correction des fenetres qui n'enregistraient pas la bonne taille dans le fichier de config.

This commit is contained in:
osquallo 2018-07-30 15:35:00 +02:00
parent ecc678a1e2
commit e2bcb5e38d
6 changed files with 158 additions and 153 deletions

View file

@ -19,7 +19,7 @@ _sections_unfolded = [ "Font", "Settings" ]
default_font = SubResource( 1 )
[node name="GUI" type="MarginContainer" index="0"]
[node name="GUI" type="MarginContainer"]
anchor_left = 0.0
anchor_top = 0.0
@ -48,7 +48,6 @@ margin_right = 1020.0
margin_bottom = 596.0
mouse_filter = 1
theme = SubResource( 2 )
_sections_unfolded = [ "Focus", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "Visibility", "custom_constants" ]
[node name="Home" parent="." index="1" instance=ExtResource( 4 )]
@ -60,7 +59,7 @@ margin_top = 4.0
margin_right = 1020.0
margin_bottom = 596.0
mouse_filter = 1
_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Visibility", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Visibility", "custom_constants" ]
[node name="Settings" parent="." index="2" instance=ExtResource( 5 )]
@ -72,7 +71,7 @@ margin_top = 4.0
margin_right = 1020.0
margin_bottom = 596.0
mouse_filter = 1
_sections_unfolded = [ "Margin", "Mouse", "Size Flags", "Theme", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
[node name="Help" parent="." index="3" instance=ExtResource( 6 )]

View file

@ -79,7 +79,7 @@ mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 3
size_flags_vertical = 3
_sections_unfolded = [ "Anchor", "Focus", "Margin", "Mouse", "Size Flags", "Theme", "Visibility", "custom_styles" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "Visibility", "custom_styles" ]
[node name="Test" type="MarginContainer" parent="Windows" index="0"]
@ -94,7 +94,7 @@ margin_bottom = 143.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
hint_tooltip = "Tooltips test."
mouse_filter = 0
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
@ -103,7 +103,7 @@ custom_constants/margin_top = 0
custom_constants/margin_left = 0
custom_constants/margin_bottom = 0
script = ExtResource( 2 )
_sections_unfolded = [ "Anchor", "Focus", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
__meta__ = {
"_edit_group_": true
}
@ -137,6 +137,7 @@ _sections_unfolded = [ "Axis Stretch", "Material", "Patch Margin", "Rect", "Size
[node name="VBoxContainer" type="VBoxContainer" parent="Windows/Test" index="1"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -402,6 +403,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
[node name="TestBorderless" type="MarginContainer" parent="Windows" index="1"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -413,7 +415,7 @@ margin_bottom = 335.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
hint_tooltip = "Tooltips test."
mouse_filter = 0
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
@ -422,7 +424,7 @@ custom_constants/margin_top = 0
custom_constants/margin_left = 0
custom_constants/margin_bottom = 0
script = ExtResource( 2 )
_sections_unfolded = [ "Anchor", "Focus", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_constants" ]
_sections_unfolded = [ "Mouse", "Size Flags", "Theme", "custom_constants" ]
__meta__ = {
"_edit_group_": true
}
@ -763,6 +765,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
[node name="Music" type="MarginContainer" parent="Windows" index="2"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0

View file

@ -117,14 +117,17 @@ func load_from_file( config_file ):
func save_to_file( config_file ):
var is_open = $VBoxContainer/Content.visible
config_file.set_value(self.name, "position", self.rect_position)
if not current_rect_size == Vector2( -1, -1 ):
if not is_open:
config_file.set_value(self.name, "size", current_rect_size)
else:
config_file.set_value(self.name, "size", self.rect_size)
if $VBoxContainer/Content.visible:
if is_open:
config_file.set_value(self.name, "opened", true)
else:
config_file.set_value(self.name, "opened", false)

View file

@ -102,7 +102,7 @@ rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
mouse_default_cursor_shape = 2
size_flags_horizontal = 3
size_flags_vertical = 1
toggle_mode = false
@ -114,7 +114,7 @@ flat = false
align = 0
items = [ ]
selected = -1
_sections_unfolded = [ "Grow Direction", "Margin", "Rect", "Size Flags" ]
_sections_unfolded = [ "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags" ]
[node name="Buttons" type="HBoxContainer" parent="." index="3"]

View file

@ -14,7 +14,7 @@
[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=12]
[ext_resource path="res://scenes/Game/Terrain/gridmaps/GridMaps.tscn" type="PackedScene" id=13]
[sub_resource type="ProceduralSky" id=28]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
@ -34,10 +34,10 @@ sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[sub_resource type="Environment" id=29]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 28 )
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
@ -114,7 +114,7 @@ adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background", "SS Reflections", "SSAO" ]
[sub_resource type="GDScript" id=1]
[sub_resource type="GDScript" id=3]
script/source = "extends RigidBody
@ -126,7 +126,7 @@ func _on_Box_sleeping_state_changed():
"
[sub_resource type="CubeMesh" id=2]
[sub_resource type="CubeMesh" id=4]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 )
@ -134,7 +134,7 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=3]
[sub_resource type="SpatialMaterial" id=5]
render_priority = 0
flags_transparent = false
@ -199,78 +199,78 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=4]
[sub_resource type="ConvexPolygonShape" id=6]
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
[sub_resource type="SpatialMaterial" id=5]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=6]
material = SubResource( 5 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 10 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=8]
material = SubResource( 7 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=9]
render_priority = 0
flags_transparent = false
flags_unshaded = true
@ -330,37 +330,37 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=8]
[sub_resource type="QuadMesh" id=10]
material = SubResource( 7 )
material = SubResource( 9 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="Curve" id=9]
[sub_resource type="Curve" id=11]
min_value = -360.0
max_value = 360.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=10]
[sub_resource type="CurveTexture" id=12]
flags = 4
width = 2048
curve = SubResource( 9 )
curve = SubResource( 11 )
[sub_resource type="Gradient" id=11]
[sub_resource type="Gradient" id=13]
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=12]
[sub_resource type="GradientTexture" id=14]
flags = 4
gradient = SubResource( 11 )
gradient = SubResource( 13 )
width = 2048
[sub_resource type="ParticlesMaterial" id=13]
[sub_resource type="ParticlesMaterial" id=15]
render_priority = 0
trail_divisor = 1
@ -376,7 +376,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
angular_velocity_curve = SubResource( 12 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
@ -389,7 +389,7 @@ angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
color_ramp = SubResource( 14 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
@ -399,7 +399,7 @@ anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=14]
[sub_resource type="SpatialMaterial" id=16]
render_priority = 0
flags_transparent = false
@ -459,13 +459,13 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=15]
[sub_resource type="QuadMesh" id=17]
material = SubResource( 14 )
material = SubResource( 16 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=16]
[sub_resource type="SpatialMaterial" id=18]
render_priority = 0
flags_transparent = false
@ -526,13 +526,13 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=17]
[sub_resource type="QuadMesh" id=19]
material = SubResource( 16 )
material = SubResource( 18 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=18]
[sub_resource type="ParticlesMaterial" id=20]
render_priority = 0
trail_divisor = 1
@ -548,7 +548,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
angular_velocity_curve = SubResource( 12 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
@ -561,7 +561,7 @@ angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
color_ramp = SubResource( 14 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
@ -571,7 +571,7 @@ anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=19]
[sub_resource type="SpatialMaterial" id=21]
render_priority = 0
flags_transparent = false
@ -631,13 +631,13 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=20]
[sub_resource type="QuadMesh" id=22]
material = SubResource( 19 )
material = SubResource( 21 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=21]
[sub_resource type="SpatialMaterial" id=23]
render_priority = 0
flags_transparent = false
@ -698,13 +698,13 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=22]
[sub_resource type="QuadMesh" id=24]
material = SubResource( 21 )
material = SubResource( 23 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=23]
[sub_resource type="ParticlesMaterial" id=25]
render_priority = 0
trail_divisor = 1
@ -720,7 +720,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 35.0
angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 10 )
angular_velocity_curve = SubResource( 12 )
linear_accel = 0.01
linear_accel_random = 0.0
radial_accel = 0.0
@ -733,7 +733,7 @@ angle = 10.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 12 )
color_ramp = SubResource( 14 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 50.0
@ -743,7 +743,7 @@ anim_offset_random = 0.0
anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=24]
[sub_resource type="SpatialMaterial" id=26]
render_priority = 0
flags_transparent = false
@ -803,13 +803,13 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=25]
[sub_resource type="QuadMesh" id=27]
material = SubResource( 24 )
material = SubResource( 26 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=26]
[sub_resource type="SpatialMaterial" id=28]
render_priority = 0
flags_transparent = false
@ -870,9 +870,9 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=27]
[sub_resource type="QuadMesh" id=29]
material = SubResource( 26 )
material = SubResource( 28 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
@ -888,7 +888,7 @@ _sections_unfolded = [ "Transform", "Visibility" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
environment = SubResource( 29 )
environment = SubResource( 2 )
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
@ -942,7 +942,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = SubResource( 1 )
script = SubResource( 3 )
_sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
@ -957,15 +957,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
shape = SubResource( 4 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -998,7 +998,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = SubResource( 1 )
script = SubResource( 3 )
_sections_unfolded = [ "Collision", "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box3" index="0"]
@ -1013,15 +1013,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box3" index="1"]
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -1053,7 +1053,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = SubResource( 1 )
script = SubResource( 3 )
_sections_unfolded = [ "Collision", "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box5" index="0"]
@ -1068,15 +1068,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box5" index="1"]
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -1109,7 +1109,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = SubResource( 1 )
script = SubResource( 3 )
_sections_unfolded = [ "Collision", "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box4" index="0"]
@ -1124,15 +1124,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box4" index="1"]
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -1180,15 +1180,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
shape = SubResource( 4 )
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform" ]
@ -1204,35 +1204,35 @@ bounce = 0.75
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
draw_passes = 2
draw_pass_1 = SubResource( 6 )
draw_pass_2 = SubResource( 8 )
draw_pass_1 = SubResource( 8 )
draw_pass_2 = SubResource( 10 )
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 13 )
process_material = SubResource( 15 )
draw_passes = 2
draw_pass_1 = SubResource( 15 )
draw_pass_2 = SubResource( 17 )
draw_pass_1 = SubResource( 17 )
draw_pass_2 = SubResource( 19 )
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 18 )
process_material = SubResource( 20 )
draw_passes = 2
draw_pass_1 = SubResource( 20 )
draw_pass_2 = SubResource( 22 )
draw_pass_1 = SubResource( 22 )
draw_pass_2 = SubResource( 24 )
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 9 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931859, -1.29484, 0.0174088 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 23 )
process_material = SubResource( 25 )
draw_passes = 2
draw_pass_1 = SubResource( 25 )
draw_pass_2 = SubResource( 27 )
draw_pass_1 = SubResource( 27 )
draw_pass_2 = SubResource( 29 )
[node name="jukebox" parent="World" index="8" instance=ExtResource( 12 )]

View file

@ -14,6 +14,6 @@ _sections_unfolded = [ "Pause" ]
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
pause_mode = 2
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "custom_constants" ]
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Size Flags", "Theme", "custom_constants" ]