[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1] [ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=2] [sub_resource type="Environment" id=1] background_mode = 0 background_sky_custom_fov = 0.0 background_color = Color( 0, 0, 0, 1 ) background_energy = 1.0 background_canvas_max_layer = 0 ambient_light_color = Color( 0, 0, 0, 1 ) ambient_light_energy = 1.0 ambient_light_sky_contribution = 1.0 fog_enabled = false fog_color = Color( 0.5, 0.6, 0.7, 1 ) fog_sun_color = Color( 1, 0.9, 0.7, 1 ) fog_sun_amount = 0.0 fog_depth_enabled = true fog_depth_begin = 10.0 fog_depth_curve = 1.0 fog_transmit_enabled = false fog_transmit_curve = 1.0 fog_height_enabled = false fog_height_min = 0.0 fog_height_max = 100.0 fog_height_curve = 1.0 tonemap_mode = 0 tonemap_exposure = 1.0 tonemap_white = 1.0 auto_exposure_enabled = false auto_exposure_scale = 0.4 auto_exposure_min_luma = 0.05 auto_exposure_max_luma = 8.0 auto_exposure_speed = 0.5 ss_reflections_enabled = false ss_reflections_max_steps = 64 ss_reflections_fade_in = 0.15 ss_reflections_fade_out = 2.0 ss_reflections_depth_tolerance = 0.2 ss_reflections_roughness = true ssao_enabled = false ssao_radius = 1.0 ssao_intensity = 1.0 ssao_radius2 = 0.0 ssao_intensity2 = 1.0 ssao_bias = 0.01 ssao_light_affect = 0.0 ssao_color = Color( 0, 0, 0, 1 ) ssao_quality = 0 ssao_blur = 3 ssao_edge_sharpness = 4.0 dof_blur_far_enabled = false dof_blur_far_distance = 10.0 dof_blur_far_transition = 5.0 dof_blur_far_amount = 0.1 dof_blur_far_quality = 1 dof_blur_near_enabled = false dof_blur_near_distance = 2.0 dof_blur_near_transition = 1.0 dof_blur_near_amount = 0.1 dof_blur_near_quality = 1 glow_enabled = false glow_levels/1 = false glow_levels/2 = false glow_levels/3 = true glow_levels/4 = false glow_levels/5 = true glow_levels/6 = false glow_levels/7 = false glow_intensity = 0.8 glow_strength = 1.0 glow_bloom = 0.0 glow_blend_mode = 2 glow_hdr_threshold = 1.0 glow_hdr_scale = 2.0 glow_bicubic_upscale = false adjustment_enabled = false adjustment_brightness = 1.0 adjustment_contrast = 1.0 adjustment_saturation = 1.0 [node name="dispensaire_gridmap" type="Node" index="0"] [node name="start_position" type="Spatial" parent="." index="0"] transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, -1.84151 ) [node name="world" type="Spatial" parent="." index="1"] [node name="grid_map" type="GridMap" parent="world" index="0"] theme = ExtResource( 1 ) cell_size = Vector3( 3.5, 3.5, 3.5 ) cell_octant_size = 8 cell_center_x = true cell_center_y = true cell_center_z = true cell_scale = 1.0 collision_layer = 1 collision_mask = 1 data = { "cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 537919491, 2, 65534, 1, 4, 65534, 1, 0, 65535, 538312709, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 ) } _sections_unfolded = [ "Cell" ] __meta__ = { "_editor_clip_": 0 } [node name="portail" parent="world" index="1" instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 ) scene_path = NodePath("res://game_scene/Game/Game.tscn") [node name="world_environment" type="WorldEnvironment" parent="world" index="2"] environment = SubResource( 1 ) [node name="omni_light" type="OmniLight" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.10265, 3.33108, 2.24407 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light2" type="OmniLight" parent="." index="3"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.92399, 3.33108, -1.77007 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light3" type="OmniLight" parent="." index="4"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.61797, 3.33108, -1.39791 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light4" type="OmniLight" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.6697, 3.33108, -1.75052 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light5" type="OmniLight" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.2862, 3.33108, -1.55863 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light6" type="OmniLight" parent="." index="7"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15.9343, 3.33108, -1.71557 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 [node name="omni_light7" type="OmniLight" parent="." index="8"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 19.2111, 3.33108, -1.80768 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1