test-client-godot/login_scene/login_scene.gd

33 lines
1.1 KiB
GDScript

extends Node
signal character_creation_finished
func _ready():
$login_menu.show()
self.connect( "character_creation_finished", global, "_on_login_scene_character_creation_finished" )
func _on_login_menu_login_button_pressed():
$login_menu.hide()
$character_selection_menu.show()
func _on_character_selection_menu_return_button_pressed():
$login_menu.show()
$character_selection_menu.hide()
func _on_character_selection_menu_character_selected( slot ):
var config_file = ConfigFile.new()
var err = config_file.load( "user://player.cfg" )
if err:
print("Error code when loading player config file: ", err)
character.slot = slot
character.pseudo = config_file.get_value( str(slot), "name", "player")
character.gender = config_file.get_value( str(slot), "gender", 1)
character.color = config_file.get_value( str(slot), "color", Color(1.0, 0.25, 0.25, 1.0) )
character.size = config_file.get_value( str(slot), "size", 1.0 )
character.ears_size = config_file.get_value( str(slot), "ears_size", 0.0 )
character.update()
emit_signal( "character_creation_finished" )