Branch master was renamed to main.

test-client-godot/login_scene/character_creation_box.gd

106 lines
4 KiB
GDScript

extends MarginContainer
signal character_preview_need_update
signal sex_bar_changed( value )
signal size_bar_changed( value )
signal ears_size_bar_changed( value )
signal eyes_color_changed( value )
signal return_button_pressed
signal creation_button_pressed
########
#### Name generator.
var syllabes_culno = [ "Cmachin", "Ctruc", "Cbidule", "Cchose" ]
var syllabes_culno_trad = [ "TradCmachin", "TradCtruc", "TradCbidule", "TradCchose" ]
var syllabes_khanat = [ "Kmachin", "Ktruc", "Kbidule", "Kchose" ]
var syllabes_khanat_trad = [ "TradKmachin", "TradKtruc", "TradKbidule", "TradKchose" ]
var syllabes_tcara = [ "Tmachin", "Ttruc", "Tbidule", "Tchose" ]
var syllabes_tcara_trad = [ "TradTmachin", "TradTtruc", "TradTbidule", "TradTchose" ]
var character_preview
func _ready():
var popup_node = $margin_container/v_box_container/generate_name_box/region_menu
var popup = popup_node.get_popup()
popup.add_item( "Khanat" )
popup.add_item( "Culno" )
popup.add_item( "Tcara" )
popup_node.selected = 1
self.character_preview = self.get_node( "../../../viewport/character" )
func _on_return_button_pressed():
emit_signal( "return_button_pressed" )
func _on_valid_button_pressed():
emit_signal( "creation_button_pressed" )
func show_error( string ):
$margin_container/v_box_container/error_label.set( "custom_colors/font_color", Color( 1, 0, 0, 1 ))
$margin_container/v_box_container/error_label.text = string
func show_help( string ):
$margin_container/v_box_container/error_label.set( "custom_colors/font_color", Color( 0, 1, 0, 1 ))
$margin_container/v_box_container/error_label.text = string
func _on_character_creation_box_visibility_changed():
emit_signal( "character_preview_need_update" )
# self.character_preview.pseudo = $margin_container/v_box_container/name_box/line_edit.text
# self.character_preview.gender = $margin_container/v_box_container/sexe_box/h_box_container/sex_bar.value
# if self.character_preview.gender == 1:
# self.character_preview.color = Color( 1.0, 0.25, 0.25, 1.0 )
# else:
# self.character_preview.color = Color( 0.0, 0.0, 1.0, 1.0 )
# self.character_preview.size = $margin_container/v_box_container/size_box/h_box_container/size_bar.value
# self.character_preview.ears_size = $margin_container/v_box_container/ears_size_box/ears_size.value
# self.character_preview.eyes_color = $margin_container/v_box_container/eyes_color_box/eyes_color.color
# self.character_preview.update()
func _on_generate_name_pressed():
var nb_syllabes = $margin_container/v_box_container/generate_name_box/nb_syllabe.value
var nb_noms = $margin_container/v_box_container/generate_name_box/nb_nom.value
var region = $margin_container/v_box_container/generate_name_box/region_menu.text
var name = ""
var trad = ""
for nom_index in range( 0, nb_noms ):
for syllabe_index in range( 0, nb_syllabes ):
if region == "Culno":
var index = randi()%len(syllabes_culno)
name += syllabes_culno[ index ]
trad += syllabes_culno_trad[ index ]
elif region == "Tcara":
var index = randi()%len(syllabes_tcara)
name += syllabes_tcara[ index ]
trad += syllabes_tcara_trad[ index ]
else:
var index = randi()%len(syllabes_khanat)
name += syllabes_khanat[ index ]
trad += syllabes_khanat_trad[ index ]
if nom_index+1 < nb_noms:
name += " "
trad += " / "
$margin_container/v_box_container/name_box/line_edit.text = name
self.show_help( trad )
func _on_sex_bar_value_changed( value ):
emit_signal( "sex_bar_changed", value )
func _on_size_bar_value_changed( value ):
emit_signal( "size_bar_changed", value )
func _on_ears_size_value_changed(value):
emit_signal( "ears_size_bar_changed", value )
func _on_eyes_color_color_changed(color):
emit_signal( "eyes_color_changed", color )