correction des fenetres qui n'enregistraient pas la bonne taille dans le fichier de config.
This commit is contained in:
parent
ecc678a1e2
commit
e2bcb5e38d
6 changed files with 158 additions and 153 deletions
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@ -19,7 +19,7 @@ _sections_unfolded = [ "Font", "Settings" ]
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default_font = SubResource( 1 )
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[node name="GUI" type="MarginContainer" index="0"]
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[node name="GUI" type="MarginContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -48,7 +48,6 @@ margin_right = 1020.0
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margin_bottom = 596.0
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mouse_filter = 1
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theme = SubResource( 2 )
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_sections_unfolded = [ "Focus", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "Visibility", "custom_constants" ]
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[node name="Home" parent="." index="1" instance=ExtResource( 4 )]
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@ -60,7 +59,7 @@ margin_top = 4.0
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margin_right = 1020.0
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margin_bottom = 596.0
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mouse_filter = 1
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Visibility", "custom_constants" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Visibility", "custom_constants" ]
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[node name="Settings" parent="." index="2" instance=ExtResource( 5 )]
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@ -72,7 +71,7 @@ margin_top = 4.0
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margin_right = 1020.0
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margin_bottom = 596.0
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mouse_filter = 1
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_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Theme", "custom_constants" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
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[node name="Help" parent="." index="3" instance=ExtResource( 6 )]
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@ -79,7 +79,7 @@ mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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_sections_unfolded = [ "Anchor", "Focus", "Margin", "Mouse", "Size Flags", "Theme", "Visibility", "custom_styles" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "Visibility", "custom_styles" ]
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[node name="Test" type="MarginContainer" parent="Windows" index="0"]
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@ -94,7 +94,7 @@ margin_bottom = 143.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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hint_tooltip = "Tooltips test."
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mouse_filter = 0
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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@ -103,7 +103,7 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 0
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custom_constants/margin_bottom = 0
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script = ExtResource( 2 )
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_sections_unfolded = [ "Anchor", "Focus", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_constants" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
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__meta__ = {
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"_edit_group_": true
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}
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@ -137,6 +137,7 @@ _sections_unfolded = [ "Axis Stretch", "Material", "Patch Margin", "Rect", "Size
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[node name="VBoxContainer" type="VBoxContainer" parent="Windows/Test" index="1"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -402,6 +403,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
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[node name="TestBorderless" type="MarginContainer" parent="Windows" index="1"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -413,7 +415,7 @@ margin_bottom = 335.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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hint_tooltip = "Tooltips test."
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mouse_filter = 0
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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@ -422,7 +424,7 @@ custom_constants/margin_top = 0
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custom_constants/margin_left = 0
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custom_constants/margin_bottom = 0
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script = ExtResource( 2 )
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_sections_unfolded = [ "Anchor", "Focus", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_constants" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
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__meta__ = {
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"_edit_group_": true
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}
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@ -763,6 +765,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
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[node name="Music" type="MarginContainer" parent="Windows" index="2"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -117,14 +117,17 @@ func load_from_file( config_file ):
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func save_to_file( config_file ):
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var is_open = $VBoxContainer/Content.visible
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config_file.set_value(self.name, "position", self.rect_position)
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if not current_rect_size == Vector2( -1, -1 ):
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if not is_open:
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config_file.set_value(self.name, "size", current_rect_size)
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else:
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config_file.set_value(self.name, "size", self.rect_size)
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if $VBoxContainer/Content.visible:
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if is_open:
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config_file.set_value(self.name, "opened", true)
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else:
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config_file.set_value(self.name, "opened", false)
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@ -102,7 +102,7 @@ rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 3
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size_flags_vertical = 1
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toggle_mode = false
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@ -114,7 +114,7 @@ flat = false
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align = 0
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items = [ ]
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selected = -1
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_sections_unfolded = [ "Grow Direction", "Margin", "Rect", "Size Flags" ]
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_sections_unfolded = [ "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags" ]
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[node name="Buttons" type="HBoxContainer" parent="." index="3"]
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@ -14,7 +14,7 @@
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[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=12]
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[ext_resource path="res://scenes/Game/Terrain/gridmaps/GridMaps.tscn" type="PackedScene" id=13]
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[sub_resource type="ProceduralSky" id=28]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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@ -34,10 +34,10 @@ sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[sub_resource type="Environment" id=29]
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 28 )
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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@ -114,7 +114,7 @@ adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background", "SS Reflections", "SSAO" ]
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[sub_resource type="GDScript" id=1]
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[sub_resource type="GDScript" id=3]
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script/source = "extends RigidBody
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@ -126,7 +126,7 @@ func _on_Box_sleeping_state_changed():
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"
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="CubeMesh" id=4]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 2, 2, 2 )
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@ -134,7 +134,7 @@ subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="SpatialMaterial" id=3]
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[sub_resource type="SpatialMaterial" id=5]
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render_priority = 0
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flags_transparent = false
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@ -199,78 +199,78 @@ proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
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[sub_resource type="ConvexPolygonShape" id=4]
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[sub_resource type="ConvexPolygonShape" id=6]
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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[sub_resource type="SpatialMaterial" id=5]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 2
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 3
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params_grow = false
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params_use_alpha_scissor = false
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = 0
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albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
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albedo_texture = ExtResource( 10 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 1, 0.886353, 0.617188, 1 )
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[sub_resource type="QuadMesh" id=6]
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material = SubResource( 5 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[sub_resource type="SpatialMaterial" id=7]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 2
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 3
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params_grow = false
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params_use_alpha_scissor = false
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = 0
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albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
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albedo_texture = ExtResource( 10 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 1, 0.886353, 0.617188, 1 )
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[sub_resource type="QuadMesh" id=8]
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material = SubResource( 7 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[sub_resource type="SpatialMaterial" id=9]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = true
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
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[sub_resource type="QuadMesh" id=8]
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[sub_resource type="QuadMesh" id=10]
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material = SubResource( 7 )
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material = SubResource( 9 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[sub_resource type="Curve" id=9]
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[sub_resource type="Curve" id=11]
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min_value = -360.0
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max_value = 360.0
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bake_resolution = 100
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=10]
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[sub_resource type="CurveTexture" id=12]
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flags = 4
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width = 2048
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curve = SubResource( 9 )
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curve = SubResource( 11 )
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[sub_resource type="Gradient" id=11]
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[sub_resource type="Gradient" id=13]
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offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=12]
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[sub_resource type="GradientTexture" id=14]
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flags = 4
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gradient = SubResource( 11 )
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gradient = SubResource( 13 )
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width = 2048
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[sub_resource type="ParticlesMaterial" id=13]
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[sub_resource type="ParticlesMaterial" id=15]
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render_priority = 0
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trail_divisor = 1
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@ -376,7 +376,7 @@ initial_velocity = 0.0
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initial_velocity_random = 0.0
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angular_velocity = 35.0
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angular_velocity_random = 1.0
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angular_velocity_curve = SubResource( 10 )
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angular_velocity_curve = SubResource( 12 )
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linear_accel = 0.01
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linear_accel_random = 0.0
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radial_accel = 0.0
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@ -389,7 +389,7 @@ angle = 10.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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color_ramp = SubResource( 12 )
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color_ramp = SubResource( 14 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 50.0
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@ -399,7 +399,7 @@ anim_offset_random = 0.0
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anim_loop = true
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_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
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[sub_resource type="SpatialMaterial" id=14]
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[sub_resource type="SpatialMaterial" id=16]
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render_priority = 0
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flags_transparent = false
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|
@ -459,13 +459,13 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=15]
|
||||
[sub_resource type="QuadMesh" id=17]
|
||||
|
||||
material = SubResource( 14 )
|
||||
material = SubResource( 16 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=16]
|
||||
[sub_resource type="SpatialMaterial" id=18]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
|
@ -526,13 +526,13 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=17]
|
||||
[sub_resource type="QuadMesh" id=19]
|
||||
|
||||
material = SubResource( 16 )
|
||||
material = SubResource( 18 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=18]
|
||||
[sub_resource type="ParticlesMaterial" id=20]
|
||||
|
||||
render_priority = 0
|
||||
trail_divisor = 1
|
||||
|
@ -548,7 +548,7 @@ initial_velocity = 0.0
|
|||
initial_velocity_random = 0.0
|
||||
angular_velocity = 35.0
|
||||
angular_velocity_random = 1.0
|
||||
angular_velocity_curve = SubResource( 10 )
|
||||
angular_velocity_curve = SubResource( 12 )
|
||||
linear_accel = 0.01
|
||||
linear_accel_random = 0.0
|
||||
radial_accel = 0.0
|
||||
|
@ -561,7 +561,7 @@ angle = 10.0
|
|||
angle_random = 0.0
|
||||
scale = 1.0
|
||||
scale_random = 0.0
|
||||
color_ramp = SubResource( 12 )
|
||||
color_ramp = SubResource( 14 )
|
||||
hue_variation = 0.0
|
||||
hue_variation_random = 0.0
|
||||
anim_speed = 50.0
|
||||
|
@ -571,7 +571,7 @@ anim_offset_random = 0.0
|
|||
anim_loop = true
|
||||
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=19]
|
||||
[sub_resource type="SpatialMaterial" id=21]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
|
@ -631,13 +631,13 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=20]
|
||||
[sub_resource type="QuadMesh" id=22]
|
||||
|
||||
material = SubResource( 19 )
|
||||
material = SubResource( 21 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=21]
|
||||
[sub_resource type="SpatialMaterial" id=23]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
|
@ -698,13 +698,13 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=22]
|
||||
[sub_resource type="QuadMesh" id=24]
|
||||
|
||||
material = SubResource( 21 )
|
||||
material = SubResource( 23 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=23]
|
||||
[sub_resource type="ParticlesMaterial" id=25]
|
||||
|
||||
render_priority = 0
|
||||
trail_divisor = 1
|
||||
|
@ -720,7 +720,7 @@ initial_velocity = 0.0
|
|||
initial_velocity_random = 0.0
|
||||
angular_velocity = 35.0
|
||||
angular_velocity_random = 1.0
|
||||
angular_velocity_curve = SubResource( 10 )
|
||||
angular_velocity_curve = SubResource( 12 )
|
||||
linear_accel = 0.01
|
||||
linear_accel_random = 0.0
|
||||
radial_accel = 0.0
|
||||
|
@ -733,7 +733,7 @@ angle = 10.0
|
|||
angle_random = 0.0
|
||||
scale = 1.0
|
||||
scale_random = 0.0
|
||||
color_ramp = SubResource( 12 )
|
||||
color_ramp = SubResource( 14 )
|
||||
hue_variation = 0.0
|
||||
hue_variation_random = 0.0
|
||||
anim_speed = 50.0
|
||||
|
@ -743,7 +743,7 @@ anim_offset_random = 0.0
|
|||
anim_loop = true
|
||||
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=24]
|
||||
[sub_resource type="SpatialMaterial" id=26]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
|
@ -803,13 +803,13 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=25]
|
||||
[sub_resource type="QuadMesh" id=27]
|
||||
|
||||
material = SubResource( 24 )
|
||||
material = SubResource( 26 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=26]
|
||||
[sub_resource type="SpatialMaterial" id=28]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
|
@ -870,9 +870,9 @@ proximity_fade_enable = false
|
|||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||
|
||||
[sub_resource type="QuadMesh" id=27]
|
||||
[sub_resource type="QuadMesh" id=29]
|
||||
|
||||
material = SubResource( 26 )
|
||||
material = SubResource( 28 )
|
||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||
size = Vector2( 0.4, 0.4 )
|
||||
|
||||
|
@ -888,7 +888,7 @@ _sections_unfolded = [ "Transform", "Visibility" ]
|
|||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
|
||||
|
||||
environment = SubResource( 29 )
|
||||
environment = SubResource( 2 )
|
||||
|
||||
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
|
||||
|
||||
|
@ -942,7 +942,7 @@ linear_velocity = Vector3( 0, 0, 0 )
|
|||
linear_damp = -1.0
|
||||
angular_velocity = Vector3( 0, 0, 0 )
|
||||
angular_damp = -1.0
|
||||
script = SubResource( 1 )
|
||||
script = SubResource( 3 )
|
||||
_sections_unfolded = [ "Collision" ]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
|
||||
|
@ -957,15 +957,15 @@ lod_min_distance = 0.0
|
|||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
|
||||
|
||||
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
|
||||
shape = SubResource( 4 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
@ -998,7 +998,7 @@ linear_velocity = Vector3( 0, 0, 0 )
|
|||
linear_damp = -1.0
|
||||
angular_velocity = Vector3( 0, 0, 0 )
|
||||
angular_damp = -1.0
|
||||
script = SubResource( 1 )
|
||||
script = SubResource( 3 )
|
||||
_sections_unfolded = [ "Collision", "Transform" ]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box3" index="0"]
|
||||
|
@ -1013,15 +1013,15 @@ lod_min_distance = 0.0
|
|||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box3" index="1"]
|
||||
|
||||
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
||||
shape = SubResource( 4 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
@ -1053,7 +1053,7 @@ linear_velocity = Vector3( 0, 0, 0 )
|
|||
linear_damp = -1.0
|
||||
angular_velocity = Vector3( 0, 0, 0 )
|
||||
angular_damp = -1.0
|
||||
script = SubResource( 1 )
|
||||
script = SubResource( 3 )
|
||||
_sections_unfolded = [ "Collision", "Transform" ]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box5" index="0"]
|
||||
|
@ -1068,15 +1068,15 @@ lod_min_distance = 0.0
|
|||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box5" index="1"]
|
||||
|
||||
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
||||
shape = SubResource( 4 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
@ -1109,7 +1109,7 @@ linear_velocity = Vector3( 0, 0, 0 )
|
|||
linear_damp = -1.0
|
||||
angular_velocity = Vector3( 0, 0, 0 )
|
||||
angular_damp = -1.0
|
||||
script = SubResource( 1 )
|
||||
script = SubResource( 3 )
|
||||
_sections_unfolded = [ "Collision", "Transform" ]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box4" index="0"]
|
||||
|
@ -1124,15 +1124,15 @@ lod_min_distance = 0.0
|
|||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box4" index="1"]
|
||||
|
||||
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
||||
shape = SubResource( 4 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
@ -1180,15 +1180,15 @@ lod_min_distance = 0.0
|
|||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
|
||||
|
||||
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
||||
shape = SubResource( 4 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
@ -1204,35 +1204,35 @@ bounce = 0.75
|
|||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
|
||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||
draw_passes = 2
|
||||
draw_pass_1 = SubResource( 6 )
|
||||
draw_pass_2 = SubResource( 8 )
|
||||
draw_pass_1 = SubResource( 8 )
|
||||
draw_pass_2 = SubResource( 10 )
|
||||
|
||||
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 9 )]
|
||||
|
||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
|
||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||
process_material = SubResource( 13 )
|
||||
process_material = SubResource( 15 )
|
||||
draw_passes = 2
|
||||
draw_pass_1 = SubResource( 15 )
|
||||
draw_pass_2 = SubResource( 17 )
|
||||
draw_pass_1 = SubResource( 17 )
|
||||
draw_pass_2 = SubResource( 19 )
|
||||
|
||||
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 9 )]
|
||||
|
||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
|
||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||
process_material = SubResource( 18 )
|
||||
process_material = SubResource( 20 )
|
||||
draw_passes = 2
|
||||
draw_pass_1 = SubResource( 20 )
|
||||
draw_pass_2 = SubResource( 22 )
|
||||
draw_pass_1 = SubResource( 22 )
|
||||
draw_pass_2 = SubResource( 24 )
|
||||
|
||||
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 9 )]
|
||||
|
||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931859, -1.29484, 0.0174088 )
|
||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||
process_material = SubResource( 23 )
|
||||
process_material = SubResource( 25 )
|
||||
draw_passes = 2
|
||||
draw_pass_1 = SubResource( 25 )
|
||||
draw_pass_2 = SubResource( 27 )
|
||||
draw_pass_1 = SubResource( 27 )
|
||||
draw_pass_2 = SubResource( 29 )
|
||||
|
||||
[node name="jukebox" parent="World" index="8" instance=ExtResource( 12 )]
|
||||
|
||||
|
|
|
@ -14,6 +14,6 @@ _sections_unfolded = [ "Pause" ]
|
|||
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
|
||||
|
||||
pause_mode = 2
|
||||
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "custom_constants" ]
|
||||
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Size Flags", "Theme", "custom_constants" ]
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue