remplacement de Character par une sphere volante.

This commit is contained in:
osquallo 2018-07-25 11:04:20 +02:00
parent d10aca0099
commit e2db3853fa
7 changed files with 249 additions and 208 deletions

View file

@ -59,6 +59,10 @@ ui_debug_window=[ Object(InputEventKey,"resource_local_to_scene":false,"resource
]
ui_music_controls=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
]
fly_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777359,"unicode":0,"echo":false,"script":null)
]
fly_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777353,"unicode":0,"echo":false,"script":null)
]
[locale]

View file

@ -6,7 +6,7 @@
[ext_resource path="res://scenes/GUI/Settings/Settings.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/GUI/Help/Help.tscn" type="PackedScene" id=5]
[node name="GUI" type="MarginContainer" index="0"]
[node name="GUI" type="MarginContainer"]
anchor_left = 0.0
anchor_top = 0.0

View file

@ -9,7 +9,6 @@
[ext_resource path="res://assets/GUI/images/button_resize.png" type="Texture" id=7]
[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=8]
[node name="HUD" type="MarginContainer" index="0"]
anchor_left = 0.0
@ -139,6 +138,7 @@ _sections_unfolded = [ "Mouse", "Rect", "Size Flags", "custom_constants" ]
[node name="HBoxContainer" type="HBoxContainer" parent="Windows/Test/VBoxContainer/Header" index="0"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -249,6 +249,7 @@ _sections_unfolded = [ "Hint", "Mouse", "Size Flags" ]
[node name="Content" type="MarginContainer" parent="Windows/Test/VBoxContainer" index="1"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -300,6 +301,7 @@ _sections_unfolded = [ "BBCode", "Rect", "Size Flags" ]
[node name="Footer" type="MarginContainer" parent="Windows/Test/VBoxContainer" index="2"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -363,6 +365,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
[node name="TestBorderless" type="MarginContainer" parent="Windows" index="1"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0

View file

@ -5,6 +5,7 @@ const GRAVITY = -24.8
var vel = Vector3()
const MAX_SPEED = 20
const ACCEL= 4.5
const FLY_SPEED = 7
const DEACCEL= 16
const MAX_SLOPE_ANGLE = 40
@ -15,10 +16,6 @@ var camera
var MOUSE_SENSITIVITY = 0.05
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
camera_rotation = $Camera_rotation_helper
camera = $Camera_rotation_helper/Camera
@ -34,13 +31,13 @@ func process_input(delta):
dir = Vector3()
var cam_xform = camera.get_global_transform()
var input_movement_vector = Vector2()
var input_movement_vector = Vector3()
var cam_scroll = 0.0
if Input.is_action_pressed("move_up"):
input_movement_vector.y += 1
input_movement_vector.z += 1
if Input.is_action_pressed("move_down"):
input_movement_vector.y -= 1
input_movement_vector.z -= 1
if Input.is_action_pressed("move_left"):
input_movement_vector.x -= 1
if Input.is_action_pressed("move_right"):
@ -48,16 +45,22 @@ func process_input(delta):
input_movement_vector = input_movement_vector.normalized()
dir += -cam_xform.basis.z.normalized() * input_movement_vector.y
dir += -cam_xform.basis.z.normalized() * input_movement_vector.z
dir += cam_xform.basis.x.normalized() * input_movement_vector.x
if Input.is_action_pressed("fly_up"):
vel.y = FLY_SPEED
elif Input.is_action_pressed("fly_down"):
vel.y = -FLY_SPEED
else:
vel.y = 0
func process_movement(delta):
dir.y = 0
dir = dir.normalized()
vel.y += delta*GRAVITY
# vel.y += delta*GRAVITY
var hvel = vel
hvel.y = 0
@ -76,6 +79,7 @@ func process_movement(delta):
vel.z = hvel.z
vel = move_and_slide(vel,Vector3(0,1,0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
func _input(event):
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
camera_rotation.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))

View file

@ -0,0 +1,100 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
[sub_resource type="SphereMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="SphereShape" id=2]
radius = 0.973349
[node name="Character" type="KinematicBody" index="0"]
transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
_sections_unfolded = [ "Axis Lock", "collision" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
transform = Transform( 0.573532, 0, 0, 0, 1, 0, 0, 0, 0.546204, 0.0433697, 4.3256, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
transform = Transform( 0.784282, 0, 0, 0, -5.90296e-08, -1.35044, 0, 0.791087, -3.45795e-08, 0.0505983, 4.32164, 0 )
shape = SubResource( 2 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Camera_rotation_helper" type="Spatial" parent="." index="2"]
[node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"]
transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="Flashlight" type="SpotLight" parent="Camera_rotation_helper/Camera" index="0"]
visible = false
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 2.0
light_indirect_energy = 2.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = true
editor_only = false
spot_range = 7.5843
spot_attenuation = 1.0
spot_angle = 41.0327
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Light", "Shadow" ]

View file

@ -1,29 +1,24 @@
[gd_scene load_steps=23 format=2]
[gd_scene load_steps=21 format=2]
[ext_resource path="res://scenes/Game/Character.gd" type="Script" id=1]
[ext_resource path="res://default_env.tres" type="Environment" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=6]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=7]
[ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=8]
[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=9]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=10]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=11]
[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/Game/Brick08/Bricks08_col.jpg" type="Texture" id=2]
[ext_resource path="res://assets/Game/Brick08/Bricks08_AO.jpg" type="Texture" id=3]
[ext_resource path="res://assets/Game/Brick08/Bricks08_disp.jpg" type="Texture" id=4]
[ext_resource path="res://assets/Game/Brick08/Bricks08_nrm.jpg" type="Texture" id=5]
[ext_resource path="res://assets/Game/Brick08/Bricks08_rgh.jpg" type="Texture" id=6]
[ext_resource path="res://scenes/Game/CubeShaderTest.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=8]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=9]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=10]
[sub_resource type="CapsuleShape" id=1]
radius = 0.938666
height = 3.34992
[sub_resource type="PlaneMesh" id=2]
[sub_resource type="PlaneMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=3]
[sub_resource type="SpatialMaterial" id=2]
render_priority = 1
flags_transparent = false
@ -47,23 +42,23 @@ params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture = ExtResource( 7 )
roughness_texture = ExtResource( 6 )
roughness_texture_channel = 3
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
normal_texture = ExtResource( 5 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
@ -71,7 +66,7 @@ depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_texture = ExtResource( 5 )
depth_texture = ExtResource( 4 )
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
@ -88,18 +83,19 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Anisotropy", "Clearcoat", "Depth", "Detail", "Distance Fade", "Emission", "Flags", "Metallic", "NormalMap", "Parameters", "Proximity Fade", "Refraction", "Roughness", "Subsurf Scatter", "Transmission", "UV1", "UV2", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=4]
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
[sub_resource type="CubeMesh" id=5]
[sub_resource type="CubeMesh" id=4]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=6]
[sub_resource type="SpatialMaterial" id=5]
render_priority = 0
flags_transparent = false
@ -123,23 +119,23 @@ params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture = ExtResource( 7 )
roughness_texture = ExtResource( 6 )
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
normal_texture = ExtResource( 5 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
@ -147,7 +143,7 @@ depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_texture = ExtResource( 5 )
depth_texture = ExtResource( 4 )
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
@ -164,11 +160,77 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=7]
[sub_resource type="ConvexPolygonShape" id=6]
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
[sub_resource type="SpatialMaterial" id=8]
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 9 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=8]
material = SubResource( 7 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=9]
render_priority = 0
flags_transparent = false
@ -206,6 +268,7 @@ emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 10 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
@ -228,152 +291,19 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=9]
[sub_resource type="QuadMesh" id=10]
material = SubResource( 8 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=10]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 11 )
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=11]
material = SubResource( 10 )
material = SubResource( 9 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial"]
[node name="Character" type="KinematicBody" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="Character" index="0"]
transform = Transform( 1.16184, 0, 0, 0, -5.07856e-08, -1.16184, 0, 1.16184, -5.07856e-08, 0, 2.33476, 0 )
shape = SubResource( 1 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Camera_rotation_helper" type="Spatial" parent="Character" index="1"]
[node name="Camera" type="Camera" parent="Character/Camera_rotation_helper" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.01783, 0 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="Flashlight" type="SpotLight" parent="Character/Camera_rotation_helper/Camera" index="0"]
visible = false
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 2.0
light_indirect_energy = 2.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = true
editor_only = false
spot_range = 7.5843
spot_attenuation = 1.0
spot_angle = 41.0327
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Light", "Shadow" ]
[node name="Character" parent="." index="0" instance=ExtResource( 1 )]
[node name="World" type="Spatial" parent="." index="1"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
environment = ExtResource( 2 )
_sections_unfolded = [ "Pause" ]
[node name="Terrain" type="Spatial" parent="World" index="1"]
[node name="Terrain" type="Spatial" parent="World" index="0"]
[node name="Ground" type="StaticBody" parent="World/Terrain" index="0"]
@ -398,15 +328,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Ground" index="1"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 3 )
disabled = false
[node name="Wall1" type="StaticBody" parent="World/Terrain" index="1"]
@ -434,15 +364,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Wall1" index="1"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 3 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -471,15 +401,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Wall2" index="1"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 3 )
disabled = false
[node name="Wall3" type="StaticBody" parent="World/Terrain" index="3"]
@ -507,15 +437,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Wall3" index="1"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 3 )
disabled = false
[node name="Wall4" type="StaticBody" parent="World/Terrain" index="4"]
@ -543,18 +473,18 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Terrain/Wall4" index="1"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 3 )
disabled = false
[node name="OmniLight" type="OmniLight" parent="World" index="2"]
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 )
layers = 1
@ -577,7 +507,7 @@ omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Editor", "Light", "Omni", "Shadow", "Visibility" ]
[node name="Box" type="RigidBody" parent="World" index="3"]
[node name="Box" type="RigidBody" parent="World" index="2"]
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, 1.68693, 3.13013, -6.48976 )
input_ray_pickable = true
@ -618,28 +548,28 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 6 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
transform = Transform( 1, 1.49012e-08, 0, 1.3411e-07, 1, 0, 2.98023e-08, -2.98023e-08, 1, 0, 0, 0 )
shape = SubResource( 7 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="CubeShaderTest" parent="World" index="4" instance=ExtResource( 8 )]
[node name="CubeShaderTest" parent="World" index="3" instance=ExtResource( 7 )]
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
[node name="fire_01" parent="World" index="5" instance=ExtResource( 9 )]
[node name="fire_01" parent="World" index="4" instance=ExtResource( 8 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.60514, 0.220215, -2.3728 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
draw_passes = 2
draw_pass_1 = SubResource( 9 )
draw_pass_2 = SubResource( 11 )
draw_pass_1 = SubResource( 8 )
draw_pass_2 = SubResource( 10 )

View file

@ -4,7 +4,7 @@
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=3]
[node name="Main" type="Node" index="0"]
[node name="Main" type="Node"]
script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]