33 lines
1.1 KiB
GDScript
33 lines
1.1 KiB
GDScript
extends Node
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signal character_creation_finished
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func _ready():
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$login_menu.show()
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self.connect( "character_creation_finished", global, "_on_login_scene_character_creation_finished" )
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func _on_login_menu_login_button_pressed():
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$login_menu.hide()
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$character_selection_menu.show()
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func _on_character_selection_menu_return_button_pressed():
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$login_menu.show()
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$character_selection_menu.hide()
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func _on_character_selection_menu_character_selected( slot ):
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var config_file = ConfigFile.new()
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var err = config_file.load( "user://player.cfg" )
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if err:
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print("Error code when loading player config file: ", err)
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character.slot = slot
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character.pseudo = config_file.get_value( str(slot), "name", "player")
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character.gender = config_file.get_value( str(slot), "gender", 1)
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character.color = config_file.get_value( str(slot), "color", Color(1.0, 0.25, 0.25, 1.0) )
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character.size = config_file.get_value( str(slot), "size", 1.0 )
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character.ears_size = config_file.get_value( str(slot), "ears_size", 0.0 )
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character.update()
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emit_signal( "character_creation_finished" )
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