15 lines
569 B
GDScript
15 lines
569 B
GDScript
extends Spatial
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export( String ) var scene_path = ""
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func _on_area_body_shape_entered(body_id, body, body_shape, area_shape):
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print( "PORTAIL AREA BODY SHAPE ENTERED !!!!!" )
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print( "body_id: "+str(body_id) )
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print( "body: "+str(body) )
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print( "body_shape: "+str(body_shape) )
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print( "area_shape: "+str(area_shape) )
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if body == character and not scene_path == "":
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# global.change_level( "game", "res://test_scene/test_scene.tscn", null, global.current_map )
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global.change_level( "game", scene_path, null, global.current_map )
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