal" mouse_pos="false" escapable="false" on_enter="leave_modal" mouse_pos="false" escapable="false"
display="false"> display="false">
<instance template="outgame_popup" id="back" posref="TL TL" /> <instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/> <view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK" <ctrl style="valid_txt_button" id="ok" posref="BM BM" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true" avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="leave_modal" /> onclick_l="leave_modal" />
</group> </group>
<!-- PATCH INFORMATIONS TODO CHECK ITS DISPLAY <!-- PATCH INFORMATIONS TODO CHECK ITS DISPLAY
<group id="webstart" posref="BR BR" x="-50" y="45" w="100" h="40" active="true" > <group id="webstart" posref="BR BR" x="-50" y="45" w="100" h="40" active="true" >
<group id="content" x="0" y="0" w="100" h="60" posref="MM MM" > <group id="content" x="0" y="0" w="100" h="60" posref="MM MM" >
<group id="webstart_html" type="html" posref="MM MM" <group id="webstart_html" type="html" posref="MM MM"
url="" url=""
title_prefix="uiQuickhelpTitle" title_prefix="uiQuickhelpTitle"
sizeref="wh" x="0" y="0" w="-40" h="-40" sizeref="wh" x="0" y="0" w="-40" h="-40"
background_color="0 0 0 0" background_color="0 0 0 0"
error_color="255 240 48 255" error_color="255 240 48 255"
link_color="240 155 100 255" link_color="240 155 100 255"
@ -751,18 +695,13 @@
</group> </group>
</template> </template>
--> -->
<group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200" <group type="modal" id="r2ed_editor_new_sceneario_warning" w="300" h="200" posref="MM MM" render_layer="1"
posref="MM MM" render_layer="1" mouse_pos="false" escapable="false" exit_click_out="true" display="false" >
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" /> <instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284" <view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiR2EDNewScenarioWarning" multi_line="true" multi_line_space="0"/> fontsize="17" shadow="true" hardtext="uiR2EDNewScenarioWarning" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uittOK" <ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uittOK"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_new_scenario" /> onclick_l="proc" params_l="proc_charsel_new_scenario" />
@ -773,7 +712,6 @@
</group> </group>
<options name="menu_back"> <options name="menu_back">
<param name="tx_tl" value="CM_TL.tga" /> <param name="tx_tl" value="CM_TL.tga" />
@ -788,27 +726,13 @@
</options> </options>
<group type="menu" id="r2ed_editor_menu" options="menu_back" text_y="-2" color="255 255 255 255" fontsize="16" shadow="true" shadow_color="0 0 0 255" shadow_color_over="0 0 0 255" color_over="0 0 0 255" color_grayed="255 255 255 128" shadow_color_grayed="0 0 0 255" highlight_over="255 255 255 128" mouse_pos="false">
<group type="menu" id="r2ed_editor_menu"
options="menu_back"
text_y="-2"
color="255 255 255 255"
fontsize="16"
shadow="true"
shadow_color="0 0 0 255"
shadow_color_over="0 0 0 255"
color_over="0 0 0 255"
color_grayed="255 255 255 128"
shadow_color_grayed="0 0 0 255"
highlight_over="255 255 255 128"
mouse_pos="false">
<action id="new_scenario" name="uiR2EDNewScenario" handler="proc" params="proc_charsel_new_scenario_warning" /> <action id="new_scenario" name="uiR2EDNewScenario" handler="proc" params="proc_charsel_new_scenario_warning" />
<action id="new_scenario" name="uiR2EDEditScenario" handler="proc" params="proc_charsel_edit_scenario"/> <action id="new_scenario" name="uiR2EDEditScenario" handler="proc" params="proc_charsel_edit_scenario"/>
</group> </group>
<!-- This link is used to display the right screen among the outgame screens --> <!-- This link is used to display the right screen among the outgame screens -->
<link expr="eq(@UI:CURRENT_SCREEN, %screen_select)" target="charsel:active" /> <link expr="eq(@UI:CURRENT_SCREEN, %screen_select)" target="charsel:active" />
@ -874,79 +798,50 @@
<anim id="anim_sel_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_sel_select_fx" > <anim id="anim_sel_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_sel_select_fx" >
<!--<track type="bezier" target="charsel:3d_select:select_fx:posx" > <track type="bezier" target="charsel:3d_select:select_fx:posx" >
<key time="0.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" /> <key time="0.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
<key time="0.5" value="0" intan="6" outtan="-6" step="6" /> <key time="0.5" value="0" intan="8" outtan="-8" step="6" />
<key time="1" value="-1.5" intan="0.1" outtan="0.1" step="6" /> <key time="1" value="-2" intan="0.1" outtan="0.1" step="6" />
<key time="1.5" value="0" intan="-6" outtan="6" step="6" /> <key time="1.5" value="0" intan="-8" outtan="8" step="6" />
<key time="2.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" /> <key time="2.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
</track> </track>
<track type="bezier" target="charsel:3d_select:select_fx:posz" > <track type="bezier" target="charsel:3d_select:select_fx:posz" >
<key time="0.0" value="0" intan="-6" outtan="6" step="6" /> <key time="0.0" value="0" intan="-6" outtan="6" step="6" />
<key time="0.5" value="1.5" intan="-0.1" outtan="-0.1" step="6" /> <key time="0.5" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
<key time="1" value="0" intan="6" outtan="-6" step="6" /> <key time="1" value="0" intan="6" outtan="-6" step="6" />
<key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" /> <key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" />
<key time="2.0" value="0" intan="-6" outtan="6" step="6" /> <key time="2.0" value="0" intan="-6" outtan="6" step="6" />
</track> -->
<track type="bezier" target="charsel:3d_select:select_fx:posx" >
<key time="0.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
<key time="0.5" value="0" intan="6" outtan="-6" step="6" />
<key time="1" value="-1.5" intan="0.1" outtan="0.1" step="6" />
<key time="1.5" value="0" intan="-6" outtan="6" step="6" />
<key time="2.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
</track> </track>
<track type="bezier" target="charsel:3d_select:select_fx:posz" >
<key time="0.0" value="0" intan="-0.1" outtan="0.1" step="6" />
<key time="0.5" value="0" intan="-0.1" outtan="-0.1" step="6" />
<key time="1" value="0" intan="0.1" outtan="-0.1" step="6" />
<key time="1.5" value="0" intan="0.1" outtan="0.1" step="6" />
<key time="2.0" value="0" intan="-0.1" outtan="0.1" step="6" />
</track>
</anim>
</anim>
<proc id="proc_browse_faq" > <proc id="proc_browse_faq" >
<!-- <!--
NB : do not leave the window here, this way the user can refer to the message in the help message box NB : do not leave the window here, this way the user can refer to the message in the help message box
<action handler="leave_modal" /> <action handler="leave_modal" />
--> -->
<action handler="browse_faq" params=""/> <action handler="browse_faq" params=""/>
</proc> </proc>
<proc id="proc_message_box_with_help_ok" > <proc id="proc_message_box_with_help_ok" >
<action handler="leave_modal" /> <!-- must leave modal first if another modal is to be displayed after this one --> <action handler="leave_modal" /> <!-- must leave modal first if another modal is to be displayed after this one -->
<action handler="" params=""/> <action handler="" params=""/>
</proc> </proc>
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100" on_enter="proc" on_enter_params="proc_message_box_with_help_ok" on_deactive="proc" on_deactive_params="proc_message_box_with_help_ok" escapable="true" mouse_pos="false" display="false" >
<group type="modal" id="message_box_with_help" exit_click_out="false" posparent="charsel:char3d" posref="MM MM" w="250" child_resize_h="true" child_resize_hmargin="100"
on_enter="proc" on_enter_params="proc_message_box_with_help_ok"
on_deactive = "proc" on_deactive_params="proc_message_box_with_help_ok"
escapable="true"
mouse_pos="false"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" /> <instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/> <view type="text" id="text" posref="TL TL" line_maxw="234" x="8" y="-56" w="0" h="0" color="255 255 255 255" fontsize="12" shadow="true" multi_line="true" multi_line_space="0" case_mode="%case_first_sentence_letter_up"/>
<ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK" <ctrl style="valid_txt_button" id="ok" posref="BM BL" x="0" y="8" hardtext="uittOK"
avoid_resize_parent="true" avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_message_box_with_help_ok" onclick_l="proc" params_l="proc_message_box_with_help_ok"
/> />
<ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq" <ctrl style="valid_txt_button" id="browse_faq" posref="BM BR" x="0" y="8" hardtext="uittBrowseFaq"
avoid_resize_parent="true" avoid_resize_parent="true"
onover="play_sound" params_over="name=specie_but_over" onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_browse_faq"/> onclick_l="proc" params_l="proc_browse_faq"/>
</group> </group>
</interface_config> </interface_config>

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