153 lines
5.6 KiB
Python
153 lines
5.6 KiB
Python
#!python
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#
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# On root project
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# scons -C gdnative platform=linux bits=64
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#
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import os, subprocess, platform, sys
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# Local dependency paths, adapt them to your setup
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godot_headers_path = "../godot-cpp/godot_headers/"
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cpp_bindings_path = "../godot-cpp/"
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cpp_library = "godot-cpp"
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if not os.path.exists( 'bin' ):
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os.mkdir( 'bin' )
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def add_sources(sources, dir, extension):
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for f in os.listdir(dir):
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if f.endswith('.' + extension):
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sources.append(dir + '/' + f)
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# Try to detect the host platform automatically
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# This is used if no `platform` argument is passed
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if sys.platform.startswith('linux'):
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host_platform = 'linux'
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elif sys.platform == 'darwin':
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host_platform = 'osx'
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elif sys.platform == 'win32':
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host_platform = 'windows'
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else:
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raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
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opts = Variables([], ARGUMENTS)
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opts.Add(EnumVariable('platform', 'Target platform', host_platform,
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allowed_values=('linux', 'osx', 'windows'),
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ignorecase=2))
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opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
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opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
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opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
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# Must be the same setting as used for cpp_bindings
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opts.Add(EnumVariable('target', 'Compilation target', 'debug',
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allowed_values=('debug', 'release'),
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ignorecase=2))
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opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', godot_headers_path, PathVariable.PathIsDir))
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opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin'))
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opts.Add(PathVariable('target_name', 'The library name.', 'libgdcrypt', PathVariable.PathAccept))
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unknown = opts.UnknownVariables()
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if unknown:
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print("Unknown variables:" + unknown.keys())
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Exit(1)
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env = Environment()
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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# sys.stderr.write("**** %s\n" % (cpp_library))
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# This makes sure to keep the session environment variables on Windows
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# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
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if env['platform'] == 'windows':
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if env['bits'] == '64':
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env = Environment(TARGET_ARCH='amd64')
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elif env['bits'] == '32':
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env = Environment(TARGET_ARCH='x86')
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else:
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print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
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opts.Update(env)
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is64 = False
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if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
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is64 = True
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if env['bits'] == 'default':
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env['bits'] = '64' if is64 else '32'
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if env['platform'] == 'linux':
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if env['use_llvm']:
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env['CXX'] = 'clang++'
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env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
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env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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if env['bits'] == '64':
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env.Append(CCFLAGS=['-m64'])
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env.Append(LINKFLAGS=['-m64'])
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elif env['bits'] == '32':
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env.Append(CCFLAGS=['-m32'])
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env.Append(LINKFLAGS=['-m32'])
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elif env['platform'] == 'osx':
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if env['bits'] == '32':
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raise ValueError('Only 64-bit builds are supported for the macOS target.')
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env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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elif env['platform'] == 'windows':
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if host_platform == 'windows' and not env['use_mingw']:
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# MSVC
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env.Append(LINKFLAGS=['/WX'])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
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else:
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# MinGW
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if env['bits'] == '64':
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env['CXX'] = 'x86_64-w64-mingw32-g++'
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elif env['bits'] == '32':
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env['CXX'] = 'i686-w64-mingw32-g++'
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env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
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env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
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env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
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# source to compile
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sources = []
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add_sources(sources, 'src', 'cpp')
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#add_sources(sources, 'src/gen', 'cpp')
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# make sure our binding library is properly includes
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env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
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env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
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libgodot = '{}.{}.{}.{}'.format(cpp_library, env['platform'], env['target'], env['bits'])
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env.Append(LIBS=[libgodot])
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# static = env.Command('libstdc++.a', None, Action('ln -s `g++ -print-file-name=libstdc++.a` $TARGET'));
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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srcgdnative = Glob('src/*.cpp')
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libgdnative = env.SharedLibrary(target=os.path.join(env['target_path'], 'libgdnative.{}.{}.{}'.format(env['platform'], env['target'], env['bits'])), source=srcgdnative)
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Default(libgdnative)
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# Generates help for the -h scons option.
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Help(opts.GenerateHelpText(env))
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