16 lines
393 B
GDScript
16 lines
393 B
GDScript
extends RichTextLabel
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called when the node is added to the scene for the first time.
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# Initialization here
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pass
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func _process(delta):
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self.rect_min_size.y = global.font_size + 4
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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