test-client-godot/scenes/Game/Character/Character.tscn
2018-07-29 08:28:48 +02:00

103 lines
2.7 KiB
Text

[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
[sub_resource type="SphereShape" id=1]
radius = 0.897042
[sub_resource type="SphereMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[node name="Character" type="KinematicBody" index="0"]
transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
_sections_unfolded = [ "Axis Lock", "collision" ]
[node name="Camera_rotation_helper" type="Spatial" parent="." index="0"]
editor/display_folded = true
[node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"]
transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
transform = Transform( 0.364654, 0, 0, 0, -2.47558e-008, -0.566346, 0, 0.313738, -1.37139e-008, 0.0505983, 4.32164, 0 )
shape = SubResource( 1 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
transform = Transform( 0.281766, 0, 0, 0, 0.491282, 0, 0, 0, 0.26834, 0.0433697, 4.3256, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
transform = Transform( 1.74358, 0, 0, 0, 0.999973, 0.0124571, 0, -0.00792279, 1.83077, -0.0756186, 0.00765181, -1.31515 )
visible = false
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 2.0
light_indirect_energy = 2.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = true
editor_only = false
spot_range = 9.90764
spot_attenuation = 1.0
spot_angle = 22.2473
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Light", "Shadow" ]