[gd_scene load_steps=5 format=2] [ext_resource path="res://portail.gd" type="Script" id=1] [sub_resource type="CubeMesh" id=1] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=2] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.589844, 0.589844, 0.589844, 1 ) metallic = 1.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.2 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Metallic", "Roughness" ] [sub_resource type="ConvexPolygonShape" id=3] points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 ) [node name="portail" type="Spatial"] script = ExtResource( 1 ) scene_path = "" start_position_path = "start_position" [node name="mesh_instance" type="MeshInstance" parent="." index="0"] transform = Transform( 1.86317, 0, 0, 0, 2.71355, 0, 0, 0, 0.105108, 0, 2.64718, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = true lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = SubResource( 2 ) _sections_unfolded = [ "Geometry", "material" ] [node name="static_body" type="StaticBody" parent="mesh_instance" index="0"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body" index="0"] shape = SubResource( 3 ) disabled = false [node name="area" type="Area" parent="mesh_instance" index="1"] input_ray_pickable = false input_capture_on_drag = false space_override = 0 gravity_point = false gravity_distance_scale = 0.0 gravity_vec = Vector3( 0, -1, 0 ) gravity = 9.8 linear_damp = 0.1 angular_damp = 1.0 priority = 0.0 monitoring = true monitorable = true collision_layer = 1 collision_mask = 1 audio_bus_override = false audio_bus_name = "Master" reverb_bus_enable = false reverb_bus_name = "Master" reverb_bus_amount = 0.0 reverb_bus_uniformity = 0.0 [node name="collision_shape2" type="CollisionShape" parent="mesh_instance/area" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 9.40695, 0, 0, 0 ) shape = SubResource( 3 ) disabled = false [connection signal="body_shape_entered" from="mesh_instance/area" to="." method="_on_area_body_shape_entered"]