[gd_resource type="ParticlesMaterial" load_steps=5 format=2] [sub_resource type="Curve" id=1] min_value = -360.0 max_value = 360.0 bake_resolution = 100 _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=2] flags = 4 width = 2048 curve = SubResource( 1 ) [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 ) colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=4] flags = 4 gradient = SubResource( 3 ) width = 2048 [resource] render_priority = 0 trail_divisor = 1 emission_shape = 2 emission_box_extents = Vector3( 0.07, 0.07, 0.07 ) flag_align_y = false flag_rotate_y = false flag_disable_z = false spread = 2.0 flatness = 0.0 gravity = Vector3( 0, 0.05, 0 ) initial_velocity = 0.0 initial_velocity_random = 0.0 angular_velocity = 35.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 2 ) linear_accel = 0.01 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.06 damping = 0.0 damping_random = 0.0 angle = 10.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 color_ramp = SubResource( 4 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 50.0 anim_speed_random = 0.0 anim_offset = 0.14 anim_offset_random = 0.0 anim_loop = true _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]