[gd_scene load_steps=7 format=2] [ext_resource path="res://scenes/Game/jukebox/JukeboxPannel.gd" type="Script" id=1] [ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=2] [sub_resource type="PlaneMesh" id=1] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 2, 2 ) subdivide_width = 0 subdivide_depth = 0 [sub_resource type="ViewportTexture" id=2] resource_local_to_scene = true flags = 0 viewport_path = NodePath("Viewport") [sub_resource type="SpatialMaterial" id=3] resource_local_to_scene = true render_priority = 0 flags_transparent = true flags_unshaded = true flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = true vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 0.784314 ) albedo_texture = SubResource( 2 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Flags", "Resource" ] [sub_resource type="ConvexPolygonShape" id=4] points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 ) [node name="JukeboxPannel" type="Spatial"] script = ExtResource( 1 ) [node name="Viewport" type="Viewport" parent="." index="0"] arvr = false size = Vector2( 256, 256 ) own_world = false world = null transparent_bg = true msaa = 2 hdr = true disable_3d = false usage = 0 debug_draw = 0 render_target_v_flip = true render_target_clear_mode = 0 render_target_update_mode = 2 audio_listener_enable_2d = false audio_listener_enable_3d = false physics_object_picking = false gui_disable_input = false gui_snap_controls_to_pixels = true shadow_atlas_size = 0 shadow_atlas_quad_0 = 2 shadow_atlas_quad_1 = 2 shadow_atlas_quad_2 = 3 shadow_atlas_quad_3 = 4 _sections_unfolded = [ "Render Target", "Rendering" ] [node name="Music" parent="Viewport" index="0" instance=ExtResource( 2 )] size_flags_horizontal = 5 size_flags_vertical = 5 [node name="Area" type="Area" parent="." index="1"] input_ray_pickable = false input_capture_on_drag = false space_override = 0 gravity_point = false gravity_distance_scale = 0.0 gravity_vec = Vector3( 0, -1, 0 ) gravity = 9.8 linear_damp = 0.1 angular_damp = 1.0 priority = 0.0 monitoring = true monitorable = true collision_layer = 1 collision_mask = 1 audio_bus_override = false audio_bus_name = "Master" reverb_bus_enable = false reverb_bus_name = "Master" reverb_bus_amount = 0.0 reverb_bus_uniformity = 0.0 [node name="MeshInstance" type="MeshInstance" parent="Area" index="0"] transform = Transform( -1, 8.74228e-008, 3.82137e-015, 0, -4.37114e-008, 1, 8.74228e-008, 1, 4.37114e-008, 0, 0, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "material" ] [node name="CollisionShape" type="CollisionShape" parent="Area" index="1"] transform = Transform( -1, 8.74228e-008, 3.82137e-015, 0, -4.37114e-008, 1, 8.74228e-008, 1, 4.37114e-008, 0, 0, 0 ) shape = SubResource( 4 ) disabled = false