test-client-godot/dispensaire_scenes/dispensaire_scenes.tscn
2018-09-22 10:45:39 +02:00

235 lines
7.4 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wDoLRAA01.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wAA01.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLRAA01.tscn" type="PackedScene" id=4]
[ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/Game/markers/arrow_z.tscn" type="PackedScene" id=6]
[sub_resource type="Environment" id=1]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background" ]
[node name="dispensaire_scenes" type="Node"]
[node name="world" type="Spatial" parent="." index="0"]
editor/display_folded = true
[node name="DisCor1wDoLRAA01" parent="world" index="0" instance=ExtResource( 1 )]
editor/display_folded = true
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -1, 0, 0 )
_sections_unfolded = [ "material" ]
[node name="DisCor2wDoLAA01" parent="world/DisCor1wDoLRAA01" index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.49329, -2.38419e-007, 3.49498 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA01" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448775 )
[node name="DisCor2wDoLAA02" parent="world/DisCor1wDoLRAA01" index="2" instance=ExtResource( 2 )]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, 3.49329, -2.38419e-007, 6.98099 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA02" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
[node name="DisCor2wDoLAA03" parent="world/DisCor1wDoLRAA01" index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 2.38419e-007, 0, 1, 0, -2.38419e-007, 0, 1, 3.49329, -2.38419e-007, 10.4804 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03/DisCor1wAA01" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.48495, 9.75132e-005, 3.50005 )
[node name="DisCor2wDoLRAA01" parent="world" index="1" instance=ExtResource( 4 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -4.48443, 0, 0.0136418 )
[node name="omni_light" type="OmniLight" parent="world" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.902615, 3.38903, -2.44601 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.71185
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light2" type="OmniLight" parent="world" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -2.44601 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.44127
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light3" type="OmniLight" parent="world" index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -7.06504 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.89511
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light4" type="OmniLight" parent="world" index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -10.7416 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 6.84121
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="portail" parent="." index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.679648, -1, 2.97083e-008 )
scene_path = NodePath("res://game_scene/Game/Game.tscn")
start_position_path = NodePath("start_position_scenes")
[node name="world_environment" type="WorldEnvironment" parent="." index="2"]
environment = SubResource( 1 )
[node name="start_position" parent="." index="3" instance=ExtResource( 6 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.18818, 0.000976563, -0.765998 )