extends Node signal character_creation_finished func _ready(): $login_menu.show() self.connect( "character_creation_finished", global, "_on_login_scene_character_creation_finished" ) func _on_login_menu_login_button_pressed(): $login_menu.hide() $character_selection_menu.show() func _on_character_selection_menu_return_button_pressed(): $login_menu.show() $character_selection_menu.hide() func _on_character_selection_menu_character_selected( slot ): var config_file = ConfigFile.new() var err = config_file.load( "user://player.cfg" ) if err: print("Error code when loading player config file: ", err) character.slot = slot character.pseudo = config_file.get_value( str(slot), "name", "player" ) character.gender = config_file.get_value( str(slot), "gender", 1 ) character.color = config_file.get_value( str(slot), "color", Color(1.0, 0.25, 0.25, 1.0) ) character.size = config_file.get_value( str(slot), "size", 1.0 ) character.ears_size = config_file.get_value( str(slot), "ears_size", 0.0 ) character.eyes_color = config_file.get_value( str(slot), "eyes_color", Color( 0.0, 1.0, 0.0, 1.0 ) ) character.update() emit_signal( "character_creation_finished" )