test-client-godot/assets/Game/materials/ps_fire_01.tres

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[gd_resource type="ParticlesMaterial" load_steps=5 format=2]
[sub_resource type="Curve" id=1]
min_value = -360.0
max_value = 360.0
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=2]
curve = SubResource( 1 )
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=4]
gradient = SubResource( 3 )
[resource]
emission_shape = 2
emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
spread = 2.0
gravity = Vector3( 0, 0.05, 0 )
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 2 )
linear_accel = 0.01
tangential_accel_random = 0.06
angle = 10.0
color_ramp = SubResource( 4 )
anim_speed = 50.0
anim_offset = 0.14