gros nettoyage/renomage/deplacement.
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9 changed files with 586 additions and 2148 deletions
File diff suppressed because it is too large
Load diff
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@ -20,11 +20,11 @@ const MAX_SLOPE_ANGLE = 40
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var MOUSE_SENSITIVITY = 0.05
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onready var camera_rotation = $Camera_rotation_helper
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onready var camera = $Camera_rotation_helper/Camera
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onready var camera_rotation = $camera_rotation_helper
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onready var camera = $camera_rotation_helper/camera
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onready var player_infos_billboard = $infos_spatial/character_infos_billboard
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onready var player_mesh = $MeshInstance
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onready var flashlight = $MeshInstance/Flashlight
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onready var player_mesh = $mesh_instance
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onready var flashlight = $mesh_instance/flashlight
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### Caractéristiques du personnage.
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var douleur = 0
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@ -97,9 +97,9 @@ func process_input(delta):
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vel.y = 0
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if Input.is_action_pressed( "ui_face_cam" ):
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$Camera_rotation_helper/face_camera.make_current()
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$camera_rotation_helper/face_camera.make_current()
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elif Input.is_action_just_released( "ui_face_cam" ):
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$Camera_rotation_helper/Camera.make_current()
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$camera_rotation_helper/camera.make_current()
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func process_movement(delta):
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@ -194,5 +194,5 @@ func show_infos():
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########
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#### Cameras
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func show_third_person_camera():
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$Camera_rotation_helper/Camera.make_current()
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$camera_rotation_helper/camera.make_current()
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@ -1,11 +1,13 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://game_scene/Game/Character/Character.gd" type="Script" id=1]
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[ext_resource path="res://game_scene/Game/Character/infos_spatial.gd" type="Script" id=2]
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[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/test/suzanne/suzanne.obj" type="ArrayMesh" id=4]
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[ext_resource path="res://game_scene/suzanne/suzanne_shape_keys.escn" type="PackedScene" id=4]
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[ext_resource path="res://game_scene/suzanne/suzanne.obj" type="ArrayMesh" id=5]
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[sub_resource type="Shader" id=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
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@ -44,10 +46,10 @@ void fragment() {
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}
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"
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[sub_resource type="ShaderMaterial" id=3]
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[sub_resource type="ShaderMaterial" id=2]
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render_priority = 0
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shader = SubResource( 2 )
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shader = SubResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/specular = 0.5
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shader_param/metallic = 0.0
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@ -60,13 +62,13 @@ shader_param/uv1_offset = Vector3( 0, 0, 0 )
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shader_param/uv2_scale = Vector3( 1, 1, 1 )
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shader_param/uv2_offset = Vector3( 0, 0, 0 )
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[sub_resource type="SphereShape" id=1]
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[sub_resource type="SphereShape" id=3]
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radius = 0.520354
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[node name="Character" type="KinematicBody" index="0"]
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[node name="character" type="KinematicBody" index="0"]
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, 0.0124722, 6.02408 )
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input_ray_pickable = false
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input_capture_on_drag = false
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collision_layer = 1
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@ -83,7 +85,7 @@ _sections_unfolded = [ "Axis Lock", "Transform", "collision" ]
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[node name="infos_spatial" type="Spatial" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, -9.56715e-015, 0, 1, -4.65661e-010, 5.47657, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, -9.56715e-015, 0, 1, -4.65661e-010, 2.47932, -0.0688725 )
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script = ExtResource( 2 )
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[node name="character_infos_billboard" parent="infos_spatial" index="0" instance=ExtResource( 3 )]
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@ -93,11 +95,13 @@ mouse_filter = 2
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mouse_default_cursor_shape = 2
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_sections_unfolded = [ "Mouse", "Rect", "Size Flags", "Visibility" ]
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[node name="Camera_rotation_helper" type="Spatial" parent="." index="1"]
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[node name="camera_rotation_helper" type="Spatial" parent="." index="1"]
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[node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730682, 0 )
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transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 )
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[node name="camera" type="Camera" parent="camera_rotation_helper" index="0"]
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transform = Transform( 1, 0, 0, 0, 0.972209, 0.397244, 0, -0.137979, 0.972208, 0, 2.71489, 0.896517 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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@ -112,10 +116,9 @@ near = 0.05
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far = 10000.0
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_sections_unfolded = [ "Transform" ]
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[node name="face_camera" type="Camera" parent="Camera_rotation_helper" index="1"]
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[node name="face_camera" type="Camera" parent="camera_rotation_helper" index="1"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 5.06689, -2.96733 )
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visible = false
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 1.91278, -2.96733 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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@ -130,26 +133,13 @@ near = 0.05
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far = 10000.0
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_sections_unfolded = [ "Transform" ]
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[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
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[node name="suzanne" type="Spatial" parent="." index="2" instance=ExtResource( 4 )]
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transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.00342001, 4.32337, -0.0753574 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = ExtResource( 4 )
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skeleton = NodePath("..")
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "Transform", "material" ]
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transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 8975.45, 1800.77, -6275.94 )
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[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
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[node name="flashlight" type="SpotLight" parent="suzanne" index="1"]
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transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, -0.0164189, -0.0857301, 1.36415 )
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transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, 31854.2, -3661.36, -23387.1 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 2.0
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@ -170,10 +160,28 @@ spot_angle = 22.2473
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spot_angle_attenuation = 1.0
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_sections_unfolded = [ "Light", "Shadow" ]
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[node name="collision_shape" type="CollisionShape" parent="." index="3"]
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[node name="mesh_instance" type="MeshInstance" parent="." index="3"]
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transform = Transform( 0.754381, 0, 0, 0, 0.927224, 0, 0, 0, 0.540596, 0.0063323, 4.35001, -0.0641537 )
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shape = SubResource( 1 )
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transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.00342001, 1.72051, -0.0753574 )
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = ExtResource( 5 )
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "Transform", "material" ]
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[node name="collision_shape" type="CollisionShape" parent="." index="4"]
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transform = Transform( 0.426611, 0, -2.39179e-015, 0, 0.524356, 0, -2.39179e-015, 0, 0.305713, 0.0063323, 1.96086, -0.0823917 )
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shape = SubResource( 3 )
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disabled = false
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307
game_scene/suzanne/suzanne.tscn
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307
game_scene/suzanne/suzanne.tscn
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File diff suppressed because one or more lines are too long
198
game_scene/suzanne/suzanne_shape_keys.escn
Normal file
198
game_scene/suzanne/suzanne_shape_keys.escn
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@ -76,12 +76,14 @@ func show_menu():
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$Home.show()
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$Settings.hide()
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$HUD.modulate.a = 0.5
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character.get_node( "infos_spatial/character_infos_billboard" ).modulate.a = 0.5
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func hide_menu():
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$Settings.hide()
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$Home.hide()
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$Help.show()
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$HUD.modulate.a = 1.0
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character.get_node( "infos_spatial/character_infos_billboard" ).modulate.a = 1.0
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_Settings_font_changed( value ):
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@ -66,7 +66,6 @@ _sections_unfolded = [ "Material", "Size Flags", "Visibility" ]
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[node name="margin_container" type="MarginContainer" parent="." index="1"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -388,6 +387,7 @@ size_flags_vertical = 1
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[node name="sexe_box" type="HBoxContainer" parent="margin_container/v_box_container" index="4"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -597,8 +597,8 @@ mouse_default_cursor_shape = 0
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size_flags_horizontal = 3
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size_flags_vertical = 0
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min_value = 0.5
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max_value = 1.5
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step = 0.5
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max_value = 1.25
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step = 0.1
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page = 0.0
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value = 1.0
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exp_edit = false
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@ -84,7 +84,7 @@ func _ready():
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# self.character_preview.get_node( "Camera_rotation_helper/face_camera" ).make_current()
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self.character_preview.get_node( "face_camera" ).make_current()
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self.character_mesh = $viewport/character.get_node("MeshInstance")
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self.character_mesh = $viewport/character.get_node("mesh_instance")
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# self.character_face_camera = $viewport/character/Camera_rotation_helper/face_camera
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self.character_box = $margin_container/character_box
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self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
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@ -63,13 +63,34 @@ _sections_unfolded = [ "Render Target", "Rendering" ]
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[node name="character" parent="viewport" index="0" instance=ExtResource( 2 )]
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, 0.000610344, -0.475751, 6.02408 )
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, 0.000610344, -0.00217155, 6.02408 )
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visible = true
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[node name="face_lights" type="Spatial" parent="viewport/character" index="4"]
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[node name="face_camera" type="Camera" parent="viewport/character" index="4"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 1.94589, -2.44418 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 1
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current = false
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fov = 70.0
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size = 2.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="face_lights" type="Spatial" parent="viewport/character" index="5"]
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editor/display_folded = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.27005, 0 )
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[node name="face_light_right" type="OmniLight" parent="viewport/character/face_lights" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.37718, 6.37492, -2.74363 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.377365, 3.59212, -0.568276 )
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layers = 1
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light_color = Color( 0.742188, 0.945618, 1, 1 )
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light_energy = 0.5
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@ -92,7 +113,7 @@ _sections_unfolded = [ "Light" ]
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[node name="face_light_left" type="OmniLight" parent="viewport/character/face_lights" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.69919, 6.37492, -2.74363 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.385559, 3.59212, -0.568276 )
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layers = 1
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light_color = Color( 0.741176, 0.945098, 1, 1 )
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light_energy = 0.5
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light" ]
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[node name="face_camera" type="Camera" parent="viewport/character" index="5"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 5.0457, -2.44418 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 1
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current = false
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fov = 70.0
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size = 2.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="texture_rect" type="TextureRect" parent="." index="1"]
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anchor_left = 0.0
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