Divers essai et ajustement de l'ecran de creation/selection de perso.

This commit is contained in:
osquallo 2018-08-25 08:36:37 +02:00
parent 15abde9870
commit f8a76a8fdd
12 changed files with 72 additions and 87 deletions

View file

@ -3,7 +3,7 @@
[ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=2]
[node name="dispensaire_gridmap" type="Node"]
[node name="dispensaire_gridmap" type="Node" index="0"]
[node name="start_position" type="Spatial" parent="." index="0"]
@ -23,7 +23,7 @@ cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1074790403, 2, 65534, 1, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 )
"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1048579, 2, 65534, 1073741825, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 537919494, 4, 65535, 1441798, 5, 65535, 537919494, 6, 65535, 1075183617, 65535, 65535, 1048578 )
}
_sections_unfolded = [ "Cell" ]
__meta__ = {

View file

@ -6,15 +6,14 @@
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLRAA01.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=5]
[node name="dispensaire_scenes" type="Node"]
[node name="dispensaire_scenes" type="Node" index="0"]
[node name="world" type="Spatial" parent="." index="0"]
editor/display_folded = true
[node name="DisCor1wDoLRAA01" parent="world" index="0" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -1, 0, 0 )
_sections_unfolded = [ "material" ]
[node name="DisCor2wDoLAA01" parent="world/DisCor1wDoLRAA01" index="1" instance=ExtResource( 2 )]

View file

@ -7,10 +7,13 @@ const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer
func _ready():
get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
global.get_node("GUI").show()
global.get_node("GUI").play()
character.show_third_person_camera()
character.get_node( "infos_spatial" ).show()
func _process(delta):
pass

View file

@ -174,19 +174,9 @@ func set_new_scene( scene_resource ):
func _on_login_scene_character_creation_finished():
# var config_file = ConfigFile.new()
# var err = config_file.load( "user://player.cfg" )
# if err:
# print("Error code when loading config file: ", err)
#
# config_file.set_value(str(character.slot), "name", character.pseudo)
# config_file.set_value(str(character.slot), "color", character.color)
# config_file.set_value(str(character.slot), "size", character.size)
#
# config_file.save( "user://player.cfg" )
self.change_level( "game", "res://game_scene/game_scene.tscn", null, get_tree().get_root().get_node("login_scene") )
character.show_third_person_camera()
character.get_node( "infos_spatial" ).show()
func _on_logout_button_pressed():
self.change_level( "login", "res://login_scene/login_scene.tscn", null, current_map )

View file

@ -4,7 +4,7 @@
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=3]
[node name="global" type="Node" index="0"]
[node name="global" type="Node"]
pause_mode = 2
script = ExtResource( 1 )

View file

@ -37,23 +37,20 @@ func _on_generate_name_pressed():
var nb_syllabes = $margin_container/v_box_container/generate_name_box/nb_syllabe.value
var nb_noms = $margin_container/v_box_container/generate_name_box/nb_nom.value
var region = $margin_container/v_box_container/generate_name_box/region_menu.text
print("region: "+str(region) )
var name = ""
var trad = ""
for nom_index in range( 0, nb_noms ):
for syllabe_index in range( 0, nb_syllabes ):
if region == "Culno":
print("Culno")
var index = randi()%len(syllabes_culno)
name += syllabes_culno[ index ]
trad += syllabes_culno_trad[ index ]
elif region == "Tcara":
print("Tcara")
var index = randi()%len(syllabes_tcara)
name += syllabes_tcara[ index ]
trad += syllabes_tcara_trad[ index ]
else:
print("Khanat")
var index = randi()%len(syllabes_khanat)
name += syllabes_khanat[ index ]
trad += syllabes_khanat_trad[ index ]

View file

@ -66,6 +66,7 @@ _sections_unfolded = [ "Material", "Size Flags", "Visibility" ]
[node name="margin_container" type="MarginContainer" parent="." index="1"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0

View file

@ -159,8 +159,6 @@ func _on_character_creation_box_creation_button_pressed():
self.character_box.get_node( "character_creation_box" ).show_error( "You need to choose a character's name." )
return
self.character_preview.pseudo = self.name_input.text
# character.color = character_mesh.get_surface_material(0).get_shader_param("albedo")
# character.size = character_mesh.scale.x
var config_file = ConfigFile.new()
var err = config_file.load( "user://player.cfg" )
@ -196,12 +194,7 @@ func _process( delta ):
self.character_mesh.rotation.y -= delta
elif turn_direction == "right":
self.character_mesh.rotation.y += delta
#
# if zoom_direction == "front":
# self.character_mesh.translation.z += delta
# elif zoom_direction == "back":
# self.character_mesh.translation.z -= delta
if zoom_direction == "front":
$viewport/character/face_camera.size += delta
elif zoom_direction == "back":
@ -240,3 +233,5 @@ func _on_lights_toggled(button_pressed):
else:
$viewport/character/face_lights.hide()
func _on_character_preview_image_resized():
$viewport.size = $margin_container/character_box/v_box_container/character_preview_image.rect_size

View file

@ -20,7 +20,7 @@ resource_local_to_scene = true
flags = 0
viewport_path = NodePath("viewport")
[node name="character_selection_menu" type="Control" index="0"]
[node name="character_selection_menu" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
@ -156,7 +156,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
@ -164,7 +164,7 @@ custom_constants/margin_right = 8
custom_constants/margin_top = 8
custom_constants/margin_left = 8
custom_constants/margin_bottom = 8
_sections_unfolded = [ "Size Flags", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "custom_constants" ]
[node name="character_box" type="HBoxContainer" parent="margin_container" index="0"]
@ -174,8 +174,8 @@ anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 8.0
margin_top = 8.0
margin_right = 1016.0
margin_bottom = 652.0
margin_right = 1090.0
margin_bottom = 1068.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
@ -183,12 +183,12 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 0
_sections_unfolded = [ "Size Flags", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "custom_constants" ]
[node name="character_slots" parent="margin_container/character_box" index="0" instance=ExtResource( 4 )]
margin_top = 312.0
margin_bottom = 332.0
margin_top = 520.0
margin_bottom = 540.0
size_flags_vertical = 6
custom_constants/separation = 8
_sections_unfolded = [ "Size Flags", "custom_constants" ]
@ -196,20 +196,18 @@ _sections_unfolded = [ "Size Flags", "custom_constants" ]
[node name="character_creation_box" parent="margin_container/character_box" index="1" instance=ExtResource( 5 )]
visible = false
margin_left = 58.0
margin_top = 183.0
margin_right = 600.0
margin_bottom = 401.0
margin_top = 0.0
margin_right = 1008.0
margin_bottom = 584.0
size_flags_horizontal = 7
size_flags_vertical = 7
[node name="v_box_container" type="VBoxContainer" parent="margin_container/character_box" index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 58.0
margin_right = 1008.0
margin_bottom = 644.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
@ -217,46 +215,26 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 0
_sections_unfolded = [ "Size Flags" ]
_sections_unfolded = [ "Mouse", "Size Flags" ]
[node name="texture_rect" type="TextureRect" parent="margin_container/character_box/v_box_container" index="0"]
[node name="h_box_container" type="HBoxContainer" parent="margin_container/character_box/v_box_container" index="0"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 950.0
margin_bottom = 608.0
rect_min_size = Vector2( 512, 512 )
margin_left = 453.0
margin_right = 629.0
margin_bottom = 32.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 7
size_flags_vertical = 7
texture = SubResource( 1 )
expand = true
stretch_mode = 6
_sections_unfolded = [ "Axis Stretch", "Grow Direction", "Margin", "Rect", "Size Flags" ]
[node name="h_box_container" type="HBoxContainer" parent="margin_container/character_box/v_box_container" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 387.0
margin_top = 612.0
margin_right = 563.0
margin_bottom = 644.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 6
size_flags_vertical = 1
size_flags_vertical = 0
alignment = 0
_sections_unfolded = [ "Size Flags" ]
_sections_unfolded = [ "Mouse", "Size Flags" ]
[node name="turn_left" type="TextureButton" parent="margin_container/character_box/v_box_container/h_box_container" index="0"]
@ -383,6 +361,27 @@ texture_normal = ExtResource( 12 )
texture_pressed = ExtResource( 13 )
_sections_unfolded = [ "Hint", "Textures" ]
[node name="character_preview_image" type="TextureRect" parent="margin_container/character_box/v_box_container" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 36.0
margin_right = 1082.0
margin_bottom = 1060.0
rect_min_size = Vector2( 512, 512 )
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 7
size_flags_vertical = 7
texture = SubResource( 1 )
expand = true
stretch_mode = 6
_sections_unfolded = [ "Axis Stretch", "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags" ]
[connection signal="return_button_pressed" from="margin_container/character_box/character_slots" to="." method="_on_character_slots_return_button_pressed"]
[connection signal="creation_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_creation_button_pressed"]
@ -411,4 +410,6 @@ _sections_unfolded = [ "Hint", "Textures" ]
[connection signal="toggled" from="margin_container/character_box/v_box_container/h_box_container/lights" to="." method="_on_lights_toggled"]
[connection signal="resized" from="margin_container/character_box/v_box_container/character_preview_image" to="." method="_on_character_preview_image_resized"]

View file

@ -54,10 +54,8 @@ func update( start_position = null ):
self.rotation = start_position.rotation
self.player_mesh.scale = Vector3( self.size, self.size, self.size )
print( "size: "+ str(size) )
print( "scale: "+ str(self.player_mesh.scale) )
self.player_mesh.get_surface_material(0).set_shader_param( "albedo", self.color )
# self.player_mesh.get_surface_material(0).albedo_color = self.color
func _process(delta):
process_input(delta)

View file

@ -91,8 +91,9 @@ script = ExtResource( 2 )
[node name="character_infos_billboard" parent="infos_spatial" index="0" instance=ExtResource( 3 )]
visible = false
mouse_filter = 2
mouse_default_cursor_shape = 2
_sections_unfolded = [ "Focus", "Mouse", "Rect", "Size Flags", "Visibility" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Visibility" ]
[node name="Camera_rotation_helper" type="Spatial" parent="." index="1"]

View file

@ -1012,7 +1012,7 @@ material = SubResource( 34 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial"]
[node name="Game" type="Spatial" index="0"]
_sections_unfolded = [ "Transform" ]
@ -1340,16 +1340,16 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
_sections_unfolded = [ "Transform", "Visibility" ]
scene_path = NodePath("res://dispensaire_scenes/dispensaire_scenes.tscn")
[node name="start_position" type="Spatial" parent="World/portail_scenes" index="1"]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, 0.282988, 2.34225, -2.47697 )
_sections_unfolded = [ "Transform" ]
[node name="portail_gridmap" parent="World" index="10" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 )
scene_path = NodePath("res://dispensaire_gridmap/dispensaire_gridmap.tscn")
[node name="start_position" type="Spatial" parent="World" index="11"]
transform = Transform( -2.8213e-007, 0, 1, 0, 1, 0, -1, 0, -2.8213e-007, 0.045612, 2.34225, 8.73855 )
_sections_unfolded = [ "Transform" ]
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]