test-client-godot/assets/Game/basekits/dispensaire_scenes/DisCor1wDoLRAA01.tscn

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6.2 KiB
Text

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layers = 1
material_override = null
cast_shadow = 1
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use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 1 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
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input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
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friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
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disabled = false