extends HBoxContainer # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called when the node is added to the scene for the first time. # Initialization here pass #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func _on_ProgressBar_value_changed(value): self.modulate = Color( 1.0, 1.0, 1.0, clamp(value/50, 20/255, 1 ) ) get_node( "../../overlay_oubli" ).modulate.a = self.modulate.a/2