[gd_scene load_steps=40 format=2] [ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2] [ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=3] [ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=4] [ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=5] [ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=6] [ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=7] [ext_resource path="res://scenes/Game/Box.gd" type="Script" id=8] [ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=9] [ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=10] [ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11] [ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12] [sub_resource type="GDScript" id=1] script/source = "extends RigidBody func _on_Box_sleeping_state_changed(): if self.sleeping: $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 ) else: $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 ) " [sub_resource type="CubeMesh" id=2] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=3] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = true vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 3 ) metallic = 0.0 metallic_specular = 0.0 metallic_texture_channel = 0 roughness = 1.0 roughness_texture = ExtResource( 7 ) roughness_texture_channel = 0 emission_enabled = false normal_enabled = true normal_scale = 1.0 normal_texture = ExtResource( 6 ) rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = true ao_light_affect = 0.0 ao_texture = ExtResource( 4 ) ao_on_uv2 = false ao_texture_channel = 0 depth_enabled = true depth_scale = 0.05 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_texture = ExtResource( 5 ) subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ] [sub_resource type="ConvexPolygonShape" id=4] points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 ) [sub_resource type="SpatialMaterial" id=5] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 ) albedo_texture = ExtResource( 11 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=6] material = SubResource( 5 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="SpatialMaterial" id=7] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 ) albedo_texture = ExtResource( 12 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false emission_texture = ExtResource( 12 ) normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=8] material = SubResource( 7 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="Curve" id=9] min_value = -360.0 max_value = 360.0 bake_resolution = 100 _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=10] flags = 4 width = 2048 curve = SubResource( 9 ) [sub_resource type="Gradient" id=11] offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 ) colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=12] flags = 4 gradient = SubResource( 11 ) width = 2048 [sub_resource type="ParticlesMaterial" id=13] render_priority = 0 trail_divisor = 1 emission_shape = 2 emission_box_extents = Vector3( 0.07, 0.07, 0.07 ) flag_align_y = false flag_rotate_y = false flag_disable_z = false spread = 2.0 flatness = 0.0 gravity = Vector3( 0, 0.05, 0 ) initial_velocity = 0.0 initial_velocity_random = 0.0 angular_velocity = 35.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 10 ) linear_accel = 0.01 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.06 damping = 0.0 damping_random = 0.0 angle = 10.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 color_ramp = SubResource( 12 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 50.0 anim_speed_random = 0.0 anim_offset = 0.14 anim_offset_random = 0.0 anim_loop = true _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] [sub_resource type="SpatialMaterial" id=14] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 11 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=15] material = SubResource( 14 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="SpatialMaterial" id=16] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 12 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false emission_texture = ExtResource( 12 ) normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=17] material = SubResource( 16 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="ParticlesMaterial" id=18] render_priority = 0 trail_divisor = 1 emission_shape = 2 emission_box_extents = Vector3( 0.07, 0.07, 0.07 ) flag_align_y = false flag_rotate_y = false flag_disable_z = false spread = 2.0 flatness = 0.0 gravity = Vector3( 0, 0.05, 0 ) initial_velocity = 0.0 initial_velocity_random = 0.0 angular_velocity = 35.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 10 ) linear_accel = 0.01 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.06 damping = 0.0 damping_random = 0.0 angle = 10.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 color_ramp = SubResource( 12 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 50.0 anim_speed_random = 0.0 anim_offset = 0.14 anim_offset_random = 0.0 anim_loop = true _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] [sub_resource type="SpatialMaterial" id=19] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.0078125, 0, 1, 1 ) albedo_texture = ExtResource( 11 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=20] material = SubResource( 19 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="SpatialMaterial" id=21] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0, 0.015625, 1, 1 ) albedo_texture = ExtResource( 12 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false emission_texture = ExtResource( 12 ) normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=22] material = SubResource( 21 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="ParticlesMaterial" id=23] render_priority = 0 trail_divisor = 1 emission_shape = 2 emission_box_extents = Vector3( 0.07, 0.07, 0.07 ) flag_align_y = false flag_rotate_y = false flag_disable_z = false spread = 2.0 flatness = 0.0 gravity = Vector3( 0, 0.05, 0 ) initial_velocity = 0.0 initial_velocity_random = 0.0 angular_velocity = 35.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 10 ) linear_accel = 0.01 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.06 damping = 0.0 damping_random = 0.0 angle = 10.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 color_ramp = SubResource( 12 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 50.0 anim_speed_random = 0.0 anim_offset = 0.14 anim_offset_random = 0.0 anim_loop = true _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] [sub_resource type="SpatialMaterial" id=24] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.125, 1, 0, 1 ) albedo_texture = ExtResource( 11 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=25] material = SubResource( 24 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [sub_resource type="SpatialMaterial" id=26] render_priority = 0 flags_transparent = false flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 2 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 3 params_grow = false params_use_alpha_scissor = false particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = 0 albedo_color = Color( 0.078125, 1, 0, 1 ) albedo_texture = ExtResource( 12 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = true emission = Color( 1, 0.886353, 0.617188, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false emission_texture = ExtResource( 12 ) normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] [sub_resource type="QuadMesh" id=27] material = SubResource( 26 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 0.4, 0.4 ) [node name="Game" type="Spatial"] _sections_unfolded = [ "Transform" ] [node name="Character" parent="." index="0" instance=ExtResource( 1 )] [node name="World" type="Spatial" parent="." index="1"] _sections_unfolded = [ "Transform", "Visibility" ] [node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )] _sections_unfolded = [ "Transform" ] [node name="OmniLight" type="OmniLight" parent="World" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = true shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.05 shadow_reverse_cull_face = false editor_only = false omni_range = 14.7813 omni_attenuation = 2.0 omni_shadow_mode = 1 omni_shadow_detail = 1 _sections_unfolded = [ "Editor", "Light", "Omni", "Shadow", "Visibility" ] [node name="Box" type="RigidBody" parent="World" index="2"] editor/display_folded = true transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, 1.68693, 3.13013, -6.48976 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1020.41 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = SubResource( 1 ) _sections_unfolded = [ "Collision" ] [node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"] transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656062, -0.054674, 0.0536029 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "LOD", "material" ] [node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"] transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 ) shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="Box3" type="RigidBody" parent="World" index="3"] editor/display_folded = true transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 8.55614, 1.10185, -4.11165 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1020.41 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = SubResource( 1 ) _sections_unfolded = [ "Collision", "Transform" ] [node name="MeshInstance" type="MeshInstance" parent="World/Box3" index="0"] transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656061, -0.054674, 0.0536032 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "LOD", "material" ] [node name="CollisionShape" type="CollisionShape" parent="World/Box3" index="1"] transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 ) shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="Box5" type="RigidBody" parent="World" index="4"] editor/display_folded = true transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 6.54047, 1.10185, -4.11382 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1020.41 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = SubResource( 1 ) _sections_unfolded = [ "Collision", "Transform" ] [node name="MeshInstance" type="MeshInstance" parent="World/Box5" index="0"] transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656061, -0.054674, 0.0536032 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "LOD", "material" ] [node name="CollisionShape" type="CollisionShape" parent="World/Box5" index="1"] transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 ) shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="Box4" type="RigidBody" parent="World" index="5"] editor/display_folded = true transform = Transform( 1, 0, -0.00107956, 0, 1, 0, 0.00107956, 0, 0.999999, 8.55614, 3.13749, -4.11165 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1020.41 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = SubResource( 1 ) _sections_unfolded = [ "Collision", "Transform" ] [node name="MeshInstance" type="MeshInstance" parent="World/Box4" index="0"] transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656061, -0.0546739, 0.0536032 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "LOD", "material" ] [node name="CollisionShape" type="CollisionShape" parent="World/Box4" index="1"] transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 ) shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="Box2" type="RigidBody" parent="World" index="6"] editor/display_folded = true transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, -3.00203, 8.74323, -4.47902 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1020.41 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 8 ) _sections_unfolded = [ "Collision" ] [node name="MeshInstance" type="MeshInstance" parent="World/Box2" index="0"] transform = Transform( 1, 1.49012e-008, 0, 2.68221e-007, 1, -5.96046e-008, -2.98023e-008, 1.19209e-007, 1, 0.0656062, -0.054674, 0.0536029 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ] [node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"] transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 ) shape = SubResource( 4 ) disabled = false _sections_unfolded = [ "Transform" ] [node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )] editor/display_folded = true transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 ) friction = 0.2 bounce = 0.75 [node name="fire_01" parent="World/CubeShaderTest" index="2" instance=ExtResource( 10 )] transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) draw_passes = 2 draw_pass_1 = SubResource( 6 ) draw_pass_2 = SubResource( 8 ) [node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )] transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) process_material = SubResource( 13 ) draw_passes = 2 draw_pass_1 = SubResource( 15 ) draw_pass_2 = SubResource( 17 ) [node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )] transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) process_material = SubResource( 18 ) draw_passes = 2 draw_pass_1 = SubResource( 20 ) draw_pass_2 = SubResource( 22 ) [node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )] transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931859, -1.29484, 0.0174088 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) process_material = SubResource( 23 ) draw_passes = 2 draw_pass_1 = SubResource( 25 ) draw_pass_2 = SubResource( 27 ) [connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"] [connection signal="sleeping_state_changed" from="World/Box3" to="World/Box3" method="_on_Box_sleeping_state_changed"] [connection signal="sleeping_state_changed" from="World/Box5" to="World/Box5" method="_on_Box_sleeping_state_changed"] [connection signal="sleeping_state_changed" from="World/Box4" to="World/Box4" method="_on_Box_sleeping_state_changed"] [connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]