ajout d'un portail teleportant dans une autre map.
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parent
79a3c7293c
commit
f79acce70a
5 changed files with 165 additions and 4 deletions
14
portail.gd
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14
portail.gd
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@ -0,0 +1,14 @@
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extends Spatial
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func _on_area_body_shape_entered(body_id, body, body_shape, area_shape):
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print( "PORTAIL AREA BODY SHAPE ENTERED !!!!!" )
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print( "body_id: "+str(body_id) )
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print( "body: "+str(body) )
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print( "body_shape: "+str(body_shape) )
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print( "area_shape: "+str(area_shape) )
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if body == character:
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global.change_level( "game", "res://test_scene/test_scene.tscn", null, global.current_map )
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@ -12,7 +12,7 @@
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[ext_resource path="res://scenes/GUI/HUD/trauma.gd" type="Script" id=10]
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[ext_resource path="res://scenes/GUI/HUD/douleur.gd" type="Script" id=11]
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[node name="HUD" type="MarginContainer" index="0"]
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[node name="HUD" type="MarginContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -67,7 +67,7 @@ _sections_unfolded = [ "shader_param" ]
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radius = 0.520354
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[node name="Character" type="KinematicBody" index="0"]
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[node name="Character" type="KinematicBody"]
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
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input_ray_pickable = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=49 format=2]
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[gd_scene load_steps=50 format=2]
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[ext_resource path="res://scenes/Game/WorldEnvironment.gd" type="Script" id=1]
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[ext_resource path="res://assets/test/sky_box.jpg" type="Texture" id=2]
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@ -13,6 +13,7 @@
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[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
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[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
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[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
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[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=14]
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[sub_resource type="ProceduralSky" id=1]
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@ -1011,7 +1012,7 @@ material = SubResource( 32 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[node name="Game" type="Spatial" index="0"]
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[node name="Game" type="Spatial"]
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_sections_unfolded = [ "Transform" ]
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@ -1021,6 +1022,7 @@ _sections_unfolded = [ "Transform", "Visibility" ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
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editor/display_folded = true
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environment = SubResource( 2 )
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script = ExtResource( 1 )
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@ -1331,6 +1333,10 @@ draw_pass_2 = SubResource( 33 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 )
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[node name="portail" parent="World" index="9" instance=ExtResource( 14 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
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[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
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[connection signal="sleeping_state_changed" from="World/Box2" to="World/Box2" method="_on_Box_sleeping_state_changed"]
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141
scenes/Game/portail/portail.tscn
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141
scenes/Game/portail/portail.tscn
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@ -0,0 +1,141 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://portail.gd" type="Script" id=1]
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[sub_resource type="CubeMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=3]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.589844, 0.589844, 0.589844, 1 )
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metallic = 1.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.2
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Metallic", "Roughness" ]
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[sub_resource type="ConvexPolygonShape" id=2]
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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[node name="portail" type="Spatial" index="0"]
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script = ExtResource( 1 )
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[node name="mesh_instance" type="MeshInstance" parent="." index="0"]
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transform = Transform( 1.86317, 0, 0, 0, 2.71355, 0, 0, 0, 0.105108, 0, 2.64718, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "material" ]
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[node name="static_body" type="StaticBody" parent="mesh_instance" index="0"]
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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friction = 1.0
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bounce = 0.0
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body" index="0"]
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shape = SubResource( 2 )
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disabled = false
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[node name="area" type="Area" parent="mesh_instance" index="1"]
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input_ray_pickable = false
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input_capture_on_drag = false
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space_override = 0
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gravity_point = false
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gravity_distance_scale = 0.0
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gravity_vec = Vector3( 0, -1, 0 )
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gravity = 9.8
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linear_damp = 0.1
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angular_damp = 1.0
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priority = 0.0
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monitoring = true
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monitorable = true
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collision_layer = 1
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collision_mask = 1
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audio_bus_override = false
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audio_bus_name = "Master"
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reverb_bus_enable = false
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reverb_bus_name = "Master"
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reverb_bus_amount = 0.0
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reverb_bus_uniformity = 0.0
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[node name="collision_shape2" type="CollisionShape" parent="mesh_instance/area" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 9.40695, 0, 0, 0 )
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shape = SubResource( 2 )
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disabled = false
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[connection signal="area_entered" from="mesh_instance/area" to="." method="_on_area_area_entered"]
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[connection signal="body_entered" from="mesh_instance/area" to="." method="_on_area_body_entered"]
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[connection signal="body_shape_entered" from="mesh_instance/area" to="." method="_on_area_body_shape_entered"]
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