extends Spatial export( String ) var scene_path = "" func _on_area_body_shape_entered(body_id, body, body_shape, area_shape): print( "PORTAIL AREA BODY SHAPE ENTERED !!!!!" ) print( "body_id: "+str(body_id) ) print( "body: "+str(body) ) print( "body_shape: "+str(body_shape) ) print( "area_shape: "+str(area_shape) ) if body == character and not scene_path == "": # global.change_level( "game", "res://test_scene/test_scene.tscn", null, global.current_map ) global.change_level( "game", scene_path, null, global.current_map )