extends Node # class member variables go here, for example: # var a = 2 # var b = "textvar" const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title" func _ready(): change_title() get_tree().get_root().connect("size_changed", self, "on_window_size_changed") global.character_creation_camera.make_current() func _process(delta): pass func on_window_size_changed(): change_title() func change_title(): var title_node = get_node( WINDOW_TITLE_INPUT ) var title = "Khanat" if title_node and not title_node.text.strip_edges() == "": title = title_node.text.strip_edges() title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")" OS.set_window_title( title ) func _on_login_scene_character_creation_finished(): var config_file = ConfigFile.new() var err = config_file.load( "user://player.cfg" ) if err: print("Error code when loading config file: ", err) config_file.set_value(str(global.character_slot), "name", global.character_name) config_file.set_value(str(global.character_slot), "color", global.character_color) config_file.save( "user://player.cfg" ) print("test") global.goto_scene_loading( "res://game_scene/game_scene.tscn" )