Un projet pour tester et apprivoiser godot. Ce n'est pas un client officiel. Utile également pour se balader dans les décors et voir les objets nouvellement créés dans un client godot.
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2020-01-05 16:36:41 +01:00
addons adding debug message 2020-01-05 16:36:41 +01:00
assets adding loader msg.xml and correct message when login/register error are detected 2020-01-05 16:16:07 +01:00
background_loader_scene typos 2018-09-30 16:22:07 +02:00
dispensaire_gridmap typo 2018-09-22 10:45:39 +02:00
dispensaire_scenes typo 2018-09-22 10:45:39 +02:00
game_scene adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
gdnative update network utp communication 2019-12-11 22:27:49 +01:00
godot-cpp@123d9f0e92 adding authentification to khanagat [Send login & password with crypted method] 2019-12-02 23:34:04 +01:00
gui_scene/GUI adding debug message 2020-01-05 16:36:41 +01:00
login_scene adding loader msg.xml and correct message when login/register error are detected 2020-01-05 16:16:07 +01:00
scenes adding debug message 2020-01-05 16:36:41 +01:00
test_grid_map Correction des parametre des materiaux du dispensaire. 2018-09-04 15:05:41 +02:00
test_scene réorganisation des fichiers et correction de l'ecran de chargement qui ne s'adaptai pas a la taille du viewport. 2018-08-25 10:05:54 +02:00
.gitignore adding loader msg.xml and correct message when login/register error are detected 2020-01-05 16:16:07 +01:00
.gitlab-ci.yml try to build with gitlab-ci client, doesn't work 2020-01-05 16:16:47 +01:00
.gitmodules adding godot-cpp 2019-12-02 21:41:03 +01:00
bitset.gdns adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
bitstream.gdns adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
ca-certificates.crt Add openssl certificate 2018-10-04 17:26:38 +02:00
crypt.gdns adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
default_env.tres adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
export_presets.cfg adding loader msg.xml and correct message when login/register error are detected 2020-01-05 16:16:07 +01:00
gdnative.gdnlib change to gdnative release 2019-12-12 17:44:10 +01:00
global.gd adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
global.tscn adding low level communication with server khaganat (UDP) 2019-12-10 21:40:32 +01:00
icon.png initialisation 2018-07-25 09:36:19 +02:00
icon.png.import Portage Godot 3.1beta + bypass login 2019-03-05 20:20:05 +01:00
JukeboxPannel.gd divers test. 2018-07-29 18:00:08 +02:00
portail.gd wip: ajout du choix de la position d'arriver du portail. 2018-08-21 11:40:29 +02:00
project.godot read msg.xml 2019-12-12 17:32:49 +01:00
README.md update network utp communication 2019-12-11 22:27:49 +01:00
TODO adding authentification to khanagat [Send login & password with crypted method] 2019-12-02 23:34:04 +01:00

Build

Before build and launch client, we need build godot-cpp (lib to connect c++ code to godot engine) and build crypt (c++ module use to authentification with khaganat)

Build godot-cpp

Initialize

Load git submodule (godot-cpp & godot_header)

git submodule update --init --recursive

Build on 64bits

godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=64 

Build on 32bits

godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=32

Build gdnative (crypt / bitstream / bitset)

Build on 64bits

scons -C gdnative platform=linux bits=64 

Build on 32bits

scons -C gdnative platform=linux bits=32

Package client khaganat

Configure export

Configure on project export (or edit file export_presets.cfg)

Ex.: export_presets.cfg

[preset.0]

name="khaganat.linux.64"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patch_list=PoolStringArray(  )
script_export_mode=1
script_encryption_key=""

[preset.0.options]

texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""

Generate package

godot --path . --export khaganat.linux.64 khaganat.linux64.bin

Launch client khaganat

With godot

godot login_scene/login_scene.tsc