test-client-godot/scenes/GUI/character_creation/character_creation_menu.gd

28 lines
736 B
GDScript

extends Control
var character
signal valid_button_pressed
signal return_button_pressed
func _ready():
character = $v_box_container/h_box_container/center_container/character_creation_scene/mesh_instance
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func _on_h_scroll_bar_value_changed(value):
if value == 1:
character.get_surface_material(0).albedo_color = Color( 1.0, 0.25, 0.25, 1.0 )
else:
character.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1.0 )
func _on_valid_button_pressed():
emit_signal( "valid_button_pressed" )
func _on_return_button_pressed():
emit_signal( "return_button_pressed" )