extends Control signal character_selected( slot ) signal return_button_pressed func _ready(): # Called when the node is added to the scene for the first time. # Initialization here pass #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func _on_return_button_pressed(): emit_signal( "return_button_pressed" ) func _on_slot0_character_button_pressed(): emit_signal( "character_selected", 0 ) func _on_slot1_character_button_pressed(): emit_signal( "character_selected", 1 )