[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://basic_texture_1024.png" type="Texture" id=1] [ext_resource path="res://rainboxing.shader" type="Shader" id=2] [resource] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/albedo = Color( 0.93, 0.4929, 0.4929, 1 ) shader_param/scale = 1.0 shader_param/uv1_offset = Vector3( 0, 0, 0 ) shader_param/grid_texture = ExtResource( 1 )