34 lines
1 KiB
GDScript
34 lines
1 KiB
GDScript
extends Node
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signal logout_button_pressed
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const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
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func _ready():
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change_title()
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get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
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character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color )
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self.connect( "logout_button_pressed", global, "_on_logout_button_pressed" )
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func _process(delta):
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pass
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func on_window_size_changed():
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change_title()
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func change_title():
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var title_node = get_node( WINDOW_TITLE_INPUT )
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var title = "Khanat"
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if title_node and not title_node.text.strip_edges() == "":
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title = title_node.text.strip_edges()
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title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
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OS.set_window_title( title )
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func _on_GUI_logout_button_pressed():
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emit_signal( "logout_button_pressed" )
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# global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
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