[gd_scene load_steps=1 format=2] [sub_resource id=1 type="ArrayMesh"] surfaces/0 = { "primitive":4, "arrays":[ Vector3Array(1.0, 4.0, -1.0, -1.0, 4.0, 1.0, -1.0, 4.0, -1.0, 1.0, 4.0, 1.0), Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0), null, ; No Tangents, null, ; no Vertex Colors, null, ; No UV1, null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } [node type="Spatial" name="Scene"] [node name="Plane" type="MeshInstance" parent="."] mesh = SubResource(1) visible = true transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)