extends HBoxContainer signal font_changed func _ready(): $font_size_value.text = str( get_node ( "../font_size_bar" ).value ) #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func _on_font_size_bar_value_changed(value): $font_size_value.text = str( value ) var menus_node = get_node( "../../../../../" ) global.font_size = value menus_node.get_theme().default_font.size = value emit_signal( "font_changed" )