khanat-client-data-NeL/data/kh/kh_interfaces/out_v2_appear.xml

2635 lines
148 KiB
XML
Raw Permalink Normal View History

2016-05-06 10:56:20 +00:00
<interface_config>
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<lua file="out_v2_names.lua" />
<lua file="out_v2_appear.lua" />
<!-- ********************** -->
<!-- * CHARACTER CREATION * -->
<!-- ********************** -->
<!--***********-->
<!-- VARIABLES -->
<!--***********-->
<variable entry="UI:TEMP:M1_1:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M1_2:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M1_3:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M1_4:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M2_1:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M2_2:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:M3:PEOPLE" type="sint64" value="0" />
<variable entry="UI:TEMP:CHAR3D:DEST" type="sint64" value="-1"/>
<variable entry="UI:TEMP:PANOPLY" type="sint64" value="0"/>
<variable entry="UI:TEMP:PANOPLYCOLOR" type="sint64" value="0"/>
<variable entry="UI:TEMP:CP_MENU" type="sint64" value="-1"/>
<variable entry="UI:TEMP:HAIRCUT" type="sint64" value="1" />
<variable entry="UI:TEMP:TATOO" type="sint64" value="1" />
<variable entry="UI:TEMP:ANIM" type="sint64" value="1" />
<variable entry="UI:TEMP:JOB_POINT1" type="sint64" value="-1" />
<variable entry="UI:TEMP:JOB_FIGHT" type="sint64" value="0" />
<variable entry="UI:TEMP:JOB_MAGIC" type="sint64" value="0" />
<variable entry="UI:TEMP:JOB_FORAGE" type="sint64" value="0" />
<variable entry="UI:TEMP:JOB_CRAFT" type="sint64" value="0" />
<variable entry="UI:TEMP:NAME_VALID" type="sint64" value="-1" />
<!-- Name Generator -->
<!-- We start at 1 not 0 -->
<variable entry="UI:TEMP:NAME_SYLLABE" type="sint64" value="1" />
<!-- you will have to change the max value of the slider too, since it seam not working to set it using that var directly -->
<variable entry="UI:TEMP:NAME_SYLLABE_MAX" type="sint64" value="3" />
<!-- We start at 1 not 0 -->
<!-- End Name Generator -->
<template name="char_var_dec" id="#id" >
<variable entry="#id:PEOPLE" type="sint64" value="1" />
<variable entry="#id:VPA:SEX" type="sint64" value="1" />
<variable entry="#id:VPA:HATMODEL" type="sint64" value="1" />
</template>
<instance template="char_var_dec" id="UI:TEMP:FY_MALE" />
<instance template="char_var_dec" id="UI:TEMP:FY_FEMALE" />
<instance template="char_var_dec" id="UI:TEMP:MA_MALE" />
<instance template="char_var_dec" id="UI:TEMP:MA_FEMALE" />
<instance template="char_var_dec" id="UI:TEMP:TR_MALE" />
<instance template="char_var_dec" id="UI:TEMP:TR_FEMALE" />
<instance template="char_var_dec" id="UI:TEMP:ZO_MALE" />
<instance template="char_var_dec" id="UI:TEMP:ZO_FEMALE" />
<!--*********-->
<!-- WIDGETS -->
<!--*********-->
<template name="but_slider" posref="TL TL" x="0" y="0" w="180" h="48" id="" posparent="parent" sizeref="" keep="true" value="" max="" >
<group id="#id" posparent="#posparent" posref="#posref" w="#w" h="#h" x="#x" y="#y" sizeref="#sizeref" value="#value" max="#max" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-6" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="set" params_l="dblink=#value|value=max(sub(@#value,1),0)" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="set" params_l="dblink=#value|value=min(add(@#value,1),#max)" />
</group>
</template>
<template name="slider" posref="TL TL" x="0" y="0" w="180" h="48" id="" posparent="parent" sizeref="" keep="true">
<group id="#id" posparent="#posparent" posref="#posref" w="#w" h="#h" x="#x" y="#y" sizeref="#sizeref" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_off_l.tga"/>
<view type="bitmap" id="right" posref="TR TR" texture="opt_off_r.tga"/>
<view type="bitmap" id="middle" posref="MM MM" scale="true" sizeref="hw" h="0" w="-64" texture="opt_off_m.tga"/>
</group>
</template>
<template name="appearmttslider" nb="" id="" posparent="parent" posref="TL TL" x="0" y="0" >
<instance template="slider" id="bk#nb" posparent="#posparent" posref="#posref" x="#x" y="#y" />
<ctrl type="scroll" id="scroll#nb" posparent="bk#nb" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="6" value="UI:TEMP:CHAR3D:VPC:MORPHTARGET#nb" tracksize="40"
onscroll="" params="" tx_topright="" tx_middle="slider_m.tga"
tx_bottomleft=""/>
</template>
<template name="job_border" posref="TL TL" x="0" y="0" w="0" h="52" id="" posparent="parent" sizeref="w" >
<group id="#id" posparent="#posparent" posref="#posref" w="#w" h="#h" x="#x" y="#y" sizeref="#sizeref" >
<view type="bitmap" id="left" posref="TL TL" texture="job_border_l.tga"/>
<view type="bitmap" id="right" posref="TR TR" texture="job_border_r.tga"/>
<view type="bitmap" id="middle" posref="MM MM" scale="true" sizeref="w" h="52" w="-52" texture="job_border_m.tga"/>
</group>
</template>
<template name="job_result" posref="TL TL" x="0" y="0" w="52" h="188" id="" posparent="parent" sizeref="" >
<group id="#id" posparent="#posparent" posref="#posref" w="#w" h="#h" x="#x" y="#y" sizeref="#sizeref" >
<view type="bitmap" id="top" posref="TL TL" texture="job_result_t.tga"/>
<view type="bitmap" id="bottom" posref="BL BL" texture="job_result_b.tga"/>
<view type="bitmap" id="middle" posref="MM MM" scale="true" sizeref="h" h="-52" w="52" texture="job_result_m.tga"/>
</group>
</template>
<template name="job_frame" posparent="parent" >
<view type="bitmap" id="bg" texture="job_blank.tga" scale="true" posparent="#posparent" posref="MM MM" sizeref="hw" w="-52" h="-52" />
<view type="bitmap" id="tlb" texture="job_tl.tga" posref="TL TL" posparent="#posparent" />
<view type="bitmap" id="trb" texture="job_tr.tga" posref="TR TR" posparent="#posparent" />
<view type="bitmap" id="brb" texture="job_br.tga" posref="BR BR" posparent="#posparent" />
<view type="bitmap" id="blb" texture="job_bl.tga" posref="BL BL" posparent="#posparent" />
<view type="bitmap" id="tb" texture="job_t.tga" posref="TM TM" posparent="#posparent" scale="true" sizeref="w" w="-52" h="26" />
<view type="bitmap" id="bb" texture="job_b.tga" posref="BM BM" posparent="#posparent" scale="true" sizeref="w" w="-52" h="26" />
<view type="bitmap" id="lb" texture="job_l.tga" posref="ML ML" posparent="#posparent" scale="true" sizeref="h" h="-52" w="26" />
<view type="bitmap" id="rb" texture="job_r.tga" posref="MR MR" posparent="#posparent" scale="true" sizeref="h" h="-52" w="26" />
</template>
<!--*******-->
<!-- PROCS -->
<!--*******-->
<!-- Imports Exports -->
<proc id="import_fyros">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D|dbsrc=UI:TEMP:CHAR3DFYROS" />
</proc>
<proc id="import_matis">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D|dbsrc=UI:TEMP:CHAR3DMATIS" />
</proc>
<proc id="import_tryker">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D|dbsrc=UI:TEMP:CHAR3DTRYKER" />
</proc>
<proc id="import_zorai">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3D|dbsrc=UI:TEMP:CHAR3DZORAI" />
</proc>
<proc id="export_fyros">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3DFYROS|dbsrc=UI:TEMP:CHAR3D" />
<action handler="set" params="dblink=UI:TEMP:CHAR3DFYROS:PEOPLE|value=0" />
</proc>
<proc id="export_matis">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3DMATIS|dbsrc=UI:TEMP:CHAR3D" />
<action handler="set" params="dblink=UI:TEMP:CHAR3DFYROS:PEOPLE|value=1" />
</proc>
<proc id="export_tryker">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3DTRYKER|dbsrc=UI:TEMP:CHAR3D" />
<action handler="set" params="dblink=UI:TEMP:CHAR3DFYROS:PEOPLE|value=2" />
</proc>
<proc id="export_zorai">
<action handler="copy" params="dbdst=UI:TEMP:CHAR3DZORAI|dbsrc=UI:TEMP:CHAR3D" />
<action handler="set" params="dblink=UI:TEMP:CHAR3DFYROS:PEOPLE|value=3" />
</proc>
<!-- INITIALISATION -->
<proc id="proc_init_CP">
<action handler="anim_start" params="anim=anim_CP_intro" />
<action handler="proc" params="appear_enable_buttons" />
<action handler="set" params="dblink=UI:TEMP:ANIM|value=0" />
<action handler="set" params="dblink=UI:TEMP:INFOS|value=-1" />
<action handler="set" params="dblink=UI:TEMP:INFOS|value=0" />
<action handler="set" params="dblink=UI:TEMP:JOB_FIGHT|value=2" />
<action handler="set" params="dblink=UI:TEMP:JOB_MAGIC|value=1" />
<action handler="set" params="dblink=UI:TEMP:JOB_FORAGE|value=1" />
<action handler="set" params="dblink=UI:TEMP:JOB_CRAFT|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:active|value=0" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:selection:r1:texture|value='job_fight_on.tga'" />
<action handler="set" cond="not(isPeopleActive(0))" params="target_property=ui:outgame:appear:specie_options:fyros_but:active|value=0" />
<action handler="set" cond="not(isPeopleActive(1))" params="target_property=ui:outgame:appear:specie_options:matis_but:active|value=0" />
<action handler="set" cond="not(isPeopleActive(2))" params="target_property=ui:outgame:appear:specie_options:tryker_but:active|value=0" />
<action handler="set" cond="not(isPeopleActive(3))" params="target_property=ui:outgame:appear:specie_options:zorai_but:active|value=0" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="import_fyros" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="import_matis" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="import_tryker" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="import_zorai" />
<action handler="proc" params="CP_init_character" />
<action handler="proc" params="CP_init_Main_3D_scene" />
<action handler="proc" params="CP_duplicate_character" />
<action handler="proc" params="CP_init_Menus_3D_scene" />
<!-- Reset Buttons -->
<action handler="set" params="target_property=ui:outgame:appear:specie_options:y|value='512'" />
<action handler="set" params="target_property=ui:outgame:appear:sex_options:y|value='512'" />
<action handler="set" params="target_property=ui:outgame:appear:body_options:y|value='1024'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:y|value='1024'" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:selection:y|value='512'" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:options:alpha|value='0'" />
<action handler="reset_pushed" params="dblink=ui:outgame:appear" />
<action handler="reset_pushed" params="dblink=ui:outgame:specie_options" />
<action handler="reset_pushed" params="dblink=ui:outgame:sex_options" />
<!-- specie -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:specie_options:fyros_but:pushed|value=1" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:specie_options:matis_but:pushed|value=1" />
<!-- essai pour n'avoir que deux races dans la sélection initiale -->
<!-- c'est pas le bon endroit -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:specie_options:tryker_but:pushed|value=1" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:specie_options:zorai_but:pushed|value=1" />
<!-- Sex -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="target_property=ui:outgame:appear:sex_options:male_but:pushed|value=1" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="target_property=ui:outgame:appear:sex_options:female_but:pushed|value=1" />
<!-- Setup default Job Spec -->
<action handler="set" params="dblink=UI:TEMP:JOB_POINT1|value=0" />
<action handler="proc" params="proc_job_point1" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Refugee'" />
<action handler="set" params="target_property=ui:outgame:appear:job_options:selection:info1:hardtext|value='uiCP_JOB1'" />
<action handler="set" params="target_property=ui:outgame:appear:M1:pushed|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:select_menu:y|value=2" />
<!-- placement des effets à l'initialisation -->
<action handler="set" params="target_property=ui:outgame:appear:3d_select:x|value=2" />
<action handler="set" params="target_property=ui:outgame:appear:3d_select:y|value=-95" />
<action handler="set" params="dblink=UI:TEMP:CP_MENU|value=0" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face1:hardtext|value='uiFace1Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face2:hardtext|value='uiFace2Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face3:hardtext|value='uiFace3Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face4:hardtext|value='uiFace4Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face5:hardtext|value='uiFace5Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face6:hardtext|value='uiFace6Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face7:hardtext|value='uiFace7Fy'" />
<action handler="set" params="target_property=ui:outgame:appear:face_options:face8:hardtext|value='uiFace8Fy'" />
<action handler="proc" params="proc_select_specie|@UI:TEMP:CHAR3D:PEOPLE" />
<action handler="anim_start" params="anim=anim_specie_on" />
<action handler="reset_camera" params="target=ui:outgame:appear:3d_menu_1:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:3d_menu_2:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:3d_menu_3:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:3d_menu_4:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:3d_menu_5:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:char3d:cam" />
<action handler="reset_camera" params="target=ui:outgame:appear:char3d:camface" />
<action handler="lua" params="pauseBGDownloader()" />
</proc>
<proc id="proc_release_CP">
<action handler="lua" params="unpauseBGDownloader()" />
</proc>
<proc id="appear_disable_buttons">
<action handler="set" params="target_property=ui:outgame:appear:M1:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:M2:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:M3:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:M4:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:M5:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:infos_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:play_anim:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:finish_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:abort_but:active|value=0"/>
<action handler="set" params="target_property=ui:outgame:appear:quit_but:active|value=0"/>
</proc>
<proc id="appear_enable_buttons">
<action handler="set" params="target_property=ui:outgame:appear:M1:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:M2:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:M3:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:M4:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:M5:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:infos_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:play_anim:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:finish_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:abort_but:active|value=1"/>
<action handler="set" params="target_property=ui:outgame:appear:quit_but:active|value=1"/>
</proc>
<!-- FINISH -->
<proc id="proc_finish">
<action handler="play_sound" params="name=generic_next_click" />
<action handler="anim_start" params="anim=anim_specie_off" />
<action handler="anim_start" params="anim=anim_sex_off" />
<action handler="anim_start" params="anim=anim_body_off" />
<action handler="anim_start" params="anim=anim_face_off" />
<action handler="anim_start" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_finish" />
</proc>
<proc id="proc_finish2">
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="export_fyros" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="export_matis" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="export_tryker" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="export_zorai" />
<!-- launch Choose Mainland dialog box -->
<action handler="enter_modal" params="group=ui:outgame:appear_mainland" />
<!-- launch enter name dialog box -->
<!--<action handler="enter_modal" params="group=ui:outgame:appear_name" />-->
</proc>
<proc id="proc_finish3">
<action handler="proc" params="appear_disable_buttons" />
<action handler="set" params="dblink=UI:TEMP:FROM|value=1" />
<!--
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_location" />
<action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
-->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:DEST|value=1" />
<action handler="ask_create_char" params="name=ui:outgame:appear_name:eb|caracs=UI:TEMP:JOB_|charsum=UI:TEMP:CHAR3D|loc=UI:TEMP:CHAR3D:DEST|slot=@UI:TEMP:CHARSELSLOT" />
</proc>
<proc id="proc_finish4">
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
<action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
</proc>
<!-- SERVER CREATE THE CHARACTER -->
<proc id="proc_app_server_test">
<action handler="proc" params="proc_finish4"
cond="and(eq(@UI:CURRENT_SCREEN,%screen_appear),eq(@UI:SERVER_RECEIVED_CHARS,1))" />
</proc>
<link expr="depends(@UI:CURRENT_SCREEN, @UI:SERVER_RECEIVED_CHARS)"
action="proc" params="proc_app_server_test" />
<!-- ABORT -->
<proc id="proc_abort">
<action handler="play_sound" params="name=generic_next_click" />
<action handler="anim_start" params="anim=anim_specie_off" />
<action handler="anim_start" params="anim=anim_sex_off" />
<action handler="anim_start" params="anim=anim_body_off" />
<action handler="anim_start" params="anim=anim_face_off" />
<action handler="anim_start" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_abort" />
</proc>
<proc id="proc_abort2">
<action handler="enter_modal" params="group=ui:outgame:appear_abort" />
</proc>
<proc id="proc_abort3">
<action handler="proc" params="appear_disable_buttons" />
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
<action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
</proc>
<!-- Trigger qui declenche la rotation du perso -->
<proc id="anim_perso">
<action handler="set" params="dblink=UI:TEMP:ANIM|value=not(@UI:TEMP:ANIM)" />
<!-- Test des Panoply
<action handler="set" params="dblink=UI:TEMP:PANOPLY|value=add(@UI:TEMP:PANOPLY,1)" />
<action handler="proc" params="proc_change_armor" />
-->
<action handler="set" cond="eq(@UI:TEMP:ANIM,0)" params="target_property=ui:outgame:appear:char3d:char:anim|value=0" />
<action handler="proc" cond="eq(@UI:TEMP:ANIM,1)" params="specie_anim_play" />
<!--
<action handler="anim_start" cond="eq(@UI:TEMP:ANIM,1)" params="anim=anim_CP_cam_rotate" />
-->
</proc>
<proc id="specie_anim_play">
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:char3d:char:anim|value=11" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:char3d:char:anim|value=12" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:char3d:char:anim|value=13" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:char3d:char:anim|value=14" />
</proc>
<proc id="anim_perso_color">
<action handler="set" params="dblink=UI:TEMP:PANOPLYCOLOR|value=add(@UI:TEMP:PANOPLYCOLOR,1)" />
<action handler="proc" params="proc_change_armor_color" />
</proc>
<!-- Test & Loop Cam Rotate -->
<proc id="CP_cam_rotate">
<action handler="anim_start" cond="eq(@UI:TEMP:ANIM,1)" params="anim=anim_CP_cam_rotate" />
</proc>
<!-- Init Character -->
<proc id="CP_init_character">
<!-- Specie -->
<action handler="repeatuntil" params="proc=proc_rand_specie|cond=isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE)" />
<!-- Sex -->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:SEX|value=rand(0,1)" />
<!-- Body -->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:CHARACTERHEIGHT|value=rand(4,10)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:TORSOWIDTH|value=rand(4,10)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:ARMSWIDTH|value=rand(4,10)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:LEGSWIDTH|value=rand(4,10)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:BREASTSIZE|value=rand(4,10)" />
<!-- Face -->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET1|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET2|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET3|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET4|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET5|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET6|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET7|value=rand(2,5)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET8|value=rand(2,5)" />
<!-- Hair Eyes Tatoos -->
<action handler="set" params="dblink=UI:TEMP:HAIRCUT|value=rand(1,6)" />
<action handler="set" params="dblink=UI:TEMP:TATOO|value=rand(0,1)" />
<action handler="proc" params="proc_rand_tatoos" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:EYESCOLOR|value=rand(0,7)" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:HATCOLOR|value=rand(0,5)" />
<!-- Pas de Fringues -->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPB:HANDSMODEL|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=0" />
<!--
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:SEX|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET1|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET2|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET3|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET4|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET5|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET6|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET7|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:MORPHTARGET8|value=4" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:EYESCOLOR|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:HATCOLOR|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:TATTOO|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:CHARACTERHEIGHT|value=7" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:TORSOWIDTH|value=7" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:ARMSWIDTH|value=7" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:LEGSWIDTH|value=7" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPC:BREASTSIZE|value=7" />
-->
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:WEAPONRIGHTHAND|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:WEAPONLEFTHAND|value=0" />
<action handler="proc" params="proc_change_haircut" />
</proc>
<proc id="proc_change_armor_color">
<action handler="set" cond="eq(@UI:TEMP:PANOPLYCOLOR,8)" params="dblink=UI:TEMP:PANOPLYCOLOR|value=0" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:ARMCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPB:HANDSCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPB:FEETCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:HATCOLOR|value=@UI:TEMP:PANOPLYCOLOR" />
</proc>
<proc id="proc_change_armor">
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,18)" params="dblink=UI:TEMP:PANOPLY|value=0" />
<!-- NAKED -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,0)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=0" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,0)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=0" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,0)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=0" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,0)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=0" />
<!-- FYROS -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,1)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icfacv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,1)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icfacs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,1)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icfacp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,1)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icfacb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,2)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icfahv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,2)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icfahs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,2)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icfahp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,2)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icfahb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,3)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icfamv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,3)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icfams_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,3)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icfamp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,3)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icfamb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,4)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icfalv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,4)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icfals_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,4)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icfalp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,4)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icfalb_3.sitem','FEET')" />
<!-- MATIS -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,5)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmacv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,5)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmacs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,5)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmacp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,5)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmacb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,6)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmahv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,6)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmahs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,6)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmahp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,6)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmahb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,7)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmamv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,7)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmams_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,7)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmamp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,7)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmamb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,8)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmalv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,8)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmals_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,8)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmalp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,8)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmalb_3.sitem','FEET')" />
<!-- TRYKER -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,9)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('ictacv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,9)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('ictacs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,9)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('ictacp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,9)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('ictacb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,10)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('ictahv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,10)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('ictahs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,10)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('ictahp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,10)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('ictahb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,11)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('ictamv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,11)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('ictams_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,11)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('ictamp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,11)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('ictamb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,12)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('ictalv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,12)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('ictals_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,12)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('ictalp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,12)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('ictalb_3.sitem','FEET')" />
<!-- ZORAI -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,13)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmacv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,13)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmacs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,13)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmacp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,13)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmacb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,14)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmahv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,14)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmahs_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,14)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmahp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,14)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmahb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,15)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmamv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,15)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmams_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,15)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmamp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,15)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmamb_3.sitem','FEET')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,16)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icmalv_3.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,16)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icmals_3.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,16)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icmalp_3.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,16)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icmalb_3.sitem','FEET')" />
<!-- REFUGEE -->
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,17)" params="dblink=UI:TEMP:CHAR3D:VPA:JACKETMODEL|value=getVSIndex('icravr.sitem','CHEST')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,17)" params="dblink=UI:TEMP:CHAR3D:VPA:ARMMODEL|value=getVSIndex('icrasr.sitem','ARMS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,17)" params="dblink=UI:TEMP:CHAR3D:VPA:TROUSERMODEL|value=getVSIndex('icrapr.sitem','LEGS')" />
<action handler="set" cond="eq(@UI:TEMP:PANOPLY,17)" params="dblink=UI:TEMP:CHAR3D:VPB:FEETMODEL|value=getVSIndex('icrabr.sitem','FEET')" />
</proc>
<!-- Essai pour avoir 2 races seulement au départ -->
<!-- ça semble bon, modifié rand(0,3) en rand(0,1) -->
<proc id="proc_rand_specie">
<action handler="set" params="dblink=UI:TEMP:CHAR3D:PEOPLE|value=rand(0,1)" />
</proc>
<proc id="proc_rand_tatoos">
<action handler="set" cond="eq(@UI:TEMP:TATOO,0)" params="dblink=UI:TEMP:CHAR3D:VPC:TATTOO|value=0" />
<action handler="set" cond="eq(@UI:TEMP:TATOO,1)" params="dblink=UI:TEMP:CHAR3D:VPC:TATTOO|value=rand(1,31)" />
</proc>
<!-- Duplicate Character for Menus Icon -->
<proc id="CP_duplicate_character">
<action handler="copy" params="dbdst=UI:TEMP:FY_MALE|dbsrc=UI:TEMP:CHAR3D" />
<action handler="copy" params="dbdst=UI:TEMP:MA_MALE|dbsrc=UI:TEMP:CHAR3D" />
<action handler="copy" params="dbdst=UI:TEMP:TR_MALE|dbsrc=UI:TEMP:CHAR3D" />
<action handler="copy" params="dbdst=UI:TEMP:ZO_MALE|dbsrc=UI:TEMP:CHAR3D" />
<action handler="copy" params="dbdst=UI:TEMP:M3|dbsrc=UI:TEMP:CHAR3D" />
<action handler="set" params="dblink=UI:TEMP:FY_MALE:PEOPLE|value=0" />
<action handler="set" params="dblink=UI:TEMP:MA_MALE:PEOPLE|value=1" />
<action handler="set" params="dblink=UI:TEMP:TR_MALE:PEOPLE|value=2" />
<action handler="set" params="dblink=UI:TEMP:ZO_MALE:PEOPLE|value=3" />
<action handler="set" params="dblink=UI:TEMP:FY_MALE:VPA:SEX|value=0" />
<action handler="set" params="dblink=UI:TEMP:MA_MALE:VPA:SEX|value=0" />
<action handler="set" params="dblink=UI:TEMP:TR_MALE:VPA:SEX|value=0" />
<action handler="set" params="dblink=UI:TEMP:ZO_MALE:VPA:SEX|value=0" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:FY_MALE:VPA:HATMODEL|value=getVSIndex('fy_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:MA_MALE:VPA:HATMODEL|value=getVSIndex('ma_cheveux_long02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:TR_MALE:VPA:HATMODEL|value=getVSIndex('tr_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:ZO_MALE:VPA:HATMODEL|value=getVSIndex('zo_cheveux_long02.sitem','HEAD')" />
<action handler="copy" params="dbdst=UI:TEMP:FY_FEMALE|dbsrc=UI:TEMP:FY_MALE" />
<action handler="copy" params="dbdst=UI:TEMP:MA_FEMALE|dbsrc=UI:TEMP:MA_MALE" />
<action handler="copy" params="dbdst=UI:TEMP:TR_FEMALE|dbsrc=UI:TEMP:TR_MALE" />
<action handler="copy" params="dbdst=UI:TEMP:ZO_FEMALE|dbsrc=UI:TEMP:ZO_MALE" />
<action handler="set" params="dblink=UI:TEMP:FY_FEMALE:VPA:SEX|value=1" />
<action handler="set" params="dblink=UI:TEMP:MA_FEMALE:VPA:SEX|value=1" />
<action handler="set" params="dblink=UI:TEMP:TR_FEMALE:VPA:SEX|value=1" />
<action handler="set" params="dblink=UI:TEMP:ZO_FEMALE:VPA:SEX|value=1" />
</proc>
<!-- Camera Menu 4 sur Visage -->
<proc id="CP_Camera_Face">
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:posz|value=add(0.06,getprop('ui:outgame:appear:char3d:char:headz'))" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:tgtz|value=add(0.06,getprop('ui:outgame:appear:char3d:char:headz'))" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:cam:posz|value=add(0.1,getprop('ui:outgame:appear:3d_menu_4:char1:headz'))" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:cam:tgtz|value=add(0.1,getprop('ui:outgame:appear:3d_menu_4:char1:headz'))" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:cam:posz|value=add(0.1,getprop('ui:outgame:appear:3d_menu_5:char1:headz'))" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:cam:tgtz|value=getprop('ui:outgame:appear:3d_menu_5:char1:headz')" />
<action handler="anim_start" params="anim=anim_refresh2" />
</proc>
<!-- Init Menu 3D Scene -->
<proc id="CP_init_Menus_3D_scene">
<action handler="set" params="target_property=ui:outgame:appear:3d_select:select_fx:started|value=1" />
<action handler="anim_start" params="anim=anim_app_select_fx" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:env:name|value='outgame_fyros.ig'" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:env:name|value='outgame_fyros.ig'" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_3:env:name|value='outgame_fyros.ig'" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:env:name|value='outgame_fyros.ig'" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:env:name|value='outgame_fyros.ig'" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_1|dbsrc=UI:TEMP:FY_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_2|dbsrc=UI:TEMP:MA_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_3|dbsrc=UI:TEMP:TR_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_4|dbsrc=UI:TEMP:ZO_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_1|dbsrc=UI:TEMP:FY_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_2|dbsrc=UI:TEMP:MA_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_3|dbsrc=UI:TEMP:TR_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_4|dbsrc=UI:TEMP:ZO_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:FY_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:FY_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:MA_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:MA_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:TR_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:TR_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:ZO_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:ZO_FEMALE" />
<!-- Animation specie Options -->
<action handler="anim_start" params="anim=anim_specie_on" />
<action handler="anim_start" params="anim=anim_CP_menu5_rotate" />
<!-- Animations des Characters des Menus -->
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char1:anim|value=6" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char2:anim|value=7" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char3:anim|value=8" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char4:anim|value=9" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char1:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char2:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_3:char1:anim|value=2" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:char1:anim|value=3" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:char1:anim|value=4" />
</proc>
<proc id="restart_anim_menu5">
<action handler="anim_start" params="anim=anim_CP_menu5_rotate" />
</proc>
<!-- Init Main 3D Scene -->
<proc id="CP_init_Main_3D_scene">
<action handler="set" params="target_property=ui:outgame:appear:char3d:env:name|value='outgame_fyros.ig'" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:anim|value=0" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:fov|value=55"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:posy|value=23.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:posz|value=2.8"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:cam:tgtz|value=1.9"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:posy|value=25.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:posz|value=2.2"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:camface:tgtz|value=2.2"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:posy|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:rotx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:roty|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:char:rotz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:shadow:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:shadow:posy|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:shadow:posz|value=1.0"/>
<action handler="set" params="target_property=ui:outgame:appear:char3d:back:posx|value=-0.4" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:back:posy|value=28.5" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:posx|value=0.4" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:posy|value=25.3" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:posz|value=2.48" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:colr|value=255" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:colg|value=255" />
<action handler="set" params="target_property=ui:outgame:appear:char3d:lgt:colb|value=255" />
<action handler="anim_start" params="anim=anim_refresh" />
</proc>
<!-- SELECT MENU -->
<proc id="proc_CP_menu">
<action handler="set" params="dblink=UI:TEMP:CP_MENU|value=@0" />
<!-- Skin selection -->
<action handler="set" params="target_property=ui:outgame:appear:select_menu:y |
value=switch(@0, 2, -151, -304, -457, -610)" />
<action handler="set" params="target_property=ui:outgame:appear:3d_select:y |
value=switch(@0, 0, -153, -306, -459, -612)" />
<!-- essaie pour placer les effets -->
<!-- c'est OK (ajout des deux balises suivantes) mais pas à l'initialisation -->
<action handler="set" params="target_property=ui:outgame:appear:3d_select:x |
value=switch(@0, 2, 207, 412, 617, 822)" />
<action handler="set" params="target_property=ui:outgame:appear:3d_select:y |
value=switch(@0, -95, -65, -35, -65, -95)" />
<!-- Anims Fade In - Fade Out -->
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_off" />
<action handler="set" cond="eq(@UI:TEMP:CP_MENU,4)" params="target_property=ui:outgame:appear:job_options:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_off" />
<action handler="proc" params="proc_appear_infos2" />
</proc>
<!-- SELECT SPECIE -->
<proc id="proc_select_specie">
<action handler="set" params="dblink=UI:TEMP:CHAR3D:PEOPLE|value=@0" />
<!--
<action handler="play_music" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="name=music_fyros" />
<action handler="play_music" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="name=music_matis" />
<action handler="play_music" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="name=music_tryker" />
<action handler="play_music" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="name=music_zorai" />
-->
<action handler="proc" params="proc_change_haircut" />
<action handler="proc" params="CP_duplicate_character" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:char3d:cam:posz|value=2.8"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:char3d:cam:tgtz|value=2.0"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:char3d:cam:posz|value=2.8"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:char3d:cam:tgtz|value=2.1"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:char3d:cam:posz|value=2.8"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:char3d:cam:tgtz|value=1.9"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:char3d:cam:posz|value=2.8"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:char3d:cam:tgtz|value=2.25"/>
<!-- Change Camera FOV -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:char3d:cam:fov|value=58"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:char3d:cam:fov|value=60"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:char3d:cam:fov|value=55"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:char3d:cam:fov|value=70"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_2:cam:fov|value=70"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_2:cam:fov|value=73"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_2:cam:fov|value=65"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_2:cam:fov|value=80"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_3:cam:fov|value=70"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_3:cam:fov|value=73"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_3:cam:fov|value=65"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_3:cam:fov|value=80"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_5:cam:fov|value=30"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_5:cam:fov|value=33"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_5:cam:fov|value=28"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_5:cam:fov|value=35"/>
<!-- Change specie in menu 2 -->
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:FY_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:FY_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:MA_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:MA_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:TR_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:TR_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="dbdst=UI:TEMP:M2_1|dbsrc=UI:TEMP:ZO_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="dbdst=UI:TEMP:M2_2|dbsrc=UI:TEMP:ZO_FEMALE" />
<!-- Change Landscape -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:char3d:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:char3d:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:char3d:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:char3d:env:name|value='outgame_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_1:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_1:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_1:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_1:env:name|value='outgame_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_2:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_2:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_2:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_2:env:name|value='outgame_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_3:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_3:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_3:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_3:env:name|value='outgame_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_4:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_4:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_4:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_4:env:name|value='outgame_zorai.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:3d_menu_5:env:name|value='outgame_fyros.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:3d_menu_5:env:name|value='outgame_matis.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:3d_menu_5:env:name|value='outgame_tryker.ig'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:3d_menu_5:env:name|value='outgame_zorai.ig'" />
<!-- Change Hair and eyes color in menu 4 options -->
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face1:hardtext|value='uiFace1Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face2:hardtext|value='uiFace2Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face3:hardtext|value='uiFace3Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face4:hardtext|value='uiFace4Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face5:hardtext|value='uiFace5Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face6:hardtext|value='uiFace6Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face7:hardtext|value='uiFace7Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear:face_options:face8:hardtext|value='uiFace8Fy'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face1:hardtext|value='uiFace1Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face2:hardtext|value='uiFace2Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face3:hardtext|value='uiFace3Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face4:hardtext|value='uiFace4Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face5:hardtext|value='uiFace5Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face6:hardtext|value='uiFace6Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face7:hardtext|value='uiFace7Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear:face_options:face8:hardtext|value='uiFace8Ma'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face1:hardtext|value='uiFace1Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face2:hardtext|value='uiFace2Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face3:hardtext|value='uiFace3Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face4:hardtext|value='uiFace4Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face5:hardtext|value='uiFace5Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face6:hardtext|value='uiFace6Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face7:hardtext|value='uiFace7Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear:face_options:face8:hardtext|value='uiFace8Tr'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face1:hardtext|value='uiFace1Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face2:hardtext|value='uiFace2Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face3:hardtext|value='uiFace3Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face4:hardtext|value='uiFace4Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face5:hardtext|value='uiFace5Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face6:hardtext|value='uiFace6Zo'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear:face_options:face7:hardtext|value='uiFace7Zo'" />
<action handler="set" cond="eq(@UI:TEMP:ANIM,0)" params="target_property=ui:outgame:appear:char3d:char:anim|value=0" />
<action handler="proc" cond="eq(@UI:TEMP:ANIM,1)" params="specie_anim_play" />
<!-- Animations des Characters des Menus -->
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char1:anim|value=6" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char2:anim|value=7" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char3:anim|value=8" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char4:anim|value=9" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char1:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char2:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_3:char1:anim|value=2" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:char1:anim|value=3" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:char1:anim|value=4" />
<action handler="anim_start" params="anim=anim_refresh" />
<!-- Music playing -->
<action handler="play_music_outgame" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="name=Character Creation Fyros.ogg|async=1" />
<action handler="play_music_outgame" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="name=Character Creation Matis.ogg|async=1" />
<action handler="play_music_outgame" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="name=Character Creation Trykers.ogg|async=1" />
<action handler="play_music_outgame" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="name=Character Creation Zorai.ogg|async=1" />
</proc>
<!-- SELECT SEX -->
<proc id="proc_select_sex">
<action handler="set" params="dblink=UI:TEMP:CHAR3D:VPA:SEX|value=@0" />
<action handler="copy" params="dbdst=UI:TEMP:M3|dbsrc=UI:TEMP:CHAR3D" />
<!-- Change sex in menu 1 -->
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_1|dbsrc=UI:TEMP:FY_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_2|dbsrc=UI:TEMP:MA_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_3|dbsrc=UI:TEMP:TR_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="dbdst=UI:TEMP:M1_4|dbsrc=UI:TEMP:ZO_MALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_1|dbsrc=UI:TEMP:FY_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_2|dbsrc=UI:TEMP:MA_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_3|dbsrc=UI:TEMP:TR_FEMALE" />
<action handler="copy" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="dbdst=UI:TEMP:M1_4|dbsrc=UI:TEMP:ZO_FEMALE" />
<action handler="set" cond="eq(@UI:TEMP:ANIM,0)" params="target_property=ui:outgame:appear:char3d:char:anim|value=0" />
<action handler="proc" cond="eq(@UI:TEMP:ANIM,1)" params="specie_anim_play" />
<!-- Animations des Characters des Menus -->
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char1:anim|value=6" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char2:anim|value=7" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char3:anim|value=8" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_1:char4:anim|value=9" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char1:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_2:char2:anim|value=1" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_3:char1:anim|value=2" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_4:char1:anim|value=3" />
<action handler="set" params="target_property=ui:outgame:appear:3d_menu_5:char1:anim|value=4" />
<action handler="anim_start" params="anim=anim_refresh" />
</proc>
<!-- SELECT BODY -->
<proc id="proc_select_body">
</proc>
<!-- SELECT FACE -->
<proc id="proc_select_face">
</proc>
<!-- SELECT JOB -->
<proc id="proc_job_point1">
<!-- Compute Points -->
<action handler="set" params="dblink=UI:TEMP:JOB_FIGHT|value=1" />
<action handler="set" params="dblink=UI:TEMP:JOB_MAGIC|value=1" />
<action handler="set" params="dblink=UI:TEMP:JOB_FORAGE|value=1" />
<action handler="set" params="dblink=UI:TEMP:JOB_CRAFT|value=1" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,0)" params="dblink=UI:TEMP:JOB_FIGHT|value=2" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,1)" params="dblink=UI:TEMP:JOB_MAGIC|value=2" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,2)" params="dblink=UI:TEMP:JOB_FORAGE|value=2" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,3)" params="dblink=UI:TEMP:JOB_CRAFT|value=2" />
<!-- Set Icon and text -->
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,0)" params="target_property=ui:outgame:appear:job_options:selection:r1:texture|value='job_fight_on.tga'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,1)" params="target_property=ui:outgame:appear:job_options:selection:r1:texture|value='job_magic_on.tga'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,2)" params="target_property=ui:outgame:appear:job_options:selection:r1:texture|value='job_forage_on.tga'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,3)" params="target_property=ui:outgame:appear:job_options:selection:r1:texture|value='job_craft_on.tga'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,0)" params="target_property=ui:outgame:appear:job_options:selection:info1:hardtext|value='uiCP_JOB1'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,1)" params="target_property=ui:outgame:appear:job_options:selection:info1:hardtext|value='uiCP_JOB2'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,2)" params="target_property=ui:outgame:appear:job_options:selection:info1:hardtext|value='uiCP_JOB3'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_POINT1,3)" params="target_property=ui:outgame:appear:job_options:selection:info1:hardtext|value='uiCP_JOB4'" />
<!-- Change Player Title -->
<action handler="set" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Refugee'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_FIGHT,2)" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Fight1'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_MAGIC,2)" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Magic1'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_FORAGE,2)" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Forage1'" />
<action handler="set" cond="eq(@UI:TEMP:JOB_CRAFT,2)" params="target_property=ui:outgame:appear:job_options:options:result:title2:hardtext|value='uiCP_Craft1'" />
<!-- Change Pack description -->
<action handler="lua:outgame:buildActionPack()" />
</proc>
<!-- HAIRS -->
<proc id="proc_change_haircut">
<action handler="proc" params="proc_change_haircut_fy" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" />
<action handler="proc" params="proc_change_haircut_ma" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" />
<action handler="proc" params="proc_change_haircut_tr" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" />
<action handler="proc" params="proc_change_haircut_zo" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" />
<action handler="proc" params="CP_duplicate_character" />
</proc>
<proc id="proc_change_haircut_fy">
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_medium03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('fy_cheveux_long01.sitem','HEAD')" />
</proc>
<proc id="proc_change_haircut_ma">
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('ma_cheveux_long02.sitem','HEAD')" />
</proc>
<proc id="proc_change_haircut_tr">
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_short03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('tr_cheveux_long01.sitem','HEAD')" />
</proc>
<proc id="proc_change_haircut_zo">
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,0)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_shave01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,1)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_short01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,2)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,3)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium02.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,4)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_medium03.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,5)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_long01.sitem','HEAD')" />
<action handler="set" cond="eq(@UI:TEMP:HAIRCUT,6)" params="dblink=UI:TEMP:CHAR3D:VPA:HATMODEL|value=getVSIndex('zo_cheveux_long02.sitem','HEAD')" />
</proc>
<!-- ***************** -->
<!-- * CHOOSE KEYSET * -->
<!-- ***************** -->
<template name="t_keyset" id="" posref="TL TL" posparent="parent" keep="true" tooltip="">
<group id="#id" sizeparent="parent" sizeref="w" w="0" h="22" x="0" y="0" posref="#posref" posparent="#posparent" >
<view type="text" id="name" x="0" posref="BL BL" fontsize="14" line_maxw="300" over_extend_view_text="true" y="1" color="255 255 255 255" shadow="true" />
<ctrl type="button" button_type="toggle_button" id="but" sizeref="h" h="0" w="315" scale="true" posref="TL TL"
texture="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="75 144 29 192" col_over="96 117 24 128"
onclick_l="keyset_select" params_l=""
tooltip="#tooltip"
tooltip_parent="win"
tooltip_posref="BM TM"
/>
</group>
</template>
<template name="t_keyseparator" id="" posref="TL TL" posparent="parent" keep="true" >
<group id="#id" sizeparent="parent" sizeref="w" w="0" h="22" x="0" y="0" posref="#posref" posparent="#posparent" >
<view type="bitmap" id="sep" posref="MM MM" texture="opt_on_m.tga" global_color="false" scale="true" sizeref="w" h="32"/>
</group>
</template>
<group type="modal" id="appear_keyset" posref="MM MM" w="500" h="320"
mouse_pos="false" escapable="false" exit_click_out="false"
on_active="init_keyset_list"
on_deactive="reset_keyset_list"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-66" color="255 255 255 255" global_color="false" fontsize="20" multi_line="true" multi_line_space="0"
line_maxw="400" shadow="true" hardtext="uiCP_Choose_Keyset" />
<!-- MAINLAND SELECTION -->
<group id="keyset_list" posparent="text" posref="TM TM" y="-50" w="400" child_resize_h="true" max_sizeparent="parent" max_w="380" max_h="110"/>
<ctrl type="scroll" id="sv" posref="TR TR" x="-20" y="-116" w="16" tx_topright="scroll_t.tga"
tx_middle="scroll_m.tga" tx_bottomleft="scroll_b.tga" target="keyset_list" target_stepy="22" />
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uiCP_Keyset_Ok"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_keyset_enter" />
<ctrl style="valid_txt_button" id="cancel" posref="TM BM" posparent="submit" x="0" y="4" hardtext="uiCP_Keyset_Cancel"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_keyset_cancel" />
</group>
<proc id="proc_appear_keyset_enter">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=summary_enter_name" />
<action handler="enter_modal" params="group=ui:outgame:appear_name" />
</proc>
<proc id="proc_appear_keyset_cancel">
<action handler="leave_modal" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_off" />
<action handler="set" cond="eq(@UI:TEMP:CP_MENU,4)" params="target_property=ui:outgame:appear:job_options:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_finish_cancel" />
</proc>
<!-- ************** -->
<!-- * ENTER NAME * -->
<!-- ************** -->
<group type="modal" id="appear_name" posref="MM MM" w="400" h="650"
mouse_pos="false" escapable="false" exit_click_out="false"
on_active="proc" on_active_params="proc_appear_name_active"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-56" color="255 255 255 255" global_color="false" fontsize="17" multi_line="true" multi_line_space="0"
line_maxw="350" shadow="true" hardtext="uiCP_Name_Enter" />
<group type="edit_box" id="eb" posparent="text" posref="BM TM" x="0" y="-8" w="300" h="52" render_layer="4" child_resize_h="true"
onenter="proc" params="proc_appear_name_enter"
onchange="proc" onchange_params="proc_appear_name_change"
prompt="" enter_loose_focus="true" reset_focus_on_hide="true"
max_chars_size="252" menu_r="" max_historic="" entry_type="alpha">
<instance template="job_border" id="bord" posref="MM MM" />
<view type="text" id="edit_text" x="0" y="-2" posref="MM MM" multi_line="false" render_layer="4"
fontsize="20" shadow="true" global_color="false" case="%case_first_string_letter_up" />
</group>
<view type="text" id="invalid" posref="TM TM" posparent="eb" x="0" y="20" color="255 255 96 255" global_color="false" fontsize="15" shadow="true" hardtext="uiCP_Name_Invalid" />
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uiCP_Name_Submit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_enter" />
<ctrl style="valid_txt_button" id="cancel" posref="TM BM" posparent="submit" x="0" y="4" hardtext="uiCP_Name_Cancel"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_cancel" />
<!-- Name Generator -->
<view type="text" id="name_generator" x="0" y="-120" posparent="text" posref="BM BM" multi_line="false" render_layer="4"
fontsize="10" shadow="true" global_color="false" case="%case_first_string_letter_up" hardtext="uiCP_Name_Generator"
on_active="proc" on_active_params="proc_init_name_generator" />
<!-- Full generated name with spaces and quote before being clean to match the login name pattern. -->
<view type="text" id="name_full" x="0" y="-15" posparent="eb" posref="BM BM" multi_line="false" render_layer="4"
fontsize="14" color="200 200 200 255" shadow="true" global_color="false" case="%case_first_string_letter_up" />
<view type="text" id="name_def" x="0" y="-15" posparent="name_full" posref="BM BM" multi_line="false" render_layer="4"
fontsize="14" color="200 200 200 255" shadow="true" global_color="false" case="%case_first_string_letter_up" />
<!-- Slider Name Syllabes -->
<group id="name_syllabe_slider" posparent="name_generator" posref="BM BM" x="0" y="-55" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-5" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_syllabe_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_syllabe_add_one" />
<view type="text" id="name_syllabe_nb" posparent="name_race_slider" posref="TL TL" x="0" y="0" hardtext="1" case="%case_first_string_letter_up" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_syllabe" posparent="name_race_slider" posref="TL TL" x="10" y="0" hardtext="uiCP_Syllabe" case="%case_first_string_letter_up" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_syllabe_scroll" posparent="name_syllabe_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="3" value="UI:TEMP:NAME_SYLLABE" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_syllabe_label_change" />
</group>
<ctrl style="valid_txt_button" id="generate" posref="BM BM" posparent="name_syllabe_slider" x="0" y="-80" hardtext="uiCP_Name_Generate"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_generate" />
<!-- End Name Generator -->
</group>
<!-- ******************* -->
<!-- * CHOOSE MAINLAND * -->
<!-- ******************* -->
<template name="t_mainland" id="" posref="TL TL" posparent="parent" keep="true" >
<group id="#id" sizeparent="parent" sizeref="w" w="0" h="22" x="0" y="0" posref="#posref" posparent="#posparent" >
<view type="text" id="name" x="0" posref="BL BL" fontsize="14" line_maxw="300" over_extend_view_text="true" y="1" color="255 255 255 255" shadow="true" />
<!--<view type="text" id="online" x="330" posref="BL BL" fontsize="14" y="1" hardtext="uiOnline" color="135 243 28 255" shadow="true" />
<view type="text" id="offline" x="330" posref="BL BL" fontsize="14" y="1" hardtext="uiOffline" color="243 28 28 255" shadow="true" />-->
<ctrl type="button" button_type="toggle_button" id="but" sizeref="h" h="0" w="315" scale="true" posref="TL TL"
texture="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" color="0 0 0 0" col_pushed="75 144 29 192" col_over="96 117 24 128"
onclick_l="mainland_select" params_l="" />
</group>
</template>
<group type="modal" id="appear_mainland" posref="MM MM" w="450" h="260"
mouse_pos="false" escapable="false" exit_click_out="false"
on_active="init_mainland_list"
on_deactive="reset_mainland_list"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-66" color="255 255 255 255" global_color="false" fontsize="20" multi_line="true" multi_line_space="0"
line_maxw="312" shadow="true" hardtext="uiCP_Choose_Mainland" />
<!-- MAINLAND SELECTION -->
<group id="mainland_list" posparent="text" posref="TM TM" y="-30" w="400" child_resize_h="true" max_sizeparent="parent" max_w="380" max_h="88"/>
<ctrl type="scroll" id="sv" posref="TR TR" x="-20" y="-96" w="16" tx_topright="scroll_t.tga"
tx_middle="scroll_m.tga" tx_bottomleft="scroll_b.tga" target="mainland_list" target_stepy="22" />
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uiCP_Mainland_Ok"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_mainland_enter" />
<ctrl style="valid_txt_button" id="cancel" posref="TM BM" posparent="submit" x="0" y="4" hardtext="uiCP_Mainland_Cancel"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_mainland_cancel" />
</group>
<proc id="proc_appear_mainland_enter">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=summary_enter_name" />
<action handler="enter_modal" params="group=ui:outgame:appear_keyset" />
</proc>
<proc id="proc_appear_mainland_cancel">
<action handler="leave_modal" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_off" />
<action handler="set" cond="eq(@UI:TEMP:CP_MENU,4)" params="target_property=ui:outgame:appear:job_options:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_finish_cancel" />
</proc>
<!-- ********* -->
<!-- * ABORT * -->
<!-- ********* -->
<group type="modal" id="appear_abort" posref="MM MM" w="300" h="180"
mouse_pos="false" escapable="false" exit_click_out="false"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-60" color="255 255 255 255" global_color="false" line_maxw="284"
fontsize="17" shadow="true" hardtext="uiCP_Abort2" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="submit" posref="BR BR" x="-8" y="8" hardtext="uiCP_Abort_yes"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_abort_continue" />
<ctrl style="valid_txt_button" id="cancel" posref="TR BR" posparent="submit" x="0" y="4" hardtext="uiCP_Abort_no"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_abort_cancel" />
</group>
<proc id="proc_appear_name_active">
<action handler="set" params="target_property=ui:outgame:appear_name:invalid:active|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_name:eb:input_string|value=''" />
<action handler="set_keyboard_focus" params="target=ui:outgame:appear_name:eb|select_all=false" />
<action handler="lua:outgame:procUpdateNameSyllabeLabel()" />
</proc>
<proc id="proc_appear_name_change">
<action handler="play_sound" params="name=summary_typing" />
<action handler="set" params="target_property=ui:outgame:appear_name:invalid:active|value=0" />
<action handler="set" params="dblink=UI:TEMP:NAME_VALID|value=-1" />
</proc>
<proc id="proc_appear_name_enter">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=summary_enter_name" />
<action handler="ask_valid_name" params="target=ui:outgame:appear_name:eb:uc_input_string|dblink=UI:TEMP:NAME_VALID" />
</proc>
<proc id="proc_appear_name_cancel">
<action handler="leave_modal" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_off" />
<action handler="set" cond="eq(@UI:TEMP:CP_MENU,4)" params="target_property=ui:outgame:appear:job_options:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_finish_cancel" />
</proc>
<proc id="proc_appear_abort_continue">
<action handler="leave_modal" />
<action handler="anim_start" params="anim=anim_CP_abort_ok" />
</proc>
<proc id="proc_appear_abort_cancel">
<action handler="leave_modal" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,0)" params="anim=anim_specie_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,1)" params="anim=anim_sex_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,2)" params="anim=anim_body_off" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,3)" params="anim=anim_face_off" />
<action handler="set" cond="eq(@UI:TEMP:CP_MENU,4)" params="target_property=ui:outgame:appear:job_options:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_on" />
<action handler="anim_start" cond="ne(@UI:TEMP:CP_MENU,4)" params="anim=anim_job_off" />
<action handler="anim_start" params="anim=anim_CP_abort_cancel" />
</proc>
<proc id="proc_appear_name_enter2">
<!-- if valid name -->
<action handler="play_sound" cond="eq(@UI:TEMP:NAME_VALID,1)" params="name=summary_valid_name" />
<action handler="leave_modal" cond="eq(@UI:TEMP:NAME_VALID,1)" />
<action handler="anim_start" cond="eq(@UI:TEMP:NAME_VALID,1)" params="anim=anim_CP_finish_ok" />
<action handler="play_sound" cond="eq(@UI:TEMP:NAME_VALID,0)" params="name=summary_invalid_name" />
<action handler="set" cond="eq(@UI:TEMP:NAME_VALID,0)" params="target_property=ui:outgame:appear_name:invalid:active|value=1" />
</proc>
<!-- Name Generator -->
<proc id="proc_appear_name_generate">
<action handler="lua:outgame:procGenerateName()" />
</proc>
<!-- Nb Syllabe -->
<proc id="proc_appear_name_syllabe_label_change">
<action handler="lua:outgame:procUpdateNameSyllabeLabel()" />
</proc>
<proc id="proc_appear_name_syllabe_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SYLLABE|value=min(add(@UI:TEMP:NAME_SYLLABE,1),@UI:TEMP:NAME_SYLLABE_MAX)" />
<action handler="lua:outgame:procUpdateNameSyllabeLabel()" />
</proc>
<proc id="proc_appear_name_syllabe_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SYLLABE|value=max(sub(@UI:TEMP:NAME_SYLLABE,1),1)" />
<action handler="lua:outgame:procUpdateNameSyllabeLabel()" />
</proc>
<!-- Name Race -->
<!--
<proc id="proc_appear_name_race_label_change">
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<proc id="proc_appear_name_race_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=min(add(@UI:TEMP:NAME_RACE,1),@UI:TEMP:NAME_RACE_NB)" />
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<proc id="proc_appear_name_race_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=max(sub(@UI:TEMP:NAME_RACE,1),1)" />
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
-->
<!-- End Name Generator -->
<proc id="proc_appear_name_server_test">
<action handler="proc" params="proc_appear_name_enter2"
cond="and(eq(@UI:CURRENT_SCREEN,%screen_appear),eq(@UI:SERVER_RECEIVED_VALID,1))" />
</proc>
<link expr="depends(@UI:CURRENT_SCREEN, @UI:SERVER_RECEIVED_VALID)"
action="proc" params="proc_appear_name_server_test" />
<proc id="restart_app_select_fx">
<action handler="anim_start" params="anim=anim_app_select_fx" />
</proc>
<!-- ********* -->
<!-- * INFOS * -->
<!-- ********* -->
<proc id="proc_appear_infos">
<action handler="set" params="dblink=UI:TEMP:INFOS|value=not(@UI:TEMP:INFOS)" />
<action handler="leave_modal" params="" />
<action handler="set" params="target_property=ui:outgame:appear_infos1:desc:ofsy|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_infos2:desc:ofsy|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_infos3:desc:ofsy|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_infos4:desc:ofsy|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_infos5:desc:ofsy|value=0" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="target_property=ui:outgame:appear:quit_but:active|value=0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear_infos1:desc:screen1:texture|value='screen_fyros_1.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear_infos1:desc:screen2:texture|value='screen_fyros_2.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear_infos1:desc:screen1:texture|value='screen_matis_1.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear_infos1:desc:screen2:texture|value='screen_matis_2.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear_infos1:desc:screen1:texture|value='screen_tryker_1.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear_infos1:desc:screen2:texture|value='screen_tryker_2.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear_infos1:desc:screen1:texture|value='screen_zorai_1.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear_infos1:desc:screen2:texture|value='screen_zorai_2.tga'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:appear_infos1:desc:text:hardtext|value='uiAppear_Infos_Fyros'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:appear_infos1:desc:text:hardtext|value='uiAppear_Infos_Matis'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:appear_infos1:desc:text:hardtext|value='uiAppear_Infos_Tryker'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:appear_infos1:desc:text:hardtext|value='uiAppear_Infos_Zorai'" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,0))" params="group=ui:outgame:appear_infos1" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,1))" params="group=ui:outgame:appear_infos2" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,2))" params="group=ui:outgame:appear_infos3" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,3))" params="group=ui:outgame:appear_infos4" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,4))" params="group=ui:outgame:appear_infos5" />
</proc>
<proc id="proc_appear_infos2">
<action handler="leave_modal" cond="eq(@UI:TEMP:INFOS, 1)" params="" />
<action handler="set" cond="eq(@UI:TEMP:INFOS, 1)" params="dblink=UI:TEMP:INFOS|value=0" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,0))" params="group=ui:outgame:appear_infos1" />
<!--
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,1))" params="group=ui:outgame:appear_infos2" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,2))" params="group=ui:outgame:appear_infos3" />
<action handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,3))" params="group=ui:outgame:appear_infos4" />
<acteion handler="enter_modal" cond="and(eq(@UI:TEMP:INFOS, 1),eq(@UI:TEMP:CP_MENU,4))" params="group=ui:outgame:appear_infos5" />
-->
</proc>
<group type="modal" id="appear_infos1" x="0" y="0" w="824" h="768" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true" savable="false"
display="false"
>
<view type="text" id="title" posref="TM TM" x="0" y="-74" color="219 198 180 255" global_color="false" line_maxw="780"
fontsize="19" shadow="true" hardtext="uiAppear_Infos1" multi_line="true" multi_line_space="0"/>
<group id="desc" posref="TR TR" x="-66" y="-98" w="698" child_resize_h="true" max_w="698" max_h="586" >
<view type="text" id="text" posref="TM TM" color="219 198 180 255" global_color="false" line_maxw="698"
fontsize="15" shadow="true" hardtext="uiAppear_Infos_Fyros" multi_line="true" multi_line_space="0"/>
<view type="bitmap" id="screen1" posparent="text" posref="BL TL" x="62" y="-16" texture="screen_fyros_1.tga" global_color="false" />
<view type="bitmap" id="screen2" posparent="screen1" posref="TR TL" x="62" texture="screen_fyros_2.tga" global_color="false" />
</group>
<ctrl type="scroll" id="sv" posref="TR TR" x="-40" y="-98" w="16" tx_topright="scroll_t.tga"
tx_middle="scroll_m.tga" tx_bottomleft="scroll_b.tga" target="desc" target_stepy="17" />
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="44" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<group type="modal" id="appear_infos2" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<view type="text" id="title" posref="TM TM" x="0" y="-16" color="219 198 180 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiAppear_Infos2" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<group type="modal" id="appear_infos3" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<view type="text" id="title" posref="TM TM" x="0" y="-16" color="219 198 180 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiAppear_Infos3" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<group type="modal" id="appear_infos4" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<view type="text" id="title" posref="TM TM" x="0" y="-16" color="219 198 180 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiAppear_Infos4" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<group type="modal" id="appear_infos5" x="-74" y="-68" w="698" h="652" posref="TR TR" render_layer="1"
mouse_pos="false" escapable="false" exit_click_out="true"
display="false"
>
<view type="text" id="title" posref="TM TM" x="0" y="-16" color="219 198 180 255" global_color="false" line_maxw="780"
fontsize="17" shadow="true" hardtext="uiAppear_Infos5" multi_line="true" multi_line_space="0"/>
<ctrl style="valid_txt_button" id="quit_but" posref="BM BM" y="0" hardtext="uiInfos_Close"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_charsel_infos"/>
</group>
<!--************-->
<!-- MAIN GROUP -->
<!--************-->
<style style="action_ico" type="bitmap" posref="MM MM" texture="pack_default.tga" global_color="false" />
<style style="action_icotxt" type="text" posref="MM BR" fontsize="11" x="-24" y="-20" />
<group id="appear" w="1024" h="768" posref="MM MM"
on_active="proc" on_active_params="proc_init_CP"
on_deactive="proc" on_deactive_params="proc_release_CP">
<!-- TEMP BACK -->
<!--
<view type="bitmap" id="bg" posref="TL TL" x="0" y="0" render_layer="-3" scale="true" w="1024" h="768" texture="blank.tga"
color="0 0 0 255" global_color="false" />
-->
<!--***************-->
<!-- MAIN 3D SCENE -->
<!--***************-->
<!-- Vue Globale -->
<!-- Modifier ICI la place de la fenêtre de visualisation -->
<!-- le visage est ailleurs -->
<scene3d id="char3d" x="0" y="-220" w="1024" h="548" posref="TL TL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="4.0"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 1.0" rot="0.0 0.0 0.0" />
<camera id="cam" fov="80" pos="0.0 24.0 2.6" target="0.0 26.5 2.2" roll="0" />
<!-- modifié l'angle pour voir les cheveux en entier -->
<camera id="camface" fov="33" pos="0.0 25.0 2.2" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- Vue du Visage -->
<!-- déplacement à gauche pour être entre les menus -->
<scene3d id="char3dface" x="-300" y="-220" w="1324" h="548" posref="TL TL" curcam="camface" curcs="env" render_layer="-1" reference="char3d"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-30" roty_limit_max="30"
dist_factor="0.005" dist_limit_min="1.5" dist_limit_max="2.5" >
</scene3d>
<link expr="eq(@UI:TEMP:CP_MENU,3)" target="char3dface:active" />
<!--***********-->
<!-- MAIN MENU -->
<!--***********-->
<!-- scene 3d Menu 1-->
<!-- le menu englobe tous les boutons, ici emplacement des images -->
<scene3d id="3d_menu_1" x="10" y="-100" w="200" h="150" posref="TL TL" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char1" dblink="UI:TEMP:M1_1" pos="-1.0 25.8 1.0" rot="0.0 0.0 45.0" />
<character3d id="char2" dblink="UI:TEMP:M1_2" pos="-0.4 26.2 1.0" rot="0.0 0.0 15.0" />
<character3d id="char3" dblink="UI:TEMP:M1_3" pos="0.4 25.8 1.0" rot="0.0 0.0 -15.0" />
<character3d id="char4" dblink="UI:TEMP:M1_4" pos="1.2 26.4 1.0" rot="0.0 0.0 -45.0" />
<camera id="cam" fov="80" pos="0.0 24.0 2.3" target="0.0 26.5 2.1" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow1" name="shadow.shape" pos="-1.0 25.8 1.0" rot="0.0 0.0 0.0" />
<shape id="shadow2" name="shadow.shape" pos="-0.4 26.2 1.0" rot="0.0 0.0 0.0" />
<shape id="shadow3" name="shadow.shape" pos="0.4 25.8 1.0" rot="0.0 0.0 0.0" />
<shape id="shadow4" name="shadow.shape" pos="1.2 26.4 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- scene 3d Menu 2-->
<!-- placement relatif / au précédant -->
<scene3d id="3d_menu_2" posparent="3d_menu_1" w="200" h="150" x="5" y="30" posref="TR TL" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char1" dblink="UI:TEMP:M2_1" pos="-0.5 26.5 1.0" rot="0.0 0.0 10.0" />
<character3d id="char2" dblink="UI:TEMP:M2_2" pos="0.5 26.5 1.0" rot="0.0 0.0 -10.0" />
<camera id="cam" fov="70" pos="0.0 24.0 2.2" target="0.0 26.5 1.9" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow1" name="shadow.shape" pos="-0.5 26.5 1.0" rot="0.0 0.0 0.0" />
<shape id="shadow2" name="shadow.shape" pos="0.5 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- scene 3d Menu 3 -->
<scene3d id="3d_menu_3" posparent="3d_menu_2" w="200" h="150" x="5" y="30" posref="TR TL" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char1" dblink="UI:TEMP:M3" pos="0.0 26.5 1.0" rot="0.0 0.0 10.0" />
<camera id="cam" fov="70" pos="0.0 24.0 2.5" target="0.0 26.5 2.1" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow1" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- scene 3d Menu 4 -->
<scene3d id="3d_menu_4" posparent="3d_menu_3" w="200" h="150" x="5" y="-30" posref="TR TL" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char1" dblink="UI:TEMP:M3" pos="0.0 26.5 1.0" rot="0.0 0.0 10.0" />
<camera id="cam" fov="20" pos="0.0 25.0 2.5" target="0.0 26.5 1.9" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow1" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- scene 3d Menu 5 -->
<scene3d id="3d_menu_5" posparent="3d_menu_4" w="200" h="150" x="5" y="-30" posref="TR TL" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char1" dblink="UI:TEMP:M3" pos="0.0 26.5 1.0" rot="0.0 0.0 45.0" />
<camera id="cam" fov="30" pos="0.0 24.0 2.8" target="0.0 26.5 2.5" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="96 64 32" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="3.0" far="4.0" />
<ig id="env" name="outgame_matis.ig" pos="0 0 0.15" />
<shape id="shadow1" name="shadow.shape" pos="0.0 26.5 1.0" rot="0.0 0.0 0.0" />
<auto_anim name="brazero-inter1.anim"/>
<auto_anim name="brazero-inter2.anim"/>
<auto_anim name="lanterne-int1.anim"/>
<auto_anim name="lanterne-int2.anim"/>
</scene3d>
<!-- BUTTONS -->
<!-- le menu englobe tous les boutons, ici emplacement des boutons -->
<!-- M1 est positionné par rapport au menu, les autres par rapport au bouton précédant -->
<ctrl style="menu_button" id="M1" button_type="radio_button" posref="TL TL" x="5" y="-100" hardtext="uiCP_Menu_1"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_CP_menu|0"
/>
<ctrl style="menu_button" id="M2" button_type="radio_button" posparent="M1" posref="TR TL" x="5" y="30" hardtext="uiCP_Menu_2"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_CP_menu|1"
/>
<ctrl style="menu_button" id="M3" button_type="radio_button" posparent="M2" posref="TR TL" x="5" y="30" hardtext="uiCP_Menu_3"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_CP_menu|2"
/>
<ctrl style="menu_button" id="M4" button_type="radio_button" posparent="M3" posref="TR TL" x="5" y="-30" hardtext="uiCP_Menu_4"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_CP_menu|3"
/>
<ctrl style="menu_button" id="M5" button_type="radio_button" posparent="M4" posref="TR TL" x="5" y="-30" hardtext="uiCP_Menu_5"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_CP_menu|4"
/>
<!--****************-->
<!-- Specie Options -->
<!--****************-->
<!-- Position des menus dans l'élément group, je n'arrive pas à le descendre -->
<!-- h taille de la fenêtre, x: position à gauche, y n'a l'air de rien changer -->
<!-- Il faudra mettre x à une petite valeur partout la même -->
<group id="specie_options" child_resize_w="true" child_resize_wmargin="32" h="450" posref="TL TL" x="5" y="-200">
<!-- Grisé du menu -->
<group id="sub" sizeref="wh" posref="TL TL" w="-24" h="-96" x="24" y="-300" >
<instance template="outgame_black_back" id="back" />
</group>
<!-- item de menu -->
<ctrl style="opt_button" id="fyros_but" posref="TL TL" x="60" y="-320" hardtext="uiCP_Specie_Race1"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_specie|0"/>
<ctrl style="opt_button" id="matis_but" posparent="fyros_but" posref="BL TL" hardtext="uiCP_Specie_Race2"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_specie|1"/>
<!-- <ctrl style="opt_button" id="tryker_but" posparent="matis_but" posref="BL TL" hardtext="uiCP_Specie_Tryker"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_specie|2"/>
<ctrl style="opt_button" id="zorai_but" posparent="tryker_but" posref="BL TL" hardtext="uiCP_Specie_Zorai"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_specie|3"/> -->
<group id="logos" posref="TL TL" x="28" y="-320" h="380" w="44" >
<view type="bitmap" id="fyros" posref="TL TL" texture="opt_on_fyros.tga" global_color="false" />
<view type="bitmap" id="matis" posparent="fyros" y="" posref="BL TL" texture="opt_on_matis.tga" global_color="false" />
<!-- <view type="bitmap" id="tryker" posparent="matis" y="" posref="BL TL" texture="opt_on_tryker.tga" global_color="false" />
<view type="bitmap" id="zorai" posparent="tryker" y="" posref="BL TL" texture="opt_on_zorai.tga" global_color="false" /> -->
</group>
<!--
<view type="bitmap" id="branch" posref="BL BL" texture="branch.tga" color="255 255 255 255" global_color="false" />
-->
</group>
<!--****************-->
<!-- Sex Options -->
<!--****************-->
<group id="sex_options" child_resize_w="true" child_resize_wmargin="24" h="450" posref="TL TL" x="5" y="512" >
<group id="sub" sizeref="w" posref="TL TL" w="-24" h="150" x="5" y="-300" >
<instance template="outgame_black_back" id="back"/>
</group>
<ctrl style="opt_button" id="male_but" posref="TL TL" x="20" y="-320" hardtext="uiCP_Sex_Male"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_sex|0"/>
<ctrl style="opt_button" id="female_but" posparent="male_but" posref="BL TL" hardtext="uiCP_Sex_Female"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_select_sex|1"/>
<view type="bitmap" id="branch" posref="BL BL" texture="branch.tga" color="255 255 255 255" global_color="false"/>
</group>
<!--**************-->
<!-- Body Options -->
<!--**************-->
<!-- Problème : ça passe sous la scène 3D principal -->
<group id="body_options" render_layer="10" child_resize_w="true" child_resize_h="true" child_resize_hmargin="32" child_resize_wmargin="32" h="1024" posref="TL TL" x="5" y="0">
<!-- <group id="sex_options" child_resize_w="true" child_resize_wmargin="24" h="500" posref="TL TL" x="5" y="256"> -->
<!-- <group id="specie_options" child_resize_w="true" child_resize_wmargin="32" h="650" posref="TL TL" x="5" y="-200"> -->
<group id="subbo" posparent="body_options" posref="TL TL" w="180" h="550" x="24" y="-300" >
<instance template="outgame_black_back" id="back" render_layer="-5"/>
</group>
<!-- Height -->
<instance template="slider" posparent="subbo" id="bk1" posref="TL TL" x="0" y="0" w="180" h="48" />
<view type="text" id="title1" posparent="bk1" posref="TL TL" x="16" y="2" hardtext="uiHeight" color="255 255 255 255" fontsize="10"/>
<ctrl type="scroll" id="scroll1" posparent="bk1" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="14" value="UI:TEMP:CHAR3D:VPC:CHARACTERHEIGHT" tracksize="40"
onscrollend="proc" params="CP_Camera_Face"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- Torso -->
<instance template="slider" id="bk2" posparent="bk1" posref="BL TL" w="180" h="48" />
<view type="text" id="title2" posparent="bk2" posref="TL TL" x="16" y="2" hardtext="uiTorso" color="255 255 255 255" fontsize="10"/>
<ctrl type="scroll" id="scroll2" posparent="bk2" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="14" value="UI:TEMP:CHAR3D:VPC:TORSOWIDTH" tracksize="40"
onscroll="" params=""
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- Arms -->
<instance template="slider" id="bk3" posparent="bk2" posref="BL TL" w="180" h="48" />
<view type="text" id="title3" posparent="bk3" posref="TL TL" x="16" y="2" hardtext="uiArms" color="255 255 255 255" fontsize="10"/>
<ctrl type="scroll" id="scroll3" posparent="bk3" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="14" value="UI:TEMP:CHAR3D:VPC:ARMSWIDTH" tracksize="40"
onscroll="" params=""
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- Legs -->
<instance template="slider" id="bk4" posparent="bk3" posref="BL TL" w="180" h="48" />
<view type="text" id="title4" posparent="bk4" posref="TL TL" x="16" y="2" hardtext="uiLegs" color="255 255 255 255" fontsize="10"/>
<ctrl type="scroll" id="scroll4" posparent="bk4" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="14" value="UI:TEMP:CHAR3D:VPC:LEGSWIDTH" tracksize="40"
onscroll="" params=""
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- Breast -->
<instance template="slider" id="bk5" posparent="bk4" posref="BL TL" w="180" h="48" active="false" />
<view type="text" id="title5" posparent="bk5" posref="TL TL" x="16" y="2" hardtext="uiBreasts" color="255 255 255 255" fontsize="10" active="false" />
<ctrl type="scroll" id="scroll5" posparent="bk5" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="14" value="UI:TEMP:CHAR3D:VPC:BREASTSIZE" tracksize="40"
onscroll="" params=""
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft="" active="false" />
<!-- Pas de seins chez les hommes -->
<link expr="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" target="bk5:active" />
<link expr="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" target="title5:active" />
<link expr="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" target="scroll5:active" />
<view type="bitmap" id="branch" posref="BL BL" texture="branch.tga" color="255 255 255 255" global_color="false" />
</group>
<link expr="depends(@UI:TEMP:CHAR3D:VPC:CHARACTERHEIGHT)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:TORSOWIDTH)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:ARMSWIDTH)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:LEGSWIDTH)" action="proc" params="CP_duplicate_character" />
<link expr="ifthenelse(eq(@UI:TEMP:CHAR3D:VPA:SEX,1),328,280)" target="body_options:h" />
<!--**************-->
<!-- Face Options -->
<!--**************-->
<group id="face_options" w="784" h="768" posref="TL TL" x="5" y="1024">
<group id="sub1" posref="TL TL" w="200" h="208" x="8" y="-280" >
<instance template="outgame_black_back" id="back" />
</group>
<group id="sub2" posparent="sub1" posref="TL TL" w="200" h="416" x="516" >
<instance template="outgame_black_back" id="back" />
</group>
<!-- Zorai -->
<link expr="ifthenelse(ne(@UI:TEMP:CHAR3D:PEOPLE,3),208,160)" target="sub1:h" />
<link expr="ifthenelse(ne(@UI:TEMP:CHAR3D:PEOPLE,3),416,368)" target="sub2:h" />
<!-- Positionnement des SLIDERS -->
<view type="bitmap" id="pos1" posref="TL TL" x="536" y="-300" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos2" posparent="pos1" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos3" posparent="pos2" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos4" posparent="pos3" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos5" posparent="pos4" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos6" posparent="pos5" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos7" posparent="pos6" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<view type="bitmap" id="pos8" posparent="pos7" posref="BL TL" y="-48" texture="blank.tga" color="255 255 255 0" />
<!-- SHAPE SLIDERS -->
<instance template="appearmttslider" nb="1" posparent="pos1" w="180" h="48" />
<instance template="appearmttslider" nb="2" posparent="pos2" w="180" h="48" />
<instance template="appearmttslider" nb="3" posparent="pos3" w="180" h="48" />
<instance template="appearmttslider" nb="4" posparent="pos4" w="180" h="48" />
<instance template="appearmttslider" nb="5" posparent="pos5" w="180" h="48" />
<instance template="appearmttslider" nb="6" posparent="pos6" w="180" h="48" />
<instance template="appearmttslider" nb="7" posparent="pos7" w="180" h="48" />
<instance template="appearmttslider" nb="8" posparent="pos8" w="180" h="48" />
<!-- TITLES Des SLIDERS -->
<view type="text" id="face1" posparent="pos1" posref="TL TL" x="16" y="2" hardtext="uiFace1Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face2" posparent="pos2" posref="TL TL" x="16" y="2" hardtext="uiFace2Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face3" posparent="pos3" posref="TL TL" x="16" y="2" hardtext="uiFace3Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face4" posparent="pos4" posref="TL TL" x="16" y="2" hardtext="uiFace4Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face5" posparent="pos5" posref="TL TL" x="16" y="2" hardtext="uiFace5Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face6" posparent="pos6" posref="TL TL" x="16" y="2" hardtext="uiFace6Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face7" posparent="pos7" posref="TL TL" x="16" y="2" hardtext="uiFace7Fy" color="255 255 255 255" fontsize="11"/>
<view type="text" id="face8" posparent="pos8" posref="TL TL" x="16" y="2" hardtext="uiFace8Fy" color="255 255 255 255" fontsize="11"/>
<!--
<view type="bitmap" id="branch" posref="BL BL" texture="branch.tga" color="255 255 255 255" global_color="false" />
-->
<!-- Pas de 8eme Slider pour Zorai -->
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="bk8:active" />
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="scroll8:active" />
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="face8:active" />
<!-- HAIRCUT -->
<instance template="but_slider" id="haircut" posparent="pos1" posref="TL TL" x="-516" y="0" w="180" h="48" value="UI:TEMP:HAIRCUT" max="6" />
<view type="text" id="hair1" posparent="haircut" posref="TL TL" x="16" y="2" hardtext="uiHaircut" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="hair2" posparent="haircut" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="6" value="UI:TEMP:HAIRCUT" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- HAIR COLOR -->
<instance template="but_slider" id="haircolor" posparent="pos2" posref="TL TL" x="-516" y="0" w="180" h="48" value="UI:TEMP:CHAR3D:VPA:HATCOLOR" max="5" />
<view type="text" id="haircol1" posparent="haircolor" posref="TL TL" x="16" y="2" hardtext="uiHairColor" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="haircol2" posparent="haircolor" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="5" value="UI:TEMP:CHAR3D:VPA:HATCOLOR" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- TATOOS -->
<instance template="but_slider" id="tatoos" posparent="pos3" posref="TL TL" x="-516" y="0" w="180" h="48" value="UI:TEMP:CHAR3D:VPC:TATTOO" max="31" />
<view type="text" id="tatoo1" posparent="tatoos" posref="TL TL" x="16" y="2" hardtext="uiTatoos" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="tatoo2" posparent="tatoos" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="31" value="UI:TEMP:CHAR3D:VPC:TATTOO" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!-- EYES -->
<instance template="but_slider" id="eyes" posparent="pos4" posref="TL TL" x="-516" y="0" w="180" h="48" value="UI:TEMP:CHAR3D:VPC:EYESCOLOR" max="7" />
<view type="text" id="eyes1" posparent="eyes" posref="TL TL" x="16" y="2" hardtext="uiEyes" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="eyes2" posparent="eyes" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="7" value="UI:TEMP:CHAR3D:VPC:EYESCOLOR" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<!--
<view type="bitmap" id="branch2" posref="BL BL" x="576" y="160" texture="branch.tga" color="255 255 255 255" global_color="false" />
-->
<!-- Pas de Eyes Color pour les zorai -->
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="eyes:active" />
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="eyes1:active" />
<link expr="ne(@UI:TEMP:CHAR3D:PEOPLE,3)" target="eyes2:active" />
</group>
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET1)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET2)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET3)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET4)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET5)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET6)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET7)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:MORPHTARGET8)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:EYESCOLOR)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPA:HATCOLOR)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:CHAR3D:VPC:TATTOO)" action="proc" params="CP_duplicate_character" />
<link expr="depends(@UI:TEMP:HAIRCUT)" action="proc" params="proc_change_haircut" />
<!--**************-->
<!-- Job Options -->
<!--**************-->
<group id="job_options" w="1024" h="768" posref="TL TL" x="0" y="-110" >
<!-- SELECTION SLIDERS -->
<group id="selection" child_resize_w="true" child_resize_wmargin="40" h="160" posref="TL TL" x="400" y="-100" posparent="job_options" >
<group id="sub" posref="TL TL" w="240" h="60" x="8" y="-80" >
<instance template="outgame_black_back" id="back" />
</group>
<!-- Bonus 1 -->
<instance template="slider" id="bp1" posref="TL TL" x="20" y="-96" w="180" h="48" />
<view type="text" id="title1" posparent="bp1" posref="TL TL" x="16" y="2" hardtext="uiCP_BP1" color="255 255 255 255" fontsize="10"/>
<view type="text" id="info1" posparent="title1" posref="MR ML" x="0" y="1" hardtext="uiCP_JOB1" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="scroll1" posparent="bp1" posref="MM MM" x="0" y="0" w="140" h="32"
vertical="false" align="L" min="0" max="3" value="UI:TEMP:JOB_POINT1" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""/>
<view type="bitmap" id="r1" posparent="bp1" posref="TR TL" texture="job_fight_on.tga" y="12" global_color="false" />
</group>
<link expr="depends(@UI:TEMP:JOB_POINT1)" action="proc" params="proc_job_point1" />
<!-- top left, placement à revoir -->
<group id="options" w="815" h="762" posref="TL TL" x="100" y="0" >
<!-- le groupe descriptif : un déplacement vers la gauche entraîne un affichage incomplet -->
<group id="desc" posref="TL TL" x="50" w="658" h="342" y="-200" >
<instance template="job_frame" id="back" posref="TL TL" />
<group id="icons_back" posref="BL BL" x="16" y="12" w="340" h="226" >
<instance template="job_frame" id="back2" posref="TL TL" />
</group>
<view type="text" id="desc_title" posparent="icons_back" posref="TL BL" hardtext="uiCP_BP_Des" color="140 162 107 255" fontsize="13" x="0" y="4" />
<!-- Pack description -->
<view type="text" id="pack_F" posref="TR TL" hardtext="uiCP_Job_F1" fontsize="10" x="12" y="-10" posparent="icons_back"
line_maxw="450" multi_line="true" multi_line_space="0"/>
<view type="text" id="pack_M" posref="TR TL" hardtext="uiCP_Job_M1" fontsize="10" x="12" y="-66" posparent="icons_back"
line_maxw="450" multi_line="true" multi_line_space="0"/>
<view type="text" id="pack_G" posref="TR TL" hardtext="uiCP_Job_G1" fontsize="10" x="12" y="-122" posparent="icons_back"
line_maxw="450" multi_line="true" multi_line_space="0"/>
<view type="text" id="pack_C" posref="TR TL" hardtext="uiCP_Job_C1" fontsize="10" x="12" y="-178" posparent="icons_back"
line_maxw="450" multi_line="true" multi_line_space="0"/>
<!-- 1st Line -->
<view style="action_ico" id="ico5" posref="TR MM" x="-39" y="-29" posparent="icons_back" />
<view style="action_ico" id="ico4" x="-64" posparent="ico5" />
<view style="action_ico" id="ico3" x="-64" posparent="ico4" />
<view style="action_ico" id="ico2" x="-64" posparent="ico3" />
<view style="action_ico" id="ico1" x="-64" posparent="ico2" />
<!-- 2nd Line -->
<view style="action_ico" id="ico10" y="-56" posparent="ico5" />
<view style="action_ico" id="ico9" x="-64" posparent="ico10" />
<view style="action_ico" id="ico8" x="-64" posparent="ico9" />
<view style="action_ico" id="ico7" x="-64" posparent="ico8" />
<view style="action_ico" id="ico6" x="-64" posparent="ico7" />
<!-- 3rd Line -->
<view style="action_ico" id="ico15" y="-56" posparent="ico10" />
<view style="action_ico" id="ico14" x="-64" posparent="ico15" />
<view style="action_ico" id="ico13" x="-64" posparent="ico14" />
<view style="action_ico" id="ico12" x="-64" posparent="ico13" />
<view style="action_ico" id="ico11" x="-64" posparent="ico12" />
<!-- 4th Line -->
<view style="action_ico" id="ico20" y="-56" posparent="ico15" />
<view style="action_ico" id="ico19" x="-64" posparent="ico20" />
<view style="action_ico" id="ico18" x="-64" posparent="ico19" />
<view style="action_ico" id="ico17" x="-64" posparent="ico18" />
<view style="action_ico" id="ico16" x="-64" posparent="ico17" />
<!-- little text near icons -->
<view style="action_icotxt" id="ico1txt" posparent="ico1" hardtext="1" />
<view style="action_icotxt" id="ico2txt" posparent="ico2" hardtext="2" />
<view style="action_icotxt" id="ico3txt" posparent="ico3" hardtext="3" />
<view style="action_icotxt" id="ico4txt" posparent="ico4" hardtext="4" />
<view style="action_icotxt" id="ico5txt" posparent="ico5" hardtext="5" />
<view style="action_icotxt" id="ico6txt" posparent="ico6" hardtext="1" />
<view style="action_icotxt" id="ico7txt" posparent="ico7" hardtext="2" />
<view style="action_icotxt" id="ico8txt" posparent="ico8" hardtext="3" />
<view style="action_icotxt" id="ico9txt" posparent="ico9" hardtext="4" />
<view style="action_icotxt" id="ico10txt" posparent="ico10" hardtext="5" />
<view style="action_icotxt" id="ico11txt" posparent="ico11" hardtext="1" />
<view style="action_icotxt" id="ico12txt" posparent="ico12" hardtext="2" />
<view style="action_icotxt" id="ico13txt" posparent="ico13" hardtext="3" />
<view style="action_icotxt" id="ico14txt" posparent="ico14" hardtext="4" />
<view style="action_icotxt" id="ico15txt" posparent="ico15" hardtext="5" />
<view style="action_icotxt" id="ico16txt" posparent="ico16" hardtext="1" />
<view style="action_icotxt" id="ico17txt" posparent="ico17" hardtext="2" />
<view style="action_icotxt" id="ico18txt" posparent="ico18" hardtext="3" />
<view style="action_icotxt" id="ico19txt" posparent="ico19" hardtext="4" />
<view style="action_icotxt" id="ico20txt" posparent="ico20" hardtext="5" />
</group>
<group id="result" posparent="desc" posref="TL TL" y="0" sizeref="w" h="96" >
<view type="text" id="title1" posref="TL TL" hardtext="uiCP_Title" color="140 162 107 255" fontsize="13" x="16" y="-12"/>
<view type="text" id="title2" posref="BR BL" hardtext="uiCP_Refugee" color="255 255 255 255" fontsize="15" x="0" posparent="title1" />
<view type="text" id="title3" posparent="title1" posref="BL TL" hardtext="uiCP_Pack" fontsize="13" color="140 162 107 255" y="-8"/>
<view type="text" id="res" posparent="title3" posref="TR TL" hardtext="uiCP_Res_F" fontsize="13" color="255 255 255 255" x="8" multi_line="true" multi_line_space="0" />
</group>
</group>
</group>
<!--*************-->
<!-- SKIN BANNER -->
<!--*************-->
<view type="bitmap" id="skin_banner" posref="BL BL" x="0" y="0" render_layer="-1" texture="outgame_skin_banner.tga"
color="255 255 255 255" global_color="false" />
<!-- MODAL BLACK SCREEN -->
<view type="bitmap" id="infos_screen" x="-3" y="-3" w="815" h="762" posref="TR TR" render_layer="1" texture="blank.tga" color="0 0 0 200"
scale="true" global_color="false" />
<link expr="eq(@UI:TEMP:INFOS, 1)" target="infos_screen:active" />
<!--*********************-->
<!-- Validations Buttons -->
<!--*********************-->
<ctrl type="button" id="play_anim" button_type="toggle_button" posref="BL BL" x="248" y="36"
tx_normal="play_on.tga" tx_pushed="play_off.tga" tx_over="blank.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="anim_perso"/>
<ctrl style="valid_txt_button" id="infos_but" posparent="play_anim" posref="TM BM" x="0" y="4"
hardtext="uiCP_Infos"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_infos"/>
<link expr="eq(@UI:TEMP:CP_MENU,0)" target="infos_but:active" />
<!--
<ctrl type="button" id="panoply_color" button_type="toggle_button" posparent="play_anim" posref="TL TR" x="8" y="0"
tx_normal="play_on.tga" tx_pushed="play_off.tga" tx_over="blank.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="anim_perso_color"/>
-->
<ctrl render_layer="6" style="valid_txt_button" id="finish_but" posref="BR BM" x="-170" y="300" hardtext="uiCP_Finish"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_finish"/>
<ctrl render_layer="6" style="valid_txt_button" id="abort_but" posparent="finish_but" posref="TM BM" y="4" hardtext="uiCP_Abort"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_abort"/>
<!-- SKIN -->
<view type="bitmap" id="skin" posref="TL TL" x="0" y="0" render_layer="2" texture="outgame_skin_appear.tga"
color="255 255 255 255" global_color="false" />
<!-- TITLE -->
<group id="title" w="292" h="46" y="-6" x="-272" posref="TR TR">
<view type="text" id="title1" posref="TM TM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="-4" hardtext="uiCP_title1"/>
<view type="text" id="title2" posref="BM BM" global_color="false" render_layer="2" fontsize="20" shadow="true" y="0" hardtext="uiCP_creation"/>
</group>
<!-- SKIN MENU SELECTION 1 -->
<view type="bitmap" id="select_menu" posref="TL TL" x="35" y="-391" render_layer="4" scale="true" texture="blank.tga"
color="0 0 0 0" w="212" h="160" />
<!-- Select 3d -->
<scene3d id="3d_select" w="206" h="156" posref="TL TL" curcam="cam" curcs="env" render_layer="4"
user_interaction="false"
ambient="0 0 0" sun_ambient="0 0 0" sun_diffuse="0 0 0" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<camera id="cam" fov="70" pos="0 -3 0" target="0.0 0.0 0.0" roll="0" />
<fx id="select_fx" pos="2.0 0.0 1.5" name="sfx_interface_selectioncadre.ps" rot="0.0 0.0 0.0" />
</scene3d>
<!-- KAMI MENU SELECT -->
<!--<view type="bitmap" id="select_kami" posparent="select_menu" posref="MR ML" x="-30" y="-3" render_layer="3" texture="kami_select.tga"
color="255 255 255 255" global_color="false" /> -->
<!-- QUIT BUTTON -->
<ctrl type="button" id="quit_but" button_type="push_button" posref="TR TR" x="0" y="0"
tx_normal="quit.tga" tx_pushed="quit.tga" tx_over="quit.tga"
color="255 255 255 255" col_pushed="255 255 255 255" col_over="0 0 0 0"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_quit"/>
<!-- BLACK SCREEN FADE -->
<view type="bitmap" id="black_screen" posref="TL TL" x="0" y="0" render_layer="4" texture="blank.tga"
color="0 0 0 255" sizeref="wh" scale="true" global_color="false" />
</group>
<link expr="eq(@UI:CURRENT_SCREEN, %screen_appear)" target="appear:active" />
<!--************-->
<!-- ANIMATIONS -->
<!--************-->
<anim id="anim_CP_intro" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="255" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_CP_finish" duration="0.5" disable_buttons="true" on_finish="proc" on_finish_params="proc_finish2" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="0.5" value="128" />
</track>
</anim>
<anim id="anim_CP_finish_ok" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_finish3" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_CP_finish_cancel" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_CP_abort" duration="0.5" disable_buttons="true" on_finish="proc" on_finish_params="proc_abort2" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="0" />
<key time="0.5" value="128" />
</track>
</anim>
<anim id="anim_CP_abort_ok" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_abort3" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_CP_abort_cancel" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="" >
<track type="linear" target="appear:black_screen:alpha" >
<key time="0.0" value="128" />
<key time="1.0" value="0" />
</track>
</anim>
<anim id="anim_specie_on" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:specie_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:specie_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="0" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_specie_off" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:specie_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:specie_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="512" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_sex_on" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:sex_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:sex_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="0" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_sex_off" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:sex_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:sex_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="512" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_body_on" duration="1.0" disable_buttons="true" on_start="proc" on_start_params="proc_enable_body_options" >
<track type="tcb" target="appear:body_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:body_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="0" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_body_off" duration="1.0" disable_buttons="true" on_finish="proc" on_finish_params="proc_disable_body_options" >
<track type="tcb" target="appear:body_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:body_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="1024" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_face_on" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:face_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:face_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="0" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_face_off" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:face_options:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:face_options:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="1024" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_job_on" duration="1.0" disable_buttons="true" on_finish="" on_finish_params="" >
<track type="tcb" target="appear:job_options:options:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:job_options:options:alpha')" tension="1.0" easefrom="0"/>
<key time="1.0" value="255" tension="1.0" easeto="1"/>
</track>
<track type="tcb" target="appear:job_options:selection:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:job_options:selection:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="-40" tension="1.0" easeto="1"/>
</track>
</anim>
<anim id="anim_job_off" duration="1.0" disable_buttons="true" on_finish="set" on_finish_params="target_property=ui:outgame:appear:job_options:active|value=0" >
<track type="tcb" target="appear:job_options:options:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:job_options:options:alpha')" tension="1.0" easefrom="0"/>
<key time="1.0" value="0" tension="1.0" easeto="1"/>
</track>
<track type="tcb" target="appear:job_options:selection:y" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:job_options:selection:y')" tension="1.0" easefrom="0"/>
<key time="1.0" value="280" tension="1.0" easeto="1"/>
</track>
</anim>
<!-- Rotation Perso -->
<anim id="anim_CP_cam_rotate" duration="0.1" disable_buttons="false" on_finish="proc" on_finish_params="CP_cam_rotate" >
<!--
<track type="linear" target="appear:char3d:char:rotz" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:appear:char3d:char:rotz')" />
<key time="0.1" value="add(2,getprop('ui:outgame:appear:char3d:char:rotz'))" />
</track>
-->
</anim>
<!-- Rotation Perso -->
<anim id="anim_CP_menu5_rotate" duration="90" disable_buttons="false" on_finish="proc" on_finish_params="restart_anim_menu5" >
<track type="linear" target="appear:3d_menu_5:char1:rotz" >
<key time="0" value="45" />
<key time="30" value="0" />
<key time="60" value="-45" />
<key time="90" value="0" />
</track>
</anim>
<!-- ATTENTE FRAME -->
<anim id="anim_refresh" duration="0.001" disable_buttons="true" on_finish="proc" on_finish_params="CP_Camera_Face" >
</anim>
<anim id="anim_refresh2" duration="0.001" disable_buttons="true" on_finish="" on_finish_params="" >
</anim>
<!--
<anim id="anim_app_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_app_select_fx" >
<track type="linear" target="appear:3d_select:select_fx:posx" >
<key time="0.0" value="2" />
<key time="0.5" value="-2" />
<key time="1.0" value="-2" />
<key time="1.5" value="2" />
<key time="2.0" value="2" />
</track>
<track type="linear" target="appear:3d_select:select_fx:posz" >
<key time="0.0" value="1.5" />
<key time="0.5" value="1.5" />
<key time="1.0" value="-1.5" />
<key time="1.5" value="-1.5" />
<key time="2.0" value="1.5" />
</track>
</anim>
-->
<anim id="anim_app_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_app_select_fx" >
<track type="bezier" target="appear:3d_select:select_fx:posx" >
<key time="0.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
<key time="0.5" value="0" intan="8" outtan="-8" step="6" />
<key time="1" value="-2" intan="0.1" outtan="0.1" step="6" />
<key time="1.5" value="0" intan="-8" outtan="8" step="6" />
<key time="2.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
</track>
<track type="bezier" target="appear:3d_select:select_fx:posz" >
<key time="0.0" value="0" intan="-6" outtan="6" step="6" />
<key time="0.5" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
<key time="1" value="0" intan="6" outtan="-6" step="6" />
<key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" />
<key time="2.0" value="0" intan="-6" outtan="6" step="6" />
</track>
</anim>
</interface_config>