extends RigidBody func _on_Box_sleeping_state_changed(): # if self.sleeping: # $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 ) # else: # $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 ) pass