[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/Game/materials/ps_fire_01.tres" type="Material" id=1] [ext_resource path="res://assets/Game/materials/flamme_01.tres" type="QuadMesh" id=2] [ext_resource path="res://game_scene/Game/smoke.tscn" type="PackedScene" id=3] [node name="fire_01" type="Particles" index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = true amount = 50 lifetime = 2.0 one_shot = false preprocess = 0.5 speed_scale = 4.5 explosiveness = 0.0 randomness = 1.0 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 ) local_coords = false draw_order = 0 process_material = ExtResource( 1 ) draw_passes = 1 draw_pass_1 = ExtResource( 2 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ] [node name="OmniLight" type="OmniLight" parent="." index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.305395, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 0.5 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = true shadow_color = Color( 1, 1, 1, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 _sections_unfolded = [ "Editor", "Light", "Omni", "Shadow" ] [node name="smoke" parent="." index="1" instance=ExtResource( 3 )]