test-client-godot/game_scene/Game/Game.tscn

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[gd_scene load_steps=50 format=2]
[ext_resource path="res://game_scene/Game/WorldEnvironment.gd" type="Script" id=1]
[ext_resource path="res://assets/test/sky_box.jpg" type="Texture" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=6]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=7]
[ext_resource path="res://game_scene/Game/Box.gd" type="Script" id=8]
[ext_resource path="res://game_scene/Game/CubeShaderTest.tscn" type="PackedScene" id=9]
[ext_resource path="res://game_scene/Game/firecamp.tscn" type="PackedScene" id=10]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
[ext_resource path="res://game_scene/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
[ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=14]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 0.0
texture_size = 2
_sections_unfolded = [ "Ground", "Sky", "Sun", "Texture" ]
[sub_resource type="Environment" id=2]
background_mode = 1
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.0
ambient_light_sky_contribution = 0.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 2
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Resource", "SS Reflections", "SSAO", "Tonemap" ]
[sub_resource type="SphereMesh" id=3]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="SpatialMaterial" id=4]
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 1
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 0.138118 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Distance Fade", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
[sub_resource type="SphereMesh" id=5]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="SpatialMaterial" id=6]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = true
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 0.880188, 0.410156, 1 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
[sub_resource type="PlaneMesh" id=7]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="ConvexPolygonShape" id=8]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
[sub_resource type="GDScript" id=9]
script/source = "extends RigidBody
func _on_Box_sleeping_state_changed():
if self.sleeping:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
else:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
"
[sub_resource type="CubeMesh" id=10]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=11]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture = ExtResource( 7 )
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_texture = ExtResource( 5 )
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=12]
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
[sub_resource type="SpatialMaterial" id=13]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=14]
material = SubResource( 13 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=15]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 12 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=16]
material = SubResource( 15 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="Curve" id=17]
min_value = -360.0
max_value = 360.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=18]
flags = 4
width = 2048
curve = SubResource( 17 )
[sub_resource type="Gradient" id=19]
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=20]
flags = 4
gradient = SubResource( 19 )
width = 2048
[sub_resource type="ParticlesMaterial" id=21]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 18 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.06
damping = 0.0
damping_random = 0.0
angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 20 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
anim_speed_random = 0.0
anim_offset = 0.14
anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=22]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=23]
material = SubResource( 22 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=24]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 12 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 12 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=25]
material = SubResource( 24 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=26]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 18 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.06
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damping_random = 0.0
angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 20 )
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hue_variation_random = 0.0
anim_speed = 50.0
anim_speed_random = 0.0
anim_offset = 0.14
anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
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render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
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proximity_fade_enable = false
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material = SubResource( 27 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
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params_use_alpha_scissor = false
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uv1_offset = Vector3( 0, 0, 0 )
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uv2_offset = Vector3( 0, 0, 0 )
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proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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material = SubResource( 29 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
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render_priority = 0
trail_divisor = 1
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flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 2.0
flatness = 0.0
gravity = Vector3( 0, 0.05, 0 )
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scale = 1.0
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anim_offset = 0.14
anim_offset_random = 0.0
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[sub_resource type="SpatialMaterial" id=32]
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flags_transparent = false
flags_unshaded = true
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params_specular_mode = 0
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params_use_alpha_scissor = false
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distance_fade_enable = false
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params_blend_mode = 1
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params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
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roughness_texture_channel = 0
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emission_energy = 1.0
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subsurf_scatter_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
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uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=35]
material = SubResource( 34 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial"]
_sections_unfolded = [ "Transform" ]
[node name="World" type="Spatial" parent="." index="0"]
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
editor/display_folded = true
environment = SubResource( 2 )
script = ExtResource( 1 )
[node name="sky_sphere" type="MeshInstance" parent="World/WorldEnvironment" index="0"]
transform = Transform( 1725, 0, 0, 0, 1725, 0, 0, 0, 1725, 0, 0, 0 )
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material_override = null
cast_shadow = 0
extra_cull_margin = 0.0
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lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
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_sections_unfolded = [ "Geometry", "LOD", "Transform", "Visibility", "material" ]
[node name="sun" type="DirectionalLight" parent="World/WorldEnvironment" index="1"]
editor/display_folded = true
transform = Transform( -1, 6.18172e-008, -6.18172e-008, 0, 0.707107, 0.707107, 8.74228e-008, 0.707107, -0.707107, 70.2802, 47.1382, -58.3782 )
layers = 1
light_color = Color( 1, 0.97937, 0.898438, 1 )
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light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.01
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Directional Shadow", "Light", "Omni", "Shadow", "Transform" ]
[node name="mesh_instance" type="MeshInstance" parent="World/WorldEnvironment/sun" index="0"]
transform = Transform( -29.2003, 2.86102e-006, -3.8147e-006, -1.81198e-005, -29.2003, 5.24521e-006, 1.43051e-005, 4.29153e-006, -29.2003, -940.304, -1146.3, 849.321 )
layers = 1
material_override = null
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lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = SubResource( 6 )
_sections_unfolded = [ "material" ]
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.04032, 2.49231, -0.037137 )
layers = 1
light_color = Color( 1, 0.547607, 0.148438, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.05
shadow_reverse_cull_face = false
editor_only = false
omni_range = 14.7813
omni_attenuation = 2.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Editor", "Light", "Omni", "Shadow", "Visibility" ]
[node name="gi_probe" type="GIProbe" parent="World" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0 )
layers = 1
subdiv = 1
extents = Vector3( 28.334, 10, 28.8282 )
dynamic_range = 4
energy = 1.0
propagation = 0.7
bias = 1.5
normal_bias = 0.0
interior = false
compress = false
data = null
[node name="reflection_probe" type="ReflectionProbe" parent="World" index="3"]
transform = Transform( 1, 0, 0, 0, 1.14389, 0, 0, 0, 1, 0, 6.52371, 0 )
layers = 1
update_mode = 0
intensity = 1.0
max_distance = 0.0
extents = Vector3( 28.4869, 7.50169, 29.2071 )
origin_offset = Vector3( 0, 0, 0 )
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enable_shadows = false
cull_mask = 1048575
interior_enable = false
interior_ambient_color = Color( 0, 0, 0, 1 )
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interior_ambient_contrib = 0.0
[node name="ground" type="MeshInstance" parent="World" index="4"]
editor/display_folded = true
transform = Transform( 28.4792, 0, 0, 0, 28.4792, 0, 0, 0, 28.4792, 0, 0.0258336, 0 )
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material_override = null
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lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 7 )
skeleton = NodePath("..")
material/0 = null
[node name="static_body" type="StaticBody" parent="World/ground" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="World/ground/static_body" index="0"]
shape = SubResource( 8 )
disabled = false
[node name="Box" type="RigidBody" parent="World" index="5"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, 1.68693, 3.13013, -6.48976 )
input_ray_pickable = true
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collision_layer = 1
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mode = 0
mass = 1020.41
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
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linear_velocity = Vector3( 0, 0, 0 )
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angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = SubResource( 9 )
_sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656062, -0.054674, 0.0536029 )
layers = 1
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cast_shadow = 1
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use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
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lod_max_hysteresis = 0.0
mesh = SubResource( 10 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
shape = SubResource( 12 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Box2" type="RigidBody" parent="World" index="6"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, -3.00203, 8.74323, -4.47902 )
input_ray_pickable = true
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mass = 1020.41
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gravity_scale = 1.0
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continuous_cd = false
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contact_monitor = false
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axis_lock_linear_x = false
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linear_velocity = Vector3( 0, 0, 0 )
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angular_velocity = Vector3( 0, 0, 0 )
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script = ExtResource( 8 )
_sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box2" index="0"]
transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656062, -0.054674, 0.0536029 )
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mesh = SubResource( 10 )
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[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
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shape = SubResource( 12 )
disabled = false
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[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
editor/display_folded = true
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
friction = 0.2
bounce = 0.75
[node name="fire_01" parent="World/CubeShaderTest" index="2" instance=ExtResource( 10 )]
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draw_pass_1 = SubResource( 14 )
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[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
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draw_pass_1 = SubResource( 23 )
draw_pass_2 = SubResource( 25 )
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
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process_material = SubResource( 26 )
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draw_pass_1 = SubResource( 28 )
draw_pass_2 = SubResource( 30 )
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )]
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draw_passes = 2
draw_pass_1 = SubResource( 33 )
draw_pass_2 = SubResource( 35 )
[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 )
[node name="portail_scenes" parent="World" index="9" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
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scene_path = NodePath("res://dispensaire_scenes/dispensaire_scenes.tscn")
[node name="portail_gridmap" parent="World" index="10" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 )
scene_path = NodePath("res://dispensaire_gridmap/dispensaire_gridmap.tscn")
[node name="start_position" type="Spatial" parent="World" index="11"]
transform = Transform( -2.8213e-007, 0, 1, 0, 1, 0, -1, 0, -2.8213e-007, 0.045612, 2.34225, 8.73855 )
_sections_unfolded = [ "Transform" ]
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]