[gd_scene load_steps=1 format=2] [sub_resource id=1 type="ArrayMesh"] surfaces/0 = { "primitive":4, "arrays":[ Vector3Array(1.0, 0.0, -1.0, -1.0, 2.0, -1.0, -1.0, 0.0, -1.0, 1.0, 2.0, -1.0, -1.0, 4.0, -1.0, -1.0, 2.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 4.0, -1.0, -1.0, 2.0, 1.0, 1.0, 4.0, -1.0, -1.0, 4.0, 1.0), Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0), null, ; No Tangents, null, ; no Vertex Colors, null, ; No UV1, null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 3, 1, 4, 5, 7, 6, 8, 5, 9, 0, 1, 3, 3, 4, 10, 5, 6, 9, 8, 9, 11) ], "morph_arrays":[] } [sub_resource id=2 type="ArrayMesh"] surfaces/0 = { "primitive":4, "arrays":[ Vector3Array(1.0, 0.0, -1.0, -1.0, 2.0, -1.0, -1.0, 0.0, -1.0, 1.0, 2.0, -1.0, -1.0, 4.0, -1.0, 1.0, 4.0, -1.0), Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0), null, ; No Tangents, null, ; no Vertex Colors, null, ; No UV1, null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 3, 1, 4, 0, 1, 3, 3, 4, 5) ], "morph_arrays":[] } [node type="Spatial" name="Scene"] [node name="Plane001" type="MeshInstance" parent="."] mesh = SubResource(1) visible = true transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 3.0, 0.0, 0.0) [node name="Plane" type="MeshInstance" parent="."] mesh = SubResource(2) visible = true transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) [node name="Lamp" type="OmniLight" parent="."] light_specular = 1.0 light_energy = 1.0 light_color = Color(1.0, 1.0, 1.0, 1.0) shadow_color = Color(0.0, 0.0, 0.0, 1.0) omni_range = 30.0 transform = Transform(-0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545) shadow_enabled = true light_negative = false [node name="Camera" type="Camera" parent="."] far = 100.0 near = 0.1 size = 7.31429 projection = 0 fov = 49.1343 transform = Transform(0.685921, -0.324014, 0.651558, 0.0, 0.895396, 0.445271, -0.727676, -0.305421, 0.61417, 7.48113, 5.34367, 6.50764)