test-client-godot/gui_scene/GUI/scene_selection/select_scene_button.gd

10 lines
299 B
GDScript

extends Button
export( String ) var scene_path = null
export( String ) var start_position_path = "start_position"
func _on_select_scene_button_pressed():
if scene_path and not scene_path == "":
global.change_level( "game", scene_path, null, global.current_map, start_position_path )